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* build fixSimon Tatham2015-10-03
* Cancel dragging in Pearl by pressing Escape or Backspace.Jonas Kölker2015-10-03
* Change Pearl's cursor logic.Jonas Kölker2015-10-03
* Refactor Pearl's mark_in_direction, and invert a parameter.Jonas Kölker2015-10-03
* Refactor modifier handling in Pearl's cursor code.Jonas Kölker2015-10-03
* Add game_text_format to Pearl.Jonas Kölker2015-10-03
* Fix a typo in the comments of Pearl.Jonas Kölker2015-10-03
* Giant const patch of doom: add a 'const' to every parameter in everySimon Tatham2013-04-13
* Add 'const' to the game_params arguments in validate_desc andSimon Tatham2013-04-12
* Bring Pearl's game-completion handling in line with my usual practice:Simon Tatham2013-01-19
* New rule: interpret_move() is passed a pointer to the game_drawstateSimon Tatham2012-09-09
* Add a difficulty exception to prevent Pearl spinning forever whenSimon Tatham2012-04-08
* Patch from Jonas Koelker to add keyboard control support to Pearl.Simon Tatham2012-02-19
* Tweak a conditional expression in pearl.c to work around a display bugSimon Tatham2012-02-17
* Fix one-character typo in r9405 which was breaking right-clicks.Simon Tatham2012-02-13
* David Nickerson reports odd behaviour involving a drag start pointSimon Tatham2012-02-08
* David Nickerson reports that it's possible to lay a line over a 'noSimon Tatham2012-02-02
* Move a debug statement at the end of new_clues from the caller (justSimon Tatham2012-01-31
* Tweak right-click processing to be less finicky.Simon Tatham2012-01-22
* New puzzle! Or rather, new-ish, because this one has been lying aroundSimon Tatham2012-01-22