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pattern.c
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Author
2013-01-09
Pattern's display was broken for non-square puzzles, because
Simon Tatham
2012-09-09
New rule: interpret_move() is passed a pointer to the game_drawstate
Simon Tatham
2012-04-06
Error checking in Pattern, which was until now the only remaining game
Simon Tatham
2011-06-19
Changed my mind about midend_is_solved: I've now reprototyped it as
Simon Tatham
2011-04-02
Add a function to every game backend which indicates whether a game
Simon Tatham
2010-04-02
Add '-v' option to patternsolver, to make it show its working.
Simon Tatham
2009-12-17
Patches from Frode Austvik to modify the effects of the mouse
Simon Tatham
2009-07-01
More defensive-coding fixes from James H.
Simon Tatham
2009-06-17
Memory management and other fixes from James H.
Simon Tatham
2009-01-27
Keyboard control patch for Pattern, from James H.
Simon Tatham
2008-09-06
New infrastructure feature. Games are now permitted to be
Simon Tatham
2007-02-28
General cleanups patch from James H:
Simon Tatham
2007-02-26
Dariusz Olszewski's changes to support compiling for PocketPC. This
Simon Tatham
2006-12-24
HTML Help support for Puzzles, with the same kind of automatic
Simon Tatham
2005-10-22
Cleanup: it was absolutely stupid for game_wants_statusbar() to be a
Simon Tatham
2005-10-22
Cleanup: remove the game_state parameter to game_colours(). No game
Simon Tatham
2005-10-22
Cleanup: the `mouse_priorities' field in the back end has been a
Simon Tatham
2005-09-23
Use game_set_size() to set up the temporary drawstate in
Simon Tatham
2005-09-01
James H has implemented a new `Tricky' difficulty level in Light Up:
Simon Tatham
2005-08-18
Substantial infrastructure upheaval. I've separated the drawing API
Simon Tatham
2005-07-17
Quite a few instances of the Cardinal Error of Ctype were turned up
Simon Tatham
2005-07-10
game_timing_state() now has access to the game_ui. This means that
Simon Tatham
2005-07-05
Add a `full' parameter to validate_params(), analogous to the one in
Jacob Nevins
2005-07-05
Enhancements to mkfiles.pl and Recipe to arrange for the auxiliary
Simon Tatham
2005-07-05
Refactored the game_size() interface, which was getting really
Simon Tatham
2005-07-03
draw_polygon() and draw_circle() have always had a portability
Simon Tatham
2005-06-30
General robustness patch from James Harvey:
Simon Tatham
2005-06-28
New {en,de}code_ui functions should be static. Oops.
Simon Tatham
2005-06-28
More serialisation changes: the game_aux_info structure has now been
Simon Tatham
2005-06-28
Another function pair required for serialisation; these ones save
Simon Tatham
2005-06-27
Re-architecting of the game backend interface. make_move() has been
Simon Tatham
2005-06-17
Infrastructure change which I've been thinking about for a while:
Simon Tatham
2005-06-07
All the games in this collection have always defined their graphics
Simon Tatham
2005-06-06
Introduce a new game backend function (there seem to have been a lot
Simon Tatham
2005-06-01
Miscellaneous fixes from James Harvey's PalmOS porting work:
Simon Tatham
2005-06-01
Patches from Richard B for Solo:
Simon Tatham
2005-05-31
Better mouse button handling in Mines:
Simon Tatham
2005-05-31
Mouse-based interface for Cube: you left-click anywhere on the grid
Simon Tatham
2005-05-30
Added an `interactive' flag to new_game_desc(), which toggles Mines
Simon Tatham
2005-05-30
First cut at a game timer. Yet another backend function which
Simon Tatham
2005-05-30
Mines now follows the conventional approach of offering a completely
Simon Tatham
2005-05-30
Infrastructure change: game_anim_length and game_flash_length now
Simon Tatham
2005-05-26
Add origin-shifting (Shift+cursors) and source-shifting (Ctrl+cursors) to Net.
Jacob Nevins
2005-05-18
Standalone solvers were broken by my recent API changes.
Simon Tatham
2005-05-16
The game IDs for Net (and Netslide) have always been random seeds
Simon Tatham
2005-05-02
I've changed my mind. For the benefit of users with slower
Simon Tatham
2005-05-02
Added an automatic `Solve' feature to most games. This is useful for
Simon Tatham
2005-05-02
Introduce the concept of a `game_aux_info' structure. This is
Simon Tatham
2005-05-01
Introduced a new function in every game which formats a game_state
Simon Tatham
2005-05-01
I can never remember what that `TRUE' means in the game structure
Simon Tatham
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