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* Net: use the new findloop for loop detection.Simon Tatham2016-02-24
* Fix homology bug (!) in Net's loop highlighter.Simon Tatham2014-12-29
* Error-highlight loops in Net.Simon Tatham2014-12-28
* Giant const patch of doom: add a 'const' to every parameter in everySimon Tatham2013-04-13
* Add 'const' to the game_params arguments in validate_desc andSimon Tatham2013-04-12
* New rule: interpret_move() is passed a pointer to the game_drawstateSimon Tatham2012-09-09
* Changed my mind about midend_is_solved: I've now reprototyped it asSimon Tatham2011-06-19
* Add a function to every game backend which indicates whether a gameSimon Tatham2011-04-02
* Patch from Mark Wooding to introduce a draw_thick_line() function inSimon Tatham2010-05-29
* Fix width/height braino introduced in r5844.Simon Tatham2009-09-09
* Memory management and other fixes from James H.Simon Tatham2009-06-17
* Patches from James H to add or improve arrow-key-driven cursors forSimon Tatham2009-01-08
* Patches from Lee Dowling to make Light Up and Net use theSimon Tatham2008-11-16
* Patch from James H providing lots more paranoid casting. Also oneSimon Tatham2008-09-13
* New infrastructure feature. Games are now permitted to beSimon Tatham2008-09-06
* Ensure the shuffling process never produces an already-solved grid.Simon Tatham2007-04-04
* Provide my old drag-based interface to Net as an ifdef-enabledSimon Tatham2007-02-27
* Dariusz Olszewski's changes to support compiling for PocketPC. ThisSimon Tatham2007-02-26
* HTML Help support for Puzzles, with the same kind of automaticSimon Tatham2006-12-24
* Mike's changes to dsf.c alter the internal storage format of dsfSimon Tatham2006-11-01
* Cleanup: remove the `just_used_solve' field from a number of gamesSimon Tatham2005-10-22
* Cleanup: it was absolutely stupid for game_wants_statusbar() to be aSimon Tatham2005-10-22
* Cleanup: remove the game_state parameter to game_colours(). No gameSimon Tatham2005-10-22
* Cleanup: the `mouse_priorities' field in the back end has been aSimon Tatham2005-10-22
* Cleanup: rename random_init() to random_new(), because it actuallySimon Tatham2005-10-22
* Just noticed a longhand shuffling operation which I must have missedSimon Tatham2005-10-17
* Use game_set_size() to set up the temporary drawstate inSimon Tatham2005-09-23
* James H points out a rogue fprintf in Net's print routine.Simon Tatham2005-08-22
* Retire redundant print_line_width() in Net: a relic from a failedSimon Tatham2005-08-20
* Substantial infrastructure upheaval. I've separated the drawing APISimon Tatham2005-08-18
* New puzzle: `Slant', picked from the Japanese-language section ofSimon Tatham2005-08-02
* game_timing_state() now has access to the game_ui. This means thatSimon Tatham2005-07-10
* Some patches from James H:Simon Tatham2005-07-06
* Add a `full' parameter to validate_params(), analogous to the one inJacob Nevins2005-07-05
* Refactored the game_size() interface, which was getting reallySimon Tatham2005-07-05
* draw_polygon() and draw_circle() have always had a portabilitySimon Tatham2005-07-03
* New {en,de}code_ui functions should be static. Oops.Simon Tatham2005-06-28
* More serialisation changes: the game_aux_info structure has now beenSimon Tatham2005-06-28
* Move a rogue declaration to the top of its block.Simon Tatham2005-06-28
* Another function pair required for serialisation; these ones saveSimon Tatham2005-06-28
* Re-architecting of the game backend interface. make_move() has beenSimon Tatham2005-06-27
* Infrastructure change which I've been thinking about for a while:Simon Tatham2005-06-17
* Another James Harvey patch. This one introduces a new button codeSimon Tatham2005-06-07
* All the games in this collection have always defined their graphicsSimon Tatham2005-06-07
* Introduce a new game backend function (there seem to have been a lotSimon Tatham2005-06-06
* James Harvey requested that puzzles not use DEBUG as a preprocessorSimon Tatham2005-06-04
* Fix various departures from C found by `gcc -ansi -pedantic'. ISimon Tatham2005-06-02
* Miscellaneous fixes from James Harvey's PalmOS porting work:Simon Tatham2005-06-01
* Better mouse button handling in Mines:Simon Tatham2005-05-31
* Move definition of PI into puzzles.h. If nothing else, the definition in cube.cJacob Nevins2005-05-31