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2024-07-31
Refactor `button & ~MOD_MASK' as `STRIP_BUTTON_MODIFIERS(button)'.
Franklin Wei
2024-03-29
Net: Fix off-grid dragging, including a segfault
Chris Boyle
2023-06-11
Rename UI_UPDATE as MOVE_UI_UPDATE
Ben Harris
2023-04-23
Net: preference for how loop highlighting interacts with locking.
Simon Tatham
2023-04-23
New backend functions: get_prefs and set_prefs.
Simon Tatham
2023-04-21
Pass a game_ui to compute_size, print_size and print.
Simon Tatham
2023-04-20
Reorganise the dsf API into three kinds of dsf.
Simon Tatham
2023-04-20
Declare all dsfs as a dedicated type name 'DSF'.
Simon Tatham
2023-04-20
Use a dedicated free function to free dsfs.
Simon Tatham
2023-04-08
Net: validate co-ordinates in decode_ui()
Ben Harris
2023-04-08
Add a game_state argument to decode_ui()
Ben Harris
2023-04-08
Net: assert that cx and cy are in range in compute_active()
Ben Harris
2023-04-06
Fall back to <math.h> if <tgmath.h> doesn't work.
Simon Tatham
2023-04-04
Replace <math.h> with <tgmath.h> throughout
Ben Harris
2023-03-22
Add an environment variable to control initial cursor visibility
Ben Harris
2023-02-19
Convert a lot of floating-point constants to single precision
Ben Harris
2023-02-13
Remember to free the to_draw member from Net's drawstate
Ben Harris
2023-01-31
Remove various unused game functions
Ben Harris
2023-01-15
Last-ditch maximum size limit for Net
Ben Harris
2022-12-09
New backend function: current_key_label()
Ben Harris
2021-04-25
Centralise initial clearing of the puzzle window.
Simon Tatham
2020-12-07
Add method for frontends to query the backend's cursor location.
Franklin Wei
2018-11-13
Use C99 bool within source modules.
Simon Tatham
2018-11-13
Replace TRUE/FALSE with C99 true/false throughout.
Simon Tatham
2018-11-13
Adopt C99 bool in the game backend API.
Simon Tatham
2018-09-23
Net: highlight more errors in locked tiles.
Jacob Nevins
2018-09-23
Net: rename 'loop' to 'err' in UI code.
Jacob Nevins
2018-04-22
Add a request_keys() function with a midend wrapper.
Franklin Wei
2017-10-01
Return error messages as 'const char *', not 'char *'.
Simon Tatham
2017-10-01
Use a proper union in struct config_item.
Simon Tatham
2017-10-01
New name UI_UPDATE for interpret_move's return "".
Simon Tatham
2017-09-30
Net: rewrite the drawing code for better scalability.
Simon Tatham
2017-09-29
Net: reference-count the barriers array.
Simon Tatham
2017-08-24
Net: fix assertion failure on insoluble puzzles.
Simon Tatham
2017-04-26
Rework the preset menu system to permit submenus.
Simon Tatham
2017-03-13
Net: rework status line to cope with empty squares.
Simon Tatham
2017-03-12
Net: fix completion check if top left square is empty.
Simon Tatham
2016-02-24
Net: use the new findloop for loop detection.
Simon Tatham
2014-12-29
Fix homology bug (!) in Net's loop highlighter.
Simon Tatham
2014-12-28
Error-highlight loops in Net.
Simon Tatham
2013-04-13
Giant const patch of doom: add a 'const' to every parameter in every
Simon Tatham
2013-04-12
Add 'const' to the game_params arguments in validate_desc and
Simon Tatham
2012-09-09
New rule: interpret_move() is passed a pointer to the game_drawstate
Simon Tatham
2011-06-19
Changed my mind about midend_is_solved: I've now reprototyped it as
Simon Tatham
2011-04-02
Add a function to every game backend which indicates whether a game
Simon Tatham
2010-05-29
Patch from Mark Wooding to introduce a draw_thick_line() function in
Simon Tatham
2009-09-09
Fix width/height braino introduced in r5844.
Simon Tatham
2009-06-17
Memory management and other fixes from James H.
Simon Tatham
2009-01-08
Patches from James H to add or improve arrow-key-driven cursors for
Simon Tatham
2008-11-16
Patches from Lee Dowling to make Light Up and Net use the
Simon Tatham
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