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2024-07-31Refactor `button & ~MOD_MASK' as `STRIP_BUTTON_MODIFIERS(button)'.Franklin Wei
2024-03-29Net: Fix off-grid dragging, including a segfaultChris Boyle
2023-06-11Rename UI_UPDATE as MOVE_UI_UPDATEBen Harris
2023-04-23Net: preference for how loop highlighting interacts with locking.Simon Tatham
2023-04-23New backend functions: get_prefs and set_prefs.Simon Tatham
2023-04-21Pass a game_ui to compute_size, print_size and print.Simon Tatham
2023-04-20Reorganise the dsf API into three kinds of dsf.Simon Tatham
2023-04-20Declare all dsfs as a dedicated type name 'DSF'.Simon Tatham
2023-04-20Use a dedicated free function to free dsfs.Simon Tatham
2023-04-08Net: validate co-ordinates in decode_ui()Ben Harris
2023-04-08Add a game_state argument to decode_ui()Ben Harris
2023-04-08Net: assert that cx and cy are in range in compute_active()Ben Harris
2023-04-06Fall back to <math.h> if <tgmath.h> doesn't work.Simon Tatham
2023-04-04Replace <math.h> with <tgmath.h> throughoutBen Harris
2023-03-22Add an environment variable to control initial cursor visibilityBen Harris
2023-02-19Convert a lot of floating-point constants to single precisionBen Harris
2023-02-13Remember to free the to_draw member from Net's drawstateBen Harris
2023-01-31Remove various unused game functionsBen Harris
2023-01-15Last-ditch maximum size limit for NetBen Harris
2022-12-09New backend function: current_key_label()Ben Harris
2021-04-25Centralise initial clearing of the puzzle window.Simon Tatham
2020-12-07Add method for frontends to query the backend's cursor location.Franklin Wei
2018-11-13Use C99 bool within source modules.Simon Tatham
2018-11-13Replace TRUE/FALSE with C99 true/false throughout.Simon Tatham
2018-11-13Adopt C99 bool in the game backend API.Simon Tatham
2018-09-23Net: highlight more errors in locked tiles.Jacob Nevins
2018-09-23Net: rename 'loop' to 'err' in UI code.Jacob Nevins
2018-04-22Add a request_keys() function with a midend wrapper.Franklin Wei
2017-10-01Return error messages as 'const char *', not 'char *'.Simon Tatham
2017-10-01Use a proper union in struct config_item.Simon Tatham
2017-10-01New name UI_UPDATE for interpret_move's return "".Simon Tatham
2017-09-30Net: rewrite the drawing code for better scalability.Simon Tatham
2017-09-29Net: reference-count the barriers array.Simon Tatham
2017-08-24Net: fix assertion failure on insoluble puzzles.Simon Tatham
2017-04-26Rework the preset menu system to permit submenus.Simon Tatham
2017-03-13Net: rework status line to cope with empty squares.Simon Tatham
2017-03-12Net: fix completion check if top left square is empty.Simon Tatham
2016-02-24Net: use the new findloop for loop detection.Simon Tatham
2014-12-29Fix homology bug (!) in Net's loop highlighter.Simon Tatham
2014-12-28Error-highlight loops in Net.Simon Tatham
2013-04-13Giant const patch of doom: add a 'const' to every parameter in everySimon Tatham
2013-04-12Add 'const' to the game_params arguments in validate_desc andSimon Tatham
2012-09-09New rule: interpret_move() is passed a pointer to the game_drawstateSimon Tatham
2011-06-19Changed my mind about midend_is_solved: I've now reprototyped it asSimon Tatham
2011-04-02Add a function to every game backend which indicates whether a gameSimon Tatham
2010-05-29Patch from Mark Wooding to introduce a draw_thick_line() function inSimon Tatham
2009-09-09Fix width/height braino introduced in r5844.Simon Tatham
2009-06-17Memory management and other fixes from James H.Simon Tatham
2009-01-08Patches from James H to add or improve arrow-key-driven cursors forSimon Tatham
2008-11-16Patches from Lee Dowling to make Light Up and Net use theSimon Tatham