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mines.c
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2024-07-31
Add more configuration parameter lower-bound checks.
Franklin Wei
2023-08-13
Mines: use new move_cursor() features
Ben Harris
2023-08-09
move_cursor(): handle visible flag; return useful value
Ben Harris
2023-06-11
Distinguish MOVE_UNUSED from MOVE_NO_EFFECT in Mines
Ben Harris
2023-06-11
Rename UI_UPDATE as MOVE_UI_UPDATE
Ben Harris
2023-06-11
Update a comment in Mines to reflect that we have user prefs now
Ben Harris
2023-04-23
New backend functions: get_prefs and set_prefs.
Simon Tatham
2023-04-21
Pass a game_ui to compute_size, print_size and print.
Simon Tatham
2023-04-16
Move obfuscator tests into obfusc.c.
Simon Tatham
2023-04-08
Add a game_state argument to decode_ui()
Ben Harris
2023-04-06
Fall back to <math.h> if <tgmath.h> doesn't work.
Simon Tatham
2023-04-04
Replace <math.h> with <tgmath.h> throughout
Ben Harris
2023-03-22
Add an environment variable to control initial cursor visibility
Ben Harris
2023-02-15
Tighten grid-size limit in Mines
Ben Harris
2023-02-05
Mines: Add assertions to range-check conversions to short
Ben Harris
2023-02-05
Limit width and height to SHRT_MAX in Mines
Ben Harris
2023-02-01
Mines: Don't check if the player has won if they've already lost
Ben Harris
2023-02-01
Mines: forbid moves that flag or unflag an exposed square
Ben Harris
2023-01-31
Remove various unused game functions
Ben Harris
2023-01-28
Limit number of mines in Mines game description
Ben Harris
2023-01-28
Don't segfault on premature solve moves in Mines
Ben Harris
2023-01-15
Mines: No moving once you're dead!
Ben Harris
2023-01-15
Also check for tiny grids in Mines
Ben Harris
2023-01-15
Last-ditch maximum size limit for Mines
Ben Harris
2022-12-09
New backend function: current_key_label()
Ben Harris
2022-11-25
mines: Ensure highlights don't vanish at small tile sizes
Ben Harris
2022-06-12
Mines: fix a typo in a comment.
Simon Tatham
2021-04-25
Centralise initial clearing of the puzzle window.
Simon Tatham
2020-12-07
Add method for frontends to query the backend's cursor location.
Franklin Wei
2020-03-17
Mines: add validation for negative mine count.
Simon Tatham
2018-11-13
Use C99 bool within source modules.
Simon Tatham
2018-11-13
Replace TRUE/FALSE with C99 true/false throughout.
Simon Tatham
2018-11-13
Adopt C99 bool in the game backend API.
Simon Tatham
2018-04-22
Add a request_keys() function with a midend wrapper.
Franklin Wei
2017-10-01
Make the code base clean under -Wwrite-strings.
Simon Tatham
2017-10-01
Return error messages as 'const char *', not 'char *'.
Simon Tatham
2017-10-01
Use a proper union in struct config_item.
Simon Tatham
2017-10-01
New name UI_UPDATE for interpret_move's return "".
Simon Tatham
2017-09-04
Mines: show the number of safe squares left, if it's small.
Simon Tatham
2017-04-26
Rework the preset menu system to permit submenus.
Simon Tatham
2013-04-13
Giant const patch of doom: add a 'const' to every parameter in every
Simon Tatham
2013-04-12
Add 'const' to the game_params arguments in validate_desc and
Simon Tatham
2012-09-09
New rule: interpret_move() is passed a pointer to the game_drawstate
Simon Tatham
2012-06-10
Vary the behaviour of Mines's solve function depending on whether the
Simon Tatham
2011-06-19
Changed my mind about midend_is_solved: I've now reprototyped it as
Simon Tatham
2011-05-04
Fix warnings generated by gcc 4.6.0 about variables set but not
Simon Tatham
2011-04-02
Add a function to every game backend which indicates whether a game
Simon Tatham
2009-09-13
Redo Mines and Inertia's mine graphics using an actual circle rather
Simon Tatham
2009-01-08
Patches from James H to add or improve arrow-key-driven cursors for
Simon Tatham
2008-09-06
New infrastructure feature. Games are now permitted to be
Simon Tatham
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