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* Add an environment variable to control initial cursor visibilityBen Harris2023-03-22
* Convert a lot of floating-point constants to single precisionBen Harris2023-02-19
* Remember to free the to_draw member from Net's drawstateBen Harris2023-02-13
* Remove various unused game functionsBen Harris2023-01-31
* Last-ditch maximum size limit for NetBen Harris2023-01-15
* New backend function: current_key_label()Ben Harris2022-12-09
* Centralise initial clearing of the puzzle window.Simon Tatham2021-04-25
* Add method for frontends to query the backend's cursor location.Franklin Wei2020-12-07
* Use C99 bool within source modules.Simon Tatham2018-11-13
* Replace TRUE/FALSE with C99 true/false throughout.Simon Tatham2018-11-13
* Adopt C99 bool in the game backend API.Simon Tatham2018-11-13
* Net: highlight more errors in locked tiles.Jacob Nevins2018-09-23
* Net: rename 'loop' to 'err' in UI code.Jacob Nevins2018-09-23
* Add a request_keys() function with a midend wrapper.Franklin Wei2018-04-22
* Return error messages as 'const char *', not 'char *'.Simon Tatham2017-10-01
* Use a proper union in struct config_item.Simon Tatham2017-10-01
* New name UI_UPDATE for interpret_move's return "".Simon Tatham2017-10-01
* Net: rewrite the drawing code for better scalability.Simon Tatham2017-09-30
* Net: reference-count the barriers array.Simon Tatham2017-09-29
* Net: fix assertion failure on insoluble puzzles.Simon Tatham2017-08-24
* Rework the preset menu system to permit submenus.Simon Tatham2017-04-26
* Net: rework status line to cope with empty squares.Simon Tatham2017-03-13
* Net: fix completion check if top left square is empty.Simon Tatham2017-03-12
* Net: use the new findloop for loop detection.Simon Tatham2016-02-24
* Fix homology bug (!) in Net's loop highlighter.Simon Tatham2014-12-29
* Error-highlight loops in Net.Simon Tatham2014-12-28
* Giant const patch of doom: add a 'const' to every parameter in everySimon Tatham2013-04-13
* Add 'const' to the game_params arguments in validate_desc andSimon Tatham2013-04-12
* New rule: interpret_move() is passed a pointer to the game_drawstateSimon Tatham2012-09-09
* Changed my mind about midend_is_solved: I've now reprototyped it asSimon Tatham2011-06-19
* Add a function to every game backend which indicates whether a gameSimon Tatham2011-04-02
* Patch from Mark Wooding to introduce a draw_thick_line() function inSimon Tatham2010-05-29
* Fix width/height braino introduced in r5844.Simon Tatham2009-09-09
* Memory management and other fixes from James H.Simon Tatham2009-06-17
* Patches from James H to add or improve arrow-key-driven cursors forSimon Tatham2009-01-08
* Patches from Lee Dowling to make Light Up and Net use theSimon Tatham2008-11-16
* Patch from James H providing lots more paranoid casting. Also oneSimon Tatham2008-09-13
* New infrastructure feature. Games are now permitted to beSimon Tatham2008-09-06
* Ensure the shuffling process never produces an already-solved grid.Simon Tatham2007-04-04
* Provide my old drag-based interface to Net as an ifdef-enabledSimon Tatham2007-02-27
* Dariusz Olszewski's changes to support compiling for PocketPC. ThisSimon Tatham2007-02-26
* HTML Help support for Puzzles, with the same kind of automaticSimon Tatham2006-12-24
* Mike's changes to dsf.c alter the internal storage format of dsfSimon Tatham2006-11-01
* Cleanup: remove the `just_used_solve' field from a number of gamesSimon Tatham2005-10-22
* Cleanup: it was absolutely stupid for game_wants_statusbar() to be aSimon Tatham2005-10-22
* Cleanup: remove the game_state parameter to game_colours(). No gameSimon Tatham2005-10-22
* Cleanup: the `mouse_priorities' field in the back end has been aSimon Tatham2005-10-22
* Cleanup: rename random_init() to random_new(), because it actuallySimon Tatham2005-10-22
* Just noticed a longhand shuffling operation which I must have missedSimon Tatham2005-10-17
* Use game_set_size() to set up the temporary drawstate inSimon Tatham2005-09-23