aboutsummaryrefslogtreecommitdiff
path: root/samegame.c (unfollow)
Commit message (Expand)Author
2023-08-09Use move_cursor() for cursor movement in Same GameBen Harris
2023-08-01Same Game: level-triggered keyboard cursor hidingBen Harris
2023-07-31Distinguish MOVE_UNUSED from MOVE_NO_EFFECT in Same GameBen Harris
2023-07-31Same Game: don't hide keyboard cursor on unrecognised keysBen Harris
2023-07-31Same Game: scale TILE_GAP with tilesizeBen Harris
2023-07-30Same Game: more efficient tile_redrawBen Harris
2023-07-27Use the standard game_mkhighlight in Same GameBen Harris
2023-07-27Same Game: darken light colours to make keyboard cursor visibleBen Harris
2023-06-16Fix some unused-variable warnings.Simon Tatham
2023-06-11Rename UI_UPDATE as MOVE_UI_UPDATEBen Harris
2023-04-23New backend functions: get_prefs and set_prefs.Simon Tatham
2023-04-21Pass a game_ui to compute_size, print_size and print.Simon Tatham
2023-04-08Make encode_ui() and decode_ui() optional in back-endsBen Harris
2023-04-06Fall back to <math.h> if <tgmath.h> doesn't work.Simon Tatham
2023-04-04Replace <math.h> with <tgmath.h> throughoutBen Harris
2023-03-22Add an environment variable to control initial cursor visibilityBen Harris
2023-02-19Convert a lot of floating-point constants to single precisionBen Harris
2023-01-31Remove various unused game functionsBen Harris
2023-01-15Same Game: reject moves with unexpected characters inBen Harris
2023-01-15Last-ditch maximum size limit for Same GameBen Harris
2022-12-09New backend function: current_key_label()Ben Harris
2021-04-25Centralise initial clearing of the puzzle window.Simon Tatham
2020-12-07Add method for frontends to query the backend's cursor location.Franklin Wei
2018-11-13Use C99 bool within source modules.Simon Tatham
2018-11-13Replace TRUE/FALSE with C99 true/false throughout.Simon Tatham
2018-11-13Adopt C99 bool in the game backend API.Simon Tatham
2018-04-22Add a request_keys() function with a midend wrapper.Franklin Wei
2017-10-01Make the code base clean under -Wwrite-strings.Simon Tatham
2017-10-01Return error messages as 'const char *', not 'char *'.Simon Tatham
2017-10-01Use a proper union in struct config_item.Simon Tatham
2017-10-01New name UI_UPDATE for interpret_move's return "".Simon Tatham
2017-04-26Rework the preset menu system to permit submenus.Simon Tatham
2013-04-13Giant const patch of doom: add a 'const' to every parameter in everySimon Tatham
2013-04-12Add 'const' to the game_params arguments in validate_desc andSimon Tatham
2012-09-09New rule: interpret_move() is passed a pointer to the game_drawstateSimon Tatham
2011-06-19Changed my mind about midend_is_solved: I've now reprototyped it asSimon Tatham
2011-04-02Add a function to every game backend which indicates whether a gameSimon Tatham
2008-09-13Patch from James H providing lots more paranoid casting. Also oneSimon Tatham
2008-09-13Patch from James H to centralise some generally useful cursor-Simon Tatham
2008-09-06New infrastructure feature. Games are now permitted to beSimon Tatham
2006-12-24HTML Help support for Puzzles, with the same kind of automaticSimon Tatham
2005-10-22Cleanup: it was absolutely stupid for game_wants_statusbar() to be aSimon Tatham
2005-10-22Cleanup: remove the game_state parameter to game_colours(). No gameSimon Tatham
2005-10-22Cleanup: the `mouse_priorities' field in the back end has been aSimon Tatham
2005-08-18Substantial infrastructure upheaval. I've separated the drawing APISimon Tatham
2005-08-05Cleanups to completion flashes: all four of these games used toSimon Tatham
2005-08-04Patch from James H: tinker with the presets on SLOW_SYSTEMs.Simon Tatham
2005-07-22James H profiled the new Same Game grid generator and discovered itSimon Tatham
2005-07-21Until now, Same Game has been the only puzzle in this collectionSimon Tatham
2005-07-17Quite a few instances of the Cardinal Error of Ctype were turned upSimon Tatham