| Commit message (Collapse) | Author | Age |
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generation. Grid generation should now be orders of magnitude faster
at large sizes.
[originally from svn r4220]
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experience.
[originally from svn r4219]
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[originally from svn r4218]
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[originally from svn r4216]
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[originally from svn r4212]
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`enddrag' is TRUE, not just when the end of the drag was within a
sensible range.
[originally from svn r4210]
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feature to arrange a mechanism that allows you to draw a whole
rectangle at a time by dragging rather than having to click each
edge individually.
[originally from svn r4209]
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addition to the `game_state'. The new structure is intended to
contain ephemeral data pertaining to the game's user interface
rather than the actual game: things stored in the UI structure are
not restored in an Undo, for example.
make_move() is passed the UI to modify as it wishes; it is now
allowed to return the _same_ game_state it was passed, to indicate
that although no move has been made there has been a UI operation
requiring a redraw.
[originally from svn r4207]
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[originally from svn r4206]
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