| Commit message (Expand) | Author | Age | ||
|---|---|---|---|---|
| ... | ||||
| * | Introduce the concept of a `game_aux_info' structure. This is | Simon Tatham | 2005-05-02 | |
| * | Introduced a new function in every game which formats a game_state | Simon Tatham | 2005-05-01 | |
| * | I can never remember what that `TRUE' means in the game structure | Simon Tatham | 2005-05-01 | |
| * | Pattern also contains an internal solver, so here's a command-line | Simon Tatham | 2005-04-27 | |
| * | Stop the Pattern grid generation from generating an entire row or | Simon Tatham | 2005-02-24 | |
| * | Fixes in grid generation for pedantic special cases when one or both | Simon Tatham | 2005-02-24 | |
| * | The main grid outline in Pattern was asymmetric between the top/left | Simon Tatham | 2005-01-24 | |
| * | Rather than each game backend file exporting a whole load of | Simon Tatham | 2005-01-17 | |
| * | Bah; r4954 introduced an array overrun. | Simon Tatham | 2004-12-08 | |
| * | Game completion detection was occasionally failing to spot a | Simon Tatham | 2004-12-08 | |
| * | New puzzle: `pattern'. | Simon Tatham | 2004-12-07 | |