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2023-06-11Rename UI_UPDATE as MOVE_UI_UPDATEBen Harris
2023-04-23New backend functions: get_prefs and set_prefs.Simon Tatham
2023-04-23Move per-puzzle ad-hoc getenv preferences into game_ui.Simon Tatham
2023-04-21Pass a game_ui to compute_size, print_size and print.Simon Tatham
2023-04-20Reorganise the dsf API into three kinds of dsf.Simon Tatham
2023-04-20Declare all dsfs as a dedicated type name 'DSF'.Simon Tatham
2023-04-20Use a dedicated free function to free dsfs.Simon Tatham
2023-04-08Make encode_ui() and decode_ui() optional in back-endsBen Harris
2023-04-06Fall back to <math.h> if <tgmath.h> doesn't work.Simon Tatham
2023-04-04Replace <math.h> with <tgmath.h> throughoutBen Harris
2023-03-22Add an environment variable to control initial cursor visibilityBen Harris
2023-03-22New shared function, getenv_bool()Ben Harris
2023-02-05Range: Don't fail an assertion on an all-black boardBen Harris
2023-01-31Remove various unused game functionsBen Harris
2023-01-22Add validate_params bounds checks in a few more games.Simon Tatham
2022-12-14Don't request a highlight colour in games that don't need oneBen Harris
2022-12-09New backend function: current_key_label()Ben Harris
2021-04-25Centralise initial clearing of the puzzle window.Simon Tatham
2020-12-07Add method for frontends to query the backend's cursor location.Franklin Wei
2018-11-13Use C99 bool within source modules.Simon Tatham
2018-11-13Replace TRUE/FALSE with C99 true/false throughout.Simon Tatham
2018-11-13Adopt C99 bool in the game backend API.Simon Tatham
2018-04-22Add a request_keys() function with a midend wrapper.Franklin Wei
2018-04-12Fix two bugs in Range's solver_reasoning_recursion().Stephen Clavering
2017-10-01Make the code base clean under -Wwrite-strings.Simon Tatham
2017-10-01Return error messages as 'const char *', not 'char *'.Simon Tatham
2017-10-01Use a proper union in struct config_item.Simon Tatham
2017-10-01New name UI_UPDATE for interpret_move's return "".Simon Tatham
2017-06-05Make cellsize a char.Phil Bordelon
2017-04-26Rework the preset menu system to permit submenus.Simon Tatham
2015-10-03Display improvements to Range.Jonas Kölker
2015-10-03Range: add pencil marks to squares by Shift-cursor keys.Jonas Kölker
2015-10-03Fix a memory leak in Range's find_errors.Jonas Kölker
2015-10-03Fix segfault in Range's game_text_format.Jonas Kölker
2015-10-03Include an example of Range's text_format in the comments.Jonas Kölker
2014-09-09Improve connectedness-error highlighting in Range.Simon Tatham
2013-04-13Giant const patch of doom: add a 'const' to every parameter in everySimon Tatham
2013-04-12Add 'const' to the game_params arguments in validate_desc andSimon Tatham
2012-09-09New rule: interpret_move() is passed a pointer to the game_drawstateSimon Tatham
2011-09-18Remove the 'cheated' flag in Range's game_ui, which was stickilySimon Tatham
2011-06-19Changed my mind about midend_is_solved: I've now reprototyped it asSimon Tatham
2011-05-04Portability fixes, mostly from James for Palm purposes. MostlySimon Tatham
2011-04-02Add a function to every game backend which indicates whether a gameSimon Tatham
2010-09-14New puzzle from Jonas Koelker: 'Range', an implementation of theSimon Tatham