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* Cleanup: rename random_init() to random_new(), because it actuallySimon Tatham2005-10-22
* Use game_set_size() to set up the temporary drawstate inSimon Tatham2005-09-23
* Various patches from Ben H: a fix for an outdated comment, a coupleSimon Tatham2005-09-05
* I've dithered a bit in the past about whether or not it's allowableSimon Tatham2005-09-05
* Patches from James H. The usual stuff (memory leak fixes and 16-bitSimon Tatham2005-09-03
* James H has implemented a new `Tricky' difficulty level in Light Up:Simon Tatham2005-09-01
* Ability to drag pencil marks around.Simon Tatham2005-08-31
* Terribly cunning approach to making the pencil marks look nicer,Simon Tatham2005-08-31
* Ahem; forgot about recursion. Recursive solving now shows itsSimon Tatham2005-08-31
* Now that Map has some seriously complex deductions, it's about timeSimon Tatham2005-08-31
* Forcing chains in Map give rise to a new `Hard' difficulty level.Simon Tatham2005-08-30
* Typo in comment :-)Simon Tatham2005-08-29
* Ahem. The region density at which things start to get hairy is 2/3Simon Tatham2005-08-29
* Aesthetic improvements to the Map error indicators:Simon Tatham2005-08-29
* Unreasonable mode for Map.Simon Tatham2005-08-28
* Error highlighting in Map.Simon Tatham2005-08-28
* `Solve' operation on an already solved map without an aux_info wasSimon Tatham2005-08-22
* Substantial infrastructure upheaval. I've separated the drawing APISimon Tatham2005-08-18
* Memory leak fixes from James H.Simon Tatham2005-08-13
* New puzzle: `Map'. Vaguely original, for a change.Simon Tatham2005-08-13