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samegame.c
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Author
2023-08-09
Use move_cursor() for cursor movement in Same Game
Ben Harris
2023-08-01
Same Game: level-triggered keyboard cursor hiding
Ben Harris
2023-07-31
Distinguish MOVE_UNUSED from MOVE_NO_EFFECT in Same Game
Ben Harris
2023-07-31
Same Game: don't hide keyboard cursor on unrecognised keys
Ben Harris
2023-07-31
Same Game: scale TILE_GAP with tilesize
Ben Harris
2023-07-30
Same Game: more efficient tile_redraw
Ben Harris
2023-07-27
Use the standard game_mkhighlight in Same Game
Ben Harris
2023-07-27
Same Game: darken light colours to make keyboard cursor visible
Ben Harris
2023-06-16
Fix some unused-variable warnings.
Simon Tatham
2023-06-11
Rename UI_UPDATE as MOVE_UI_UPDATE
Ben Harris
2023-04-23
New backend functions: get_prefs and set_prefs.
Simon Tatham
2023-04-21
Pass a game_ui to compute_size, print_size and print.
Simon Tatham
2023-04-08
Make encode_ui() and decode_ui() optional in back-ends
Ben Harris
2023-04-06
Fall back to <math.h> if <tgmath.h> doesn't work.
Simon Tatham
2023-04-04
Replace <math.h> with <tgmath.h> throughout
Ben Harris
2023-03-22
Add an environment variable to control initial cursor visibility
Ben Harris
2023-02-19
Convert a lot of floating-point constants to single precision
Ben Harris
2023-01-31
Remove various unused game functions
Ben Harris
2023-01-15
Same Game: reject moves with unexpected characters in
Ben Harris
2023-01-15
Last-ditch maximum size limit for Same Game
Ben Harris
2022-12-09
New backend function: current_key_label()
Ben Harris
2021-04-25
Centralise initial clearing of the puzzle window.
Simon Tatham
2020-12-07
Add method for frontends to query the backend's cursor location.
Franklin Wei
2018-11-13
Use C99 bool within source modules.
Simon Tatham
2018-11-13
Replace TRUE/FALSE with C99 true/false throughout.
Simon Tatham
2018-11-13
Adopt C99 bool in the game backend API.
Simon Tatham
2018-04-22
Add a request_keys() function with a midend wrapper.
Franklin Wei
2017-10-01
Make the code base clean under -Wwrite-strings.
Simon Tatham
2017-10-01
Return error messages as 'const char *', not 'char *'.
Simon Tatham
2017-10-01
Use a proper union in struct config_item.
Simon Tatham
2017-10-01
New name UI_UPDATE for interpret_move's return "".
Simon Tatham
2017-04-26
Rework the preset menu system to permit submenus.
Simon Tatham
2013-04-13
Giant const patch of doom: add a 'const' to every parameter in every
Simon Tatham
2013-04-12
Add 'const' to the game_params arguments in validate_desc and
Simon Tatham
2012-09-09
New rule: interpret_move() is passed a pointer to the game_drawstate
Simon Tatham
2011-06-19
Changed my mind about midend_is_solved: I've now reprototyped it as
Simon Tatham
2011-04-02
Add a function to every game backend which indicates whether a game
Simon Tatham
2008-09-13
Patch from James H providing lots more paranoid casting. Also one
Simon Tatham
2008-09-13
Patch from James H to centralise some generally useful cursor-
Simon Tatham
2008-09-06
New infrastructure feature. Games are now permitted to be
Simon Tatham
2006-12-24
HTML Help support for Puzzles, with the same kind of automatic
Simon Tatham
2005-10-22
Cleanup: it was absolutely stupid for game_wants_statusbar() to be a
Simon Tatham
2005-10-22
Cleanup: remove the game_state parameter to game_colours(). No game
Simon Tatham
2005-10-22
Cleanup: the `mouse_priorities' field in the back end has been a
Simon Tatham
2005-08-18
Substantial infrastructure upheaval. I've separated the drawing API
Simon Tatham
2005-08-05
Cleanups to completion flashes: all four of these games used to
Simon Tatham
2005-08-04
Patch from James H: tinker with the presets on SLOW_SYSTEMs.
Simon Tatham
2005-07-22
James H profiled the new Same Game grid generator and discovered it
Simon Tatham
2005-07-21
Until now, Same Game has been the only puzzle in this collection
Simon Tatham
2005-07-17
Quite a few instances of the Cardinal Error of Ctype were turned up
Simon Tatham
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