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authorSimon Tatham <anakin@pobox.com>2005-09-23 12:50:51 +0000
committerSimon Tatham <anakin@pobox.com>2005-09-23 12:50:51 +0000
commit8a8474a31191804890c2fed03173832f0d81d81e (patch)
tree353fdda26cc8cfe8d52efed00cd9ab1d9b3f53a4 /map.c
parent733e3c6bc741cd1322b00545f600a548fac32563 (diff)
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Use game_set_size() to set up the temporary drawstate in
game_print(), wherever feasible. This fixes a specific bug in Loopy (James H's new field ds->linewidth wasn't being set up, leading to corrupted print output), but I've made the change in all affected files because it also seems like a generally good idea to encourage it for future games, to prevent other problems of this type. There is one slight snag, which is that Map _can't_ do this because its game_set_size() also initialises a blitter. I could fix this by abstracting the common parts of Map's game_set_size() out into a subfunction called by game_set_size() and also called directly by game_print(); alternatively, I could introduce a means of determining whether a `drawing *' was for screen or printing use. Not sure which yet. [originally from svn r6340]
Diffstat (limited to 'map.c')
-rw-r--r--map.c1
1 files changed, 1 insertions, 0 deletions
diff --git a/map.c b/map.c
index b06e664..6302ef7 100644
--- a/map.c
+++ b/map.c
@@ -2956,6 +2956,7 @@ static void game_print(drawing *dr, game_state *state, int tilesize)
/* Ick: fake up `ds->tilesize' for macro expansion purposes */
struct { int tilesize; } ads, *ds = &ads;
+ /* We can't call game_set_size() here because we don't want a blitter */
ads.tilesize = tilesize;
ink = print_mono_colour(dr, 0);