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2024-07-31Refactor `button & ~MOD_MASK' as `STRIP_BUTTON_MODIFIERS(button)'.Franklin Wei
2023-08-09move_cursor(): handle visible flag; return useful valueBen Harris
2023-08-06Pearl: re-use a single grid structure when generatingBen Harris
2023-07-07grid.c: allocate face/edge/dot arrays incrementally.Simon Tatham
2023-06-26Pearl: slightly better handling of clicks outside the gridBen Harris
2023-06-16Distinguish MOVE_UNUSED from MOVE_NO_EFFECT in PearlBen Harris
2023-06-11Rename UI_UPDATE as MOVE_UI_UPDATEBen Harris
2023-04-23Require games to accept new_ui(NULL) if they have preferences.Simon Tatham
2023-04-23New backend functions: get_prefs and set_prefs.Simon Tatham
2023-04-23Move per-puzzle ad-hoc getenv preferences into game_ui.Simon Tatham
2023-04-21Pass a game_ui to compute_size, print_size and print.Simon Tatham
2023-04-20Reorganise the dsf API into three kinds of dsf.Simon Tatham
2023-04-20Remove size parameter from dsf init and copy functions.Simon Tatham
2023-04-20Declare all dsfs as a dedicated type name 'DSF'.Simon Tatham
2023-04-20Consistently use snew_dsf to allocate dsfs.Simon Tatham
2023-04-20Use a dedicated free function to free dsfs.Simon Tatham
2023-04-08Make encode_ui() and decode_ui() optional in back-endsBen Harris
2023-04-06Fall back to <math.h> if <tgmath.h> doesn't work.Simon Tatham
2023-04-04Replace <math.h> with <tgmath.h> throughoutBen Harris
2023-03-22Add an environment variable to control initial cursor visibilityBen Harris
2023-03-22New shared function, getenv_bool()Ben Harris
2023-02-18Fix missing statics and #includes on variables.Simon Tatham
2023-02-11Check state is valid at the end of a move in PearlBen Harris
2023-02-05Pearl: fix bounds check in previous commit.Simon Tatham
2023-02-05Pearl: fix assertion failure on bad puzzle.Simon Tatham
2023-02-02Forbid lines off the grid in PearlBen Harris
2023-01-31Remove various unused game functionsBen Harris
2023-01-15Last-ditch maximum size limit for PearlBen Harris
2022-12-11Pearl: make PEARL_GUI_LOOPY affect printed output.Simon Tatham
2022-12-09New backend function: current_key_label()Ben Harris
2022-11-18pearl: Return NULL when Backspace or Escape does nothingBen Harris
2022-07-31Pearl: Require width or height to be at least 6 for TrickyBen Hutchings
2022-01-27Pearl: reorder helper functions.Simon Tatham
2022-01-27Pearl: permit drawing a whole loop in one drag.Simon Tatham
2021-05-25Build a lot of conditioned-out test and helper programs.Simon Tatham
2021-04-25Centralise initial clearing of the puzzle window.Simon Tatham
2020-12-07Add method for frontends to query the backend's cursor location.Franklin Wei
2018-11-13Add missing 'static' to game-internal declarations.Simon Tatham
2018-11-13Use C99 bool within source modules.Simon Tatham
2018-11-13Replace TRUE/FALSE with C99 true/false throughout.Simon Tatham
2018-11-13Adopt C99 bool in the game backend API.Simon Tatham
2018-04-22Add a request_keys() function with a midend wrapper.Franklin Wei
2017-10-01Return error messages as 'const char *', not 'char *'.Simon Tatham
2017-10-01Use a proper union in struct config_item.Simon Tatham
2017-10-01New name UI_UPDATE for interpret_move's return "".Simon Tatham
2017-04-26Rework the preset menu system to permit submenus.Simon Tatham
2016-12-16Fix missing error highlights (+ array underrun!) in Pearl.Simon Tatham
2016-04-28Account for disconnected paths in Loopy and Pearl error highlights.Simon Tatham
2016-02-24Pearl: revise loop detection similarly to Loopy.Simon Tatham
2016-02-24Pearl: reinstate a conditioned-out assertion.Simon Tatham