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| author | Simon Tatham <anakin@pobox.com> | 2004-05-11 17:44:30 +0000 |
|---|---|---|
| committer | Simon Tatham <anakin@pobox.com> | 2004-05-11 17:44:30 +0000 |
| commit | 180802b362c715dfb22893021f3434834447e5b5 (patch) | |
| tree | a19141061c1ce27e17dbb3dda20eaf4cfbbf2cb6 /rect.c | |
| parent | a1c88470a30cf57226aa091f546da18d0dff07e1 (diff) | |
| download | puzzles-180802b362c715dfb22893021f3434834447e5b5.zip puzzles-180802b362c715dfb22893021f3434834447e5b5.tar.gz puzzles-180802b362c715dfb22893021f3434834447e5b5.tar.bz2 puzzles-180802b362c715dfb22893021f3434834447e5b5.tar.xz | |
Framework alteration: we now support a `game_ui' structure in
addition to the `game_state'. The new structure is intended to
contain ephemeral data pertaining to the game's user interface
rather than the actual game: things stored in the UI structure are
not restored in an Undo, for example.
make_move() is passed the UI to modify as it wishes; it is now
allowed to return the _same_ game_state it was passed, to indicate
that although no move has been made there has been a UI operation
requiring a redraw.
[originally from svn r4207]
Diffstat (limited to 'rect.c')
| -rw-r--r-- | rect.c | 14 |
1 files changed, 12 insertions, 2 deletions
@@ -857,7 +857,16 @@ static unsigned char *get_correct(game_state *state) return ret; } -game_state *make_move(game_state *from, int x, int y, int button) +game_ui *new_ui(game_state *state) +{ + return NULL; +} + +void free_ui(game_ui *ui) +{ +} + +game_state *make_move(game_state *from, game_ui *ui, int x, int y, int button) { float xf, yf, dx, dy; int hxr, hyr, vxr, vyr; @@ -1005,7 +1014,8 @@ void draw_tile(frontend *fe, game_state *state, int x, int y, int correct) } void game_redraw(frontend *fe, game_drawstate *ds, game_state *oldstate, - game_state *state, float animtime, float flashtime) + game_state *state, game_ui *ui, + float animtime, float flashtime) { int x, y; unsigned char *correct; |