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authorSimon Tatham <anakin@pobox.com>2018-11-13 22:06:19 +0000
committerSimon Tatham <anakin@pobox.com>2018-11-13 22:06:19 +0000
commitdb3b531e2cab765a00475054d2e9046c9d0437d3 (patch)
treef029f201ad3dec7ba0dac6e1c18eb1ed4da98c4c /map.c
parent47cec547e59ac8c5012f6091394dcb4304d64fc3 (diff)
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Add missing 'static' to game-internal declarations.
Another thing I spotted while trawling the whole source base was that a couple of games had omitted 'static' on a lot of their internal functions. Checking with nm, there turned out to be quite a few more than I'd spotted by eye, so this should fix them all. Also added one missing 'const', on the lookup table nbits[] in Tracks.
Diffstat (limited to 'map.c')
-rw-r--r--map.c4
1 files changed, 2 insertions, 2 deletions
diff --git a/map.c b/map.c
index 2e64479..ac0bea1 100644
--- a/map.c
+++ b/map.c
@@ -2624,7 +2624,7 @@ static void game_set_size(drawing *dr, game_drawstate *ds,
ds->bl = blitter_new(dr, TILESIZE+3, TILESIZE+3);
}
-const float map_colours[FOUR][3] = {
+static const float map_colours[FOUR][3] = {
#ifdef VIVID_COLOURS
/* Use more vivid colours (e.g. on the Pocket PC) */
{0.75F, 0.25F, 0.25F},
@@ -2638,7 +2638,7 @@ const float map_colours[FOUR][3] = {
{0.55F, 0.45F, 0.35F},
#endif
};
-const int map_hatching[FOUR] = {
+static const int map_hatching[FOUR] = {
HATCH_VERT, HATCH_SLASH, HATCH_HORIZ, HATCH_BACKSLASH
};