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*
build fix
Simon Tatham
2015-10-03
*
Cancel dragging in Pearl by pressing Escape or Backspace.
Jonas Kölker
2015-10-03
*
Change Pearl's cursor logic.
Jonas Kölker
2015-10-03
*
Refactor Pearl's mark_in_direction, and invert a parameter.
Jonas Kölker
2015-10-03
*
Refactor modifier handling in Pearl's cursor code.
Jonas Kölker
2015-10-03
*
Add game_text_format to Pearl.
Jonas Kölker
2015-10-03
*
Fix a typo in the comments of Pearl.
Jonas Kölker
2015-10-03
*
Giant const patch of doom: add a 'const' to every parameter in every
Simon Tatham
2013-04-13
*
Add 'const' to the game_params arguments in validate_desc and
Simon Tatham
2013-04-12
*
Bring Pearl's game-completion handling in line with my usual practice:
Simon Tatham
2013-01-19
*
New rule: interpret_move() is passed a pointer to the game_drawstate
Simon Tatham
2012-09-09
*
Add a difficulty exception to prevent Pearl spinning forever when
Simon Tatham
2012-04-08
*
Patch from Jonas Koelker to add keyboard control support to Pearl.
Simon Tatham
2012-02-19
*
Tweak a conditional expression in pearl.c to work around a display bug
Simon Tatham
2012-02-17
*
Fix one-character typo in r9405 which was breaking right-clicks.
Simon Tatham
2012-02-13
*
David Nickerson reports odd behaviour involving a drag start point
Simon Tatham
2012-02-08
*
David Nickerson reports that it's possible to lay a line over a 'no
Simon Tatham
2012-02-02
*
Move a debug statement at the end of new_clues from the caller (just
Simon Tatham
2012-01-31
*
Tweak right-click processing to be less finicky.
Simon Tatham
2012-01-22
*
New puzzle! Or rather, new-ish, because this one has been lying around
Simon Tatham
2012-01-22
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