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2013-01-09Pattern's display was broken for non-square puzzles, becauseSimon Tatham
2012-09-09New rule: interpret_move() is passed a pointer to the game_drawstateSimon Tatham
2012-04-06Error checking in Pattern, which was until now the only remaining gameSimon Tatham
2011-06-19Changed my mind about midend_is_solved: I've now reprototyped it asSimon Tatham
2011-04-02Add a function to every game backend which indicates whether a gameSimon Tatham
2010-04-02Add '-v' option to patternsolver, to make it show its working.Simon Tatham
2009-12-17Patches from Frode Austvik to modify the effects of the mouseSimon Tatham
2009-07-01More defensive-coding fixes from James H.Simon Tatham
2009-06-17Memory management and other fixes from James H.Simon Tatham
2009-01-27Keyboard control patch for Pattern, from James H.Simon Tatham
2008-09-06New infrastructure feature. Games are now permitted to beSimon Tatham
2007-02-28General cleanups patch from James H:Simon Tatham
2007-02-26Dariusz Olszewski's changes to support compiling for PocketPC. ThisSimon Tatham
2006-12-24HTML Help support for Puzzles, with the same kind of automaticSimon Tatham
2005-10-22Cleanup: it was absolutely stupid for game_wants_statusbar() to be aSimon Tatham
2005-10-22Cleanup: remove the game_state parameter to game_colours(). No gameSimon Tatham
2005-10-22Cleanup: the `mouse_priorities' field in the back end has been aSimon Tatham
2005-09-23Use game_set_size() to set up the temporary drawstate inSimon Tatham
2005-09-01James H has implemented a new `Tricky' difficulty level in Light Up:Simon Tatham
2005-08-18Substantial infrastructure upheaval. I've separated the drawing APISimon Tatham
2005-07-17Quite a few instances of the Cardinal Error of Ctype were turned upSimon Tatham
2005-07-10game_timing_state() now has access to the game_ui. This means thatSimon Tatham
2005-07-05Add a `full' parameter to validate_params(), analogous to the one inJacob Nevins
2005-07-05Enhancements to mkfiles.pl and Recipe to arrange for the auxiliarySimon Tatham
2005-07-05Refactored the game_size() interface, which was getting reallySimon Tatham
2005-07-03draw_polygon() and draw_circle() have always had a portabilitySimon Tatham
2005-06-30General robustness patch from James Harvey:Simon Tatham
2005-06-28New {en,de}code_ui functions should be static. Oops.Simon Tatham
2005-06-28More serialisation changes: the game_aux_info structure has now beenSimon Tatham
2005-06-28Another function pair required for serialisation; these ones saveSimon Tatham
2005-06-27Re-architecting of the game backend interface. make_move() has beenSimon Tatham
2005-06-17Infrastructure change which I've been thinking about for a while:Simon Tatham
2005-06-07All the games in this collection have always defined their graphicsSimon Tatham
2005-06-06Introduce a new game backend function (there seem to have been a lotSimon Tatham
2005-06-01Miscellaneous fixes from James Harvey's PalmOS porting work:Simon Tatham
2005-06-01Patches from Richard B for Solo:Simon Tatham
2005-05-31Better mouse button handling in Mines:Simon Tatham
2005-05-31Mouse-based interface for Cube: you left-click anywhere on the gridSimon Tatham
2005-05-30Added an `interactive' flag to new_game_desc(), which toggles MinesSimon Tatham
2005-05-30First cut at a game timer. Yet another backend function whichSimon Tatham
2005-05-30Mines now follows the conventional approach of offering a completelySimon Tatham
2005-05-30Infrastructure change: game_anim_length and game_flash_length nowSimon Tatham
2005-05-26Add origin-shifting (Shift+cursors) and source-shifting (Ctrl+cursors) to Net.Jacob Nevins
2005-05-18Standalone solvers were broken by my recent API changes.Simon Tatham
2005-05-16The game IDs for Net (and Netslide) have always been random seedsSimon Tatham
2005-05-02I've changed my mind. For the benefit of users with slowerSimon Tatham
2005-05-02Added an automatic `Solve' feature to most games. This is useful forSimon Tatham
2005-05-02Introduce the concept of a `game_aux_info' structure. This isSimon Tatham
2005-05-01Introduced a new function in every game which formats a game_stateSimon Tatham
2005-05-01I can never remember what that `TRUE' means in the game structureSimon Tatham