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2012-09-09New rule: interpret_move() is passed a pointer to the game_drawstateSimon Tatham
2011-06-19Changed my mind about midend_is_solved: I've now reprototyped it asSimon Tatham
2011-04-02Add a function to every game backend which indicates whether a gameSimon Tatham
2010-05-29Patch from Mark Wooding to introduce a draw_thick_line() function inSimon Tatham
2009-09-09Fix width/height braino introduced in r5844.Simon Tatham
2009-06-17Memory management and other fixes from James H.Simon Tatham
2009-01-08Patches from James H to add or improve arrow-key-driven cursors forSimon Tatham
2008-11-16Patches from Lee Dowling to make Light Up and Net use theSimon Tatham
2008-09-13Patch from James H providing lots more paranoid casting. Also oneSimon Tatham
2008-09-06New infrastructure feature. Games are now permitted to beSimon Tatham
2007-04-04Ensure the shuffling process never produces an already-solved grid.Simon Tatham
2007-02-27Provide my old drag-based interface to Net as an ifdef-enabledSimon Tatham
2007-02-26Dariusz Olszewski's changes to support compiling for PocketPC. ThisSimon Tatham
2006-12-24HTML Help support for Puzzles, with the same kind of automaticSimon Tatham
2006-11-01Mike's changes to dsf.c alter the internal storage format of dsfSimon Tatham
2005-10-22Cleanup: remove the `just_used_solve' field from a number of gamesSimon Tatham
2005-10-22Cleanup: it was absolutely stupid for game_wants_statusbar() to be aSimon Tatham
2005-10-22Cleanup: remove the game_state parameter to game_colours(). No gameSimon Tatham
2005-10-22Cleanup: the `mouse_priorities' field in the back end has been aSimon Tatham
2005-10-22Cleanup: rename random_init() to random_new(), because it actuallySimon Tatham
2005-10-17Just noticed a longhand shuffling operation which I must have missedSimon Tatham
2005-09-23Use game_set_size() to set up the temporary drawstate inSimon Tatham
2005-08-22James H points out a rogue fprintf in Net's print routine.Simon Tatham
2005-08-20Retire redundant print_line_width() in Net: a relic from a failedSimon Tatham
2005-08-18Substantial infrastructure upheaval. I've separated the drawing APISimon Tatham
2005-08-02New puzzle: `Slant', picked from the Japanese-language section ofSimon Tatham
2005-07-10game_timing_state() now has access to the game_ui. This means thatSimon Tatham
2005-07-06Some patches from James H:Simon Tatham
2005-07-05Add a `full' parameter to validate_params(), analogous to the one inJacob Nevins
2005-07-05Refactored the game_size() interface, which was getting reallySimon Tatham
2005-07-03draw_polygon() and draw_circle() have always had a portabilitySimon Tatham
2005-06-28New {en,de}code_ui functions should be static. Oops.Simon Tatham
2005-06-28More serialisation changes: the game_aux_info structure has now beenSimon Tatham
2005-06-28Move a rogue declaration to the top of its block.Simon Tatham
2005-06-28Another function pair required for serialisation; these ones saveSimon Tatham
2005-06-27Re-architecting of the game backend interface. make_move() has beenSimon Tatham
2005-06-17Infrastructure change which I've been thinking about for a while:Simon Tatham
2005-06-07Another James Harvey patch. This one introduces a new button codeSimon Tatham
2005-06-07All the games in this collection have always defined their graphicsSimon Tatham
2005-06-06Introduce a new game backend function (there seem to have been a lotSimon Tatham
2005-06-04James Harvey requested that puzzles not use DEBUG as a preprocessorSimon Tatham
2005-06-02Fix various departures from C found by `gcc -ansi -pedantic'. ISimon Tatham
2005-06-01Miscellaneous fixes from James Harvey's PalmOS porting work:Simon Tatham
2005-05-31Better mouse button handling in Mines:Simon Tatham
2005-05-31Move definition of PI into puzzles.h. If nothing else, the definition in cube.cJacob Nevins
2005-05-31Mouse-based interface for Cube: you left-click anywhere on the gridSimon Tatham
2005-05-30Added an `interactive' flag to new_game_desc(), which toggles MinesSimon Tatham
2005-05-30First cut at a game timer. Yet another backend function whichSimon Tatham
2005-05-30Mines now follows the conventional approach of offering a completelySimon Tatham
2005-05-30Infrastructure change: game_anim_length and game_flash_length nowSimon Tatham