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*
Cleanup: rename random_init() to random_new(), because it actually
Simon Tatham
2005-10-22
*
Use game_set_size() to set up the temporary drawstate in
Simon Tatham
2005-09-23
*
Various patches from Ben H: a fix for an outdated comment, a couple
Simon Tatham
2005-09-05
*
I've dithered a bit in the past about whether or not it's allowable
Simon Tatham
2005-09-05
*
Patches from James H. The usual stuff (memory leak fixes and 16-bit
Simon Tatham
2005-09-03
*
James H has implemented a new `Tricky' difficulty level in Light Up:
Simon Tatham
2005-09-01
*
Ability to drag pencil marks around.
Simon Tatham
2005-08-31
*
Terribly cunning approach to making the pencil marks look nicer,
Simon Tatham
2005-08-31
*
Ahem; forgot about recursion. Recursive solving now shows its
Simon Tatham
2005-08-31
*
Now that Map has some seriously complex deductions, it's about time
Simon Tatham
2005-08-31
*
Forcing chains in Map give rise to a new `Hard' difficulty level.
Simon Tatham
2005-08-30
*
Typo in comment :-)
Simon Tatham
2005-08-29
*
Ahem. The region density at which things start to get hairy is 2/3
Simon Tatham
2005-08-29
*
Aesthetic improvements to the Map error indicators:
Simon Tatham
2005-08-29
*
Unreasonable mode for Map.
Simon Tatham
2005-08-28
*
Error highlighting in Map.
Simon Tatham
2005-08-28
*
`Solve' operation on an already solved map without an aux_info was
Simon Tatham
2005-08-22
*
Substantial infrastructure upheaval. I've separated the drawing API
Simon Tatham
2005-08-18
*
Memory leak fixes from James H.
Simon Tatham
2005-08-13
*
New puzzle: `Map'. Vaguely original, for a change.
Simon Tatham
2005-08-13
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