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authorSimon Tatham <anakin@pobox.com>2023-04-21 15:50:05 +0100
committerSimon Tatham <anakin@pobox.com>2023-04-23 13:25:06 +0100
commit0058331aeb027f7441a04d99cc7c1e445bd896d9 (patch)
treedbc122795b93195c7bb1b7c7b51e50927b547415 /map.c
parent0d1a1f08bac25a4641c38a8e42dfa6e2bb9981d7 (diff)
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New backend functions: get_prefs and set_prefs.
These are similar to the existing pair configure() and custom_params() in that get_prefs() returns an array of config_item describing a set of dialog-box controls to present to the user, and set_prefs() receives the same array with answers filled in and implements the answers. But where configure() and custom_params() operate on a game_params structure, the new pair operate on a game_ui, and are intended to permit GUI configuration of all the settings I just moved into that structure. However, nothing actually _calls_ these routines yet. All I've done in this commit is to add them to 'struct game' and implement them for the functions that need them. Also, config_item has new fields, permitting each config option to define a machine-readable identifying keyword as well as the user-facing description. For options of type C_CHOICES, each choice also has a keyword. These keyword fields are only defined at all by the new get_prefs() function - they're left uninitialised in existing uses of the dialog system. The idea is to use them when writing out the user's preferences into a configuration file on disk, although I haven't actually done any of that work in this commit.
Diffstat (limited to 'map.c')
-rw-r--r--map.c25
1 files changed, 25 insertions, 0 deletions
diff --git a/map.c b/map.c
index 31dc96c..966ab75 100644
--- a/map.c
+++ b/map.c
@@ -2333,6 +2333,30 @@ static game_ui *new_ui(const game_state *state)
return ui;
}
+static config_item *get_prefs(game_ui *ui)
+{
+ config_item *ret;
+
+ ret = snewn(2, config_item);
+
+ ret[0].name = "Victory flash effect";
+ ret[0].kw = "flash-type";
+ ret[0].type = C_CHOICES;
+ ret[0].u.choices.choicenames = ":Cyclic:Each to white:All to white";
+ ret[0].u.choices.choicekws = ":cyclic:each-white:all-white";
+ ret[0].u.choices.selected = ui->flash_type;
+
+ ret[1].name = NULL;
+ ret[1].type = C_END;
+
+ return ret;
+}
+
+static void set_prefs(game_ui *ui, const config_item *cfg)
+{
+ ui->flash_type = cfg[0].u.choices.selected;
+}
+
static void free_ui(game_ui *ui)
{
sfree(ui);
@@ -3291,6 +3315,7 @@ const struct game thegame = {
free_game,
true, solve_game,
false, NULL, NULL, /* can_format_as_text_now, text_format */
+ get_prefs, set_prefs,
new_ui,
free_ui,
NULL, /* encode_ui */