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* Fix width/height braino introduced in r5844.Simon Tatham2009-09-09
* Memory management and other fixes from James H.Simon Tatham2009-06-17
* Patches from James H to add or improve arrow-key-driven cursors forSimon Tatham2009-01-08
* Patches from Lee Dowling to make Light Up and Net use theSimon Tatham2008-11-16
* Patch from James H providing lots more paranoid casting. Also oneSimon Tatham2008-09-13
* New infrastructure feature. Games are now permitted to beSimon Tatham2008-09-06
* Ensure the shuffling process never produces an already-solved grid.Simon Tatham2007-04-04
* Provide my old drag-based interface to Net as an ifdef-enabledSimon Tatham2007-02-27
* Dariusz Olszewski's changes to support compiling for PocketPC. ThisSimon Tatham2007-02-26
* HTML Help support for Puzzles, with the same kind of automaticSimon Tatham2006-12-24
* Mike's changes to dsf.c alter the internal storage format of dsfSimon Tatham2006-11-01
* Cleanup: remove the `just_used_solve' field from a number of gamesSimon Tatham2005-10-22
* Cleanup: it was absolutely stupid for game_wants_statusbar() to be aSimon Tatham2005-10-22
* Cleanup: remove the game_state parameter to game_colours(). No gameSimon Tatham2005-10-22
* Cleanup: the `mouse_priorities' field in the back end has been aSimon Tatham2005-10-22
* Cleanup: rename random_init() to random_new(), because it actuallySimon Tatham2005-10-22
* Just noticed a longhand shuffling operation which I must have missedSimon Tatham2005-10-17
* Use game_set_size() to set up the temporary drawstate inSimon Tatham2005-09-23
* James H points out a rogue fprintf in Net's print routine.Simon Tatham2005-08-22
* Retire redundant print_line_width() in Net: a relic from a failedSimon Tatham2005-08-20
* Substantial infrastructure upheaval. I've separated the drawing APISimon Tatham2005-08-18
* New puzzle: `Slant', picked from the Japanese-language section ofSimon Tatham2005-08-02
* game_timing_state() now has access to the game_ui. This means thatSimon Tatham2005-07-10
* Some patches from James H:Simon Tatham2005-07-06
* Add a `full' parameter to validate_params(), analogous to the one inJacob Nevins2005-07-05
* Refactored the game_size() interface, which was getting reallySimon Tatham2005-07-05
* draw_polygon() and draw_circle() have always had a portabilitySimon Tatham2005-07-03
* New {en,de}code_ui functions should be static. Oops.Simon Tatham2005-06-28
* More serialisation changes: the game_aux_info structure has now beenSimon Tatham2005-06-28
* Move a rogue declaration to the top of its block.Simon Tatham2005-06-28
* Another function pair required for serialisation; these ones saveSimon Tatham2005-06-28
* Re-architecting of the game backend interface. make_move() has beenSimon Tatham2005-06-27
* Infrastructure change which I've been thinking about for a while:Simon Tatham2005-06-17
* Another James Harvey patch. This one introduces a new button codeSimon Tatham2005-06-07
* All the games in this collection have always defined their graphicsSimon Tatham2005-06-07
* Introduce a new game backend function (there seem to have been a lotSimon Tatham2005-06-06
* James Harvey requested that puzzles not use DEBUG as a preprocessorSimon Tatham2005-06-04
* Fix various departures from C found by `gcc -ansi -pedantic'. ISimon Tatham2005-06-02
* Miscellaneous fixes from James Harvey's PalmOS porting work:Simon Tatham2005-06-01
* Better mouse button handling in Mines:Simon Tatham2005-05-31
* Move definition of PI into puzzles.h. If nothing else, the definition in cube.cJacob Nevins2005-05-31
* Mouse-based interface for Cube: you left-click anywhere on the gridSimon Tatham2005-05-31
* Added an `interactive' flag to new_game_desc(), which toggles MinesSimon Tatham2005-05-30
* First cut at a game timer. Yet another backend function whichSimon Tatham2005-05-30
* Mines now follows the conventional approach of offering a completelySimon Tatham2005-05-30
* Infrastructure change: game_anim_length and game_flash_length nowSimon Tatham2005-05-30
* Sorted out the barriers/corners trouble left by r5844. No wonderSimon Tatham2005-05-26
* Add origin-shifting (Shift+cursors) and source-shifting (Ctrl+cursors) to Net.Jacob Nevins2005-05-26
* Net hangs if you ask it for a 2xn or nx2 wrapping puzzle with aSimon Tatham2005-05-23
* Another tweak to the solver to make it handle blank tiles correctly.Simon Tatham2005-05-22