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2024-07-31
Refactor `button & ~MOD_MASK' as `STRIP_BUTTON_MODIFIERS(button)'.
Franklin Wei
2023-08-09
move_cursor(): handle visible flag; return useful value
Ben Harris
2023-08-06
Pearl: re-use a single grid structure when generating
Ben Harris
2023-07-07
grid.c: allocate face/edge/dot arrays incrementally.
Simon Tatham
2023-06-26
Pearl: slightly better handling of clicks outside the grid
Ben Harris
2023-06-16
Distinguish MOVE_UNUSED from MOVE_NO_EFFECT in Pearl
Ben Harris
2023-06-11
Rename UI_UPDATE as MOVE_UI_UPDATE
Ben Harris
2023-04-23
Require games to accept new_ui(NULL) if they have preferences.
Simon Tatham
2023-04-23
New backend functions: get_prefs and set_prefs.
Simon Tatham
2023-04-23
Move per-puzzle ad-hoc getenv preferences into game_ui.
Simon Tatham
2023-04-21
Pass a game_ui to compute_size, print_size and print.
Simon Tatham
2023-04-20
Reorganise the dsf API into three kinds of dsf.
Simon Tatham
2023-04-20
Remove size parameter from dsf init and copy functions.
Simon Tatham
2023-04-20
Declare all dsfs as a dedicated type name 'DSF'.
Simon Tatham
2023-04-20
Consistently use snew_dsf to allocate dsfs.
Simon Tatham
2023-04-20
Use a dedicated free function to free dsfs.
Simon Tatham
2023-04-08
Make encode_ui() and decode_ui() optional in back-ends
Ben Harris
2023-04-06
Fall back to <math.h> if <tgmath.h> doesn't work.
Simon Tatham
2023-04-04
Replace <math.h> with <tgmath.h> throughout
Ben Harris
2023-03-22
Add an environment variable to control initial cursor visibility
Ben Harris
2023-03-22
New shared function, getenv_bool()
Ben Harris
2023-02-18
Fix missing statics and #includes on variables.
Simon Tatham
2023-02-11
Check state is valid at the end of a move in Pearl
Ben Harris
2023-02-05
Pearl: fix bounds check in previous commit.
Simon Tatham
2023-02-05
Pearl: fix assertion failure on bad puzzle.
Simon Tatham
2023-02-02
Forbid lines off the grid in Pearl
Ben Harris
2023-01-31
Remove various unused game functions
Ben Harris
2023-01-15
Last-ditch maximum size limit for Pearl
Ben Harris
2022-12-11
Pearl: make PEARL_GUI_LOOPY affect printed output.
Simon Tatham
2022-12-09
New backend function: current_key_label()
Ben Harris
2022-11-18
pearl: Return NULL when Backspace or Escape does nothing
Ben Harris
2022-07-31
Pearl: Require width or height to be at least 6 for Tricky
Ben Hutchings
2022-01-27
Pearl: reorder helper functions.
Simon Tatham
2022-01-27
Pearl: permit drawing a whole loop in one drag.
Simon Tatham
2021-05-25
Build a lot of conditioned-out test and helper programs.
Simon Tatham
2021-04-25
Centralise initial clearing of the puzzle window.
Simon Tatham
2020-12-07
Add method for frontends to query the backend's cursor location.
Franklin Wei
2018-11-13
Add missing 'static' to game-internal declarations.
Simon Tatham
2018-11-13
Use C99 bool within source modules.
Simon Tatham
2018-11-13
Replace TRUE/FALSE with C99 true/false throughout.
Simon Tatham
2018-11-13
Adopt C99 bool in the game backend API.
Simon Tatham
2018-04-22
Add a request_keys() function with a midend wrapper.
Franklin Wei
2017-10-01
Return error messages as 'const char *', not 'char *'.
Simon Tatham
2017-10-01
Use a proper union in struct config_item.
Simon Tatham
2017-10-01
New name UI_UPDATE for interpret_move's return "".
Simon Tatham
2017-04-26
Rework the preset menu system to permit submenus.
Simon Tatham
2016-12-16
Fix missing error highlights (+ array underrun!) in Pearl.
Simon Tatham
2016-04-28
Account for disconnected paths in Loopy and Pearl error highlights.
Simon Tatham
2016-02-24
Pearl: revise loop detection similarly to Loopy.
Simon Tatham
2016-02-24
Pearl: reinstate a conditioned-out assertion.
Simon Tatham
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