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| author | Simon Tatham <anakin@pobox.com> | 2018-11-13 22:06:19 +0000 |
|---|---|---|
| committer | Simon Tatham <anakin@pobox.com> | 2018-11-13 22:06:19 +0000 |
| commit | db3b531e2cab765a00475054d2e9046c9d0437d3 (patch) | |
| tree | f029f201ad3dec7ba0dac6e1c18eb1ed4da98c4c /map.c | |
| parent | 47cec547e59ac8c5012f6091394dcb4304d64fc3 (diff) | |
| download | puzzles-db3b531e2cab765a00475054d2e9046c9d0437d3.zip puzzles-db3b531e2cab765a00475054d2e9046c9d0437d3.tar.gz puzzles-db3b531e2cab765a00475054d2e9046c9d0437d3.tar.bz2 puzzles-db3b531e2cab765a00475054d2e9046c9d0437d3.tar.xz | |
Add missing 'static' to game-internal declarations.
Another thing I spotted while trawling the whole source base was that
a couple of games had omitted 'static' on a lot of their internal
functions. Checking with nm, there turned out to be quite a few more
than I'd spotted by eye, so this should fix them all.
Also added one missing 'const', on the lookup table nbits[] in Tracks.
Diffstat (limited to 'map.c')
| -rw-r--r-- | map.c | 4 |
1 files changed, 2 insertions, 2 deletions
@@ -2624,7 +2624,7 @@ static void game_set_size(drawing *dr, game_drawstate *ds, ds->bl = blitter_new(dr, TILESIZE+3, TILESIZE+3); } -const float map_colours[FOUR][3] = { +static const float map_colours[FOUR][3] = { #ifdef VIVID_COLOURS /* Use more vivid colours (e.g. on the Pocket PC) */ {0.75F, 0.25F, 0.25F}, @@ -2638,7 +2638,7 @@ const float map_colours[FOUR][3] = { {0.55F, 0.45F, 0.35F}, #endif }; -const int map_hatching[FOUR] = { +static const int map_hatching[FOUR] = { HATCH_VERT, HATCH_SLASH, HATCH_HORIZ, HATCH_BACKSLASH }; |