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* Implement the remaining modes of reasoning in nsolve, and thusSimon Tatham2005-04-26
| | | | | | | | | | | | enable configurable puzzle difficulty. I'm only generating grids up to Times level (complicated non-recursive analysis but guessing never required); I wouldn't object to providing a Telegraph difficulty level (guessing required) but it turns out to be very hard indeed to generate at random. I might still add it later (probably under the name `Unreasonable' :-) if I can think of an efficient way to find them. [originally from svn r5682]
* Introduce configurable symmetry type in generated puzzles, and dropSimon Tatham2005-04-24
| | | | | | | | the default symmetry from order-4 down to order-2, which seems to mitigate the excessively-full-grid problem by permitting more freedom to remove stuff. [originally from svn r5666]
* Doc tweaks for Solo.Jacob Nevins2005-04-23
| | | | [originally from svn r5665]
* Initial checkin of `Solo', the number-placing puzzle popularised bySimon Tatham2005-04-23
| | | | | | the Times under the name `Sudoku'. [originally from svn r5660]
* Updates for OS X port (including updating copyright statements).Simon Tatham2005-01-24
| | | | [originally from svn r5201]
* Improve OS X help: split back up into multiple files (thanks toSimon Tatham2005-01-24
| | | | | | | Halibut's new \cfg{html-local-head} directive), and add some CSS to mimic the font choices of system help files. [originally from svn r5194]
* First cut at online help under OS X. I just built the HTML versionSimon Tatham2005-01-24
| | | | | | | | | of the manual using Halibut (with one additional magic tag in the <HEAD> section), stuck it in the right part of the application bundle, referenced it in Info.plist, and added a Help menu. Everything else was automatic. Not bad! [originally from svn r5190]
* Add a `jumble' key (`J') to Net, which scrambles the positions of all unlockedJacob Nevins2004-12-22
| | | | | | | | | | tiles randomly. (Rachel asked for this; it's been being tested for a good few months now, and Simon didn't care either way, so in it goes :) As part of this, the front end can now be asked to provide a random random seed (IYSWIM). [originally from svn r5019]
* Tweak Pattern doc for consistency with other puzzles.Jacob Nevins2004-12-08
| | | | [originally from svn r4957]
* New puzzle: `pattern'.Simon Tatham2004-12-07
| | | | [originally from svn r4953]
* Clarify that difficulty does not increase forever as you increaseSimon Tatham2004-08-16
| | | | | | the expansion factor... [originally from svn r4465]
* Fold in the expanded-grid mechanism for generating different kindsSimon Tatham2004-08-16
| | | | | | | | of puzzle. Configurable option, turned off by default, and not propagated in game IDs (though you can explicitly specify it in command-line parameters, and the docs explain how). [originally from svn r4461]
* Added a help file, mostly thanks to Jacob.Simon Tatham2004-08-16
[originally from svn r4460]