| Commit message (Expand) | Author |
| 2015-12-12 | New utility 'patternpicture', to build a Pattern from an xbm. | Simon Tatham |
| 2015-12-12 | Pattern: add a system of immutable pre-filled grid squares. | Simon Tatham |
| 2015-12-12 | Pattern: fix solver's handling of empty rows. | Simon Tatham |
| 2015-12-12 | Pattern: make part of the game_state shared. | Simon Tatham |
| 2015-10-03 | Pattern: color multiple squares with Ctrl- or Shift-cursor keys. | Jonas Kölker |
| 2015-10-03 | Add game_text_format to Pattern. | Jonas Kölker |
| 2013-04-13 | Giant const patch of doom: add a 'const' to every parameter in every | Simon Tatham |
| 2013-04-12 | Add 'const' to the game_params arguments in validate_desc and | Simon Tatham |
| 2013-04-12 | Patch from Rogier Goossens to speed up the Pattern solver. | Simon Tatham |
| 2013-01-09 | Pattern's display was broken for non-square puzzles, because | Simon Tatham |
| 2012-09-09 | New rule: interpret_move() is passed a pointer to the game_drawstate | Simon Tatham |
| 2012-04-06 | Error checking in Pattern, which was until now the only remaining game | Simon Tatham |
| 2011-06-19 | Changed my mind about midend_is_solved: I've now reprototyped it as | Simon Tatham |
| 2011-04-02 | Add a function to every game backend which indicates whether a game | Simon Tatham |
| 2010-04-02 | Add '-v' option to patternsolver, to make it show its working. | Simon Tatham |
| 2009-12-17 | Patches from Frode Austvik to modify the effects of the mouse | Simon Tatham |
| 2009-07-01 | More defensive-coding fixes from James H. | Simon Tatham |
| 2009-06-17 | Memory management and other fixes from James H. | Simon Tatham |
| 2009-01-27 | Keyboard control patch for Pattern, from James H. | Simon Tatham |
| 2008-09-06 | New infrastructure feature. Games are now permitted to be | Simon Tatham |
| 2007-02-28 | General cleanups patch from James H: | Simon Tatham |
| 2007-02-26 | Dariusz Olszewski's changes to support compiling for PocketPC. This | Simon Tatham |
| 2006-12-24 | HTML Help support for Puzzles, with the same kind of automatic | Simon Tatham |
| 2005-10-22 | Cleanup: it was absolutely stupid for game_wants_statusbar() to be a | Simon Tatham |
| 2005-10-22 | Cleanup: remove the game_state parameter to game_colours(). No game | Simon Tatham |
| 2005-10-22 | Cleanup: the `mouse_priorities' field in the back end has been a | Simon Tatham |
| 2005-09-23 | Use game_set_size() to set up the temporary drawstate in | Simon Tatham |
| 2005-09-01 | James H has implemented a new `Tricky' difficulty level in Light Up: | Simon Tatham |
| 2005-08-18 | Substantial infrastructure upheaval. I've separated the drawing API | Simon Tatham |
| 2005-07-17 | Quite a few instances of the Cardinal Error of Ctype were turned up | Simon Tatham |
| 2005-07-10 | game_timing_state() now has access to the game_ui. This means that | Simon Tatham |
| 2005-07-05 | Add a `full' parameter to validate_params(), analogous to the one in | Jacob Nevins |
| 2005-07-05 | Enhancements to mkfiles.pl and Recipe to arrange for the auxiliary | Simon Tatham |
| 2005-07-05 | Refactored the game_size() interface, which was getting really | Simon Tatham |
| 2005-07-03 | draw_polygon() and draw_circle() have always had a portability | Simon Tatham |
| 2005-06-30 | General robustness patch from James Harvey: | Simon Tatham |
| 2005-06-28 | New {en,de}code_ui functions should be static. Oops. | Simon Tatham |
| 2005-06-28 | More serialisation changes: the game_aux_info structure has now been | Simon Tatham |
| 2005-06-28 | Another function pair required for serialisation; these ones save | Simon Tatham |
| 2005-06-27 | Re-architecting of the game backend interface. make_move() has been | Simon Tatham |
| 2005-06-17 | Infrastructure change which I've been thinking about for a while: | Simon Tatham |
| 2005-06-07 | All the games in this collection have always defined their graphics | Simon Tatham |
| 2005-06-06 | Introduce a new game backend function (there seem to have been a lot | Simon Tatham |
| 2005-06-01 | Miscellaneous fixes from James Harvey's PalmOS porting work: | Simon Tatham |
| 2005-06-01 | Patches from Richard B for Solo: | Simon Tatham |
| 2005-05-31 | Better mouse button handling in Mines: | Simon Tatham |
| 2005-05-31 | Mouse-based interface for Cube: you left-click anywhere on the grid | Simon Tatham |
| 2005-05-30 | Added an `interactive' flag to new_game_desc(), which toggles Mines | Simon Tatham |
| 2005-05-30 | First cut at a game timer. Yet another backend function which | Simon Tatham |
| 2005-05-30 | Mines now follows the conventional approach of offering a completely | Simon Tatham |