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Author
Age
*
Centralise initial clearing of the puzzle window.
Simon Tatham
2021-04-25
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Add method for frontends to query the backend's cursor location.
Franklin Wei
2020-12-07
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Use C99 bool within source modules.
Simon Tatham
2018-11-13
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Replace TRUE/FALSE with C99 true/false throughout.
Simon Tatham
2018-11-13
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Adopt C99 bool in the game backend API.
Simon Tatham
2018-11-13
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Net: highlight more errors in locked tiles.
Jacob Nevins
2018-09-23
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Net: rename 'loop' to 'err' in UI code.
Jacob Nevins
2018-09-23
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Add a request_keys() function with a midend wrapper.
Franklin Wei
2018-04-22
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Return error messages as 'const char *', not 'char *'.
Simon Tatham
2017-10-01
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Use a proper union in struct config_item.
Simon Tatham
2017-10-01
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New name UI_UPDATE for interpret_move's return "".
Simon Tatham
2017-10-01
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Net: rewrite the drawing code for better scalability.
Simon Tatham
2017-09-30
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Net: reference-count the barriers array.
Simon Tatham
2017-09-29
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Net: fix assertion failure on insoluble puzzles.
Simon Tatham
2017-08-24
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Rework the preset menu system to permit submenus.
Simon Tatham
2017-04-26
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Net: rework status line to cope with empty squares.
Simon Tatham
2017-03-13
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Net: fix completion check if top left square is empty.
Simon Tatham
2017-03-12
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Net: use the new findloop for loop detection.
Simon Tatham
2016-02-24
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Fix homology bug (!) in Net's loop highlighter.
Simon Tatham
2014-12-29
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Error-highlight loops in Net.
Simon Tatham
2014-12-28
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Giant const patch of doom: add a 'const' to every parameter in every
Simon Tatham
2013-04-13
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Add 'const' to the game_params arguments in validate_desc and
Simon Tatham
2013-04-12
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New rule: interpret_move() is passed a pointer to the game_drawstate
Simon Tatham
2012-09-09
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Changed my mind about midend_is_solved: I've now reprototyped it as
Simon Tatham
2011-06-19
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Add a function to every game backend which indicates whether a game
Simon Tatham
2011-04-02
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Patch from Mark Wooding to introduce a draw_thick_line() function in
Simon Tatham
2010-05-29
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Fix width/height braino introduced in r5844.
Simon Tatham
2009-09-09
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Memory management and other fixes from James H.
Simon Tatham
2009-06-17
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Patches from James H to add or improve arrow-key-driven cursors for
Simon Tatham
2009-01-08
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Patches from Lee Dowling to make Light Up and Net use the
Simon Tatham
2008-11-16
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Patch from James H providing lots more paranoid casting. Also one
Simon Tatham
2008-09-13
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New infrastructure feature. Games are now permitted to be
Simon Tatham
2008-09-06
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Ensure the shuffling process never produces an already-solved grid.
Simon Tatham
2007-04-04
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Provide my old drag-based interface to Net as an ifdef-enabled
Simon Tatham
2007-02-27
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Dariusz Olszewski's changes to support compiling for PocketPC. This
Simon Tatham
2007-02-26
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HTML Help support for Puzzles, with the same kind of automatic
Simon Tatham
2006-12-24
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Mike's changes to dsf.c alter the internal storage format of dsf
Simon Tatham
2006-11-01
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Cleanup: remove the `just_used_solve' field from a number of games
Simon Tatham
2005-10-22
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Cleanup: it was absolutely stupid for game_wants_statusbar() to be a
Simon Tatham
2005-10-22
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Cleanup: remove the game_state parameter to game_colours(). No game
Simon Tatham
2005-10-22
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Cleanup: the `mouse_priorities' field in the back end has been a
Simon Tatham
2005-10-22
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Cleanup: rename random_init() to random_new(), because it actually
Simon Tatham
2005-10-22
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Just noticed a longhand shuffling operation which I must have missed
Simon Tatham
2005-10-17
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Use game_set_size() to set up the temporary drawstate in
Simon Tatham
2005-09-23
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James H points out a rogue fprintf in Net's print routine.
Simon Tatham
2005-08-22
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Retire redundant print_line_width() in Net: a relic from a failed
Simon Tatham
2005-08-20
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Substantial infrastructure upheaval. I've separated the drawing API
Simon Tatham
2005-08-18
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New puzzle: `Slant', picked from the Japanese-language section of
Simon Tatham
2005-08-02
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game_timing_state() now has access to the game_ui. This means that
Simon Tatham
2005-07-10
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Some patches from James H:
Simon Tatham
2005-07-06
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