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* Migrate to a CMake-based build system.Simon Tatham2021-03-29
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | This completely removes the old system of mkfiles.pl + Recipe + .R files that I used to manage the various per-platform makefiles and other build scripts in this code base. In its place is a CMakeLists.txt setup, which is still able to compile for Linux, Windows, MacOS, NestedVM and Emscripten. The main reason for doing this is because mkfiles.pl was a horrible pile of unmaintainable cruft. It was hard to keep up to date (e.g. didn't reliably support the latest Visual Studio project files); it was so specific to me that nobody else could maintain it (or was even interested in trying, and who can blame them?), and it wasn't even easy to _use_ if you weren't me. And it didn't even produce very good makefiles. In fact I've been wanting to hurl mkfiles.pl in the bin for years, but was blocked by CMake not quite being able to support my clang-cl based system for cross-compiling for Windows on Linux. But CMake 3.20 was released this month and fixes the last bug in that area (it had to do with preprocessing of .rc files), so now I'm unblocked! CMake is not perfect, but it's better at mkfiles.pl's job than mkfiles.pl was, and it has the great advantage that lots of other people already know about it. Other advantages of the CMake system: - Easier to build with. At least for the big three platforms, it's possible to write down a list of build commands that's actually the same everywhere ("cmake ." followed by "cmake --build ."). There's endless scope for making your end-user cmake commands more fancy than that, for various advantages, but very few people _have_ to. - Less effort required to add a new puzzle. You just add a puzzle() statement to the top-level CMakeLists.txt, instead of needing to remember eight separate fiddly things to put in the .R file. (Look at the reduction in CHECKLST.txt!) - The 'unfinished' subdirectory is now _built_ unconditionally, even if the things in it don't go into the 'make install' target. So they won't bit-rot in future. - Unix build: unified the old icons makefile with the main build, so that each puzzle builds without an icon, runs to build its icon, then relinks with it. - Windows build: far easier to switch back and forth between debug and release than with the old makefiles. - MacOS build: CMake has its own .dmg generator, which is surely better thought out than my ten-line bodge. - net reduction in the number of lines of code in the code base. In fact, that's still true _even_ if you don't count the deletion of mkfiles.pl itself - that script didn't even have the virtue of allowing everything else to be done exceptionally concisely.
* Put the game summaries from the website into gamedesc.txt.Simon Tatham2015-01-13
| | | | | | More sensible to bring all the pieces of per-puzzle descriptive text together into one place, so they can be easily reused everywhere they're needed.
* Improve connectedness-error highlighting in Range.Simon Tatham2014-09-09
| | | | | | | | | | | The previous approach of scanning the grid by depth-first search was fine for deciding whether it was connected, but not so good for pointing out where the mistake was in the grid. Replaced that code with a dsf-based version, which identifies all connected components so that an easy followup pass can highlight all but the largest as erroneous. [originally from svn r10223]
* Add a mechanism to the automake system to allow 'make install' to onlySimon Tatham2013-06-30
| | | | | | install the actual games, not the auxiliary binaries or nullgame. [originally from svn r9887]
* Rename wingames.lst to gamedesc.txt, and add a couple of extra fieldsSimon Tatham2013-06-08
| | | | | | | | | to it giving each game's "internal" name (as seen in the source file, .R etc) and also a brief description of the game. The idea of the latter is that it should be usable as a comment field in .desktop files and similar. [originally from svn r9858]
* New puzzle from Jonas Koelker: 'Range', an implementation of theSimon Tatham2010-09-14
puzzle variously known (depending on which website you look at) as Kurodoko, Kuromasu or 'Where is Black Cells'. [originally from svn r8996]