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2023-08-13Signpost: use new move_cursor() featuresBen Harris
2023-08-09move_cursor(): handle visible flag; return useful valueBen Harris
2023-06-11Rename UI_UPDATE as MOVE_UI_UPDATEBen Harris
2023-04-23New backend functions: get_prefs and set_prefs.Simon Tatham
2023-04-23Move per-puzzle ad-hoc getenv preferences into game_ui.Simon Tatham
2023-04-21Pass a game_ui to compute_size, print_size and print.Simon Tatham
2023-04-20Reorganise the dsf API into three kinds of dsf.Simon Tatham
2023-04-20Introduce a new dsf_equivalent() function.Simon Tatham
2023-04-20Remove size parameter from dsf init and copy functions.Simon Tatham
2023-04-20Declare all dsfs as a dedicated type name 'DSF'.Simon Tatham
2023-04-20Use a dedicated copy function to copy dsfs.Simon Tatham
2023-04-20Use a dedicated free function to free dsfs.Simon Tatham
2023-04-08Make encode_ui() and decode_ui() optional in back-endsBen Harris
2023-04-06Fall back to <math.h> if <tgmath.h> doesn't work.Simon Tatham
2023-04-04Replace <math.h> with <tgmath.h> throughoutBen Harris
2023-03-22Add an environment variable to control initial cursor visibilityBen Harris
2023-03-22New shared function, getenv_bool()Ben Harris
2023-02-18Miscellaneous const fixesBen Harris
2023-02-18Fix missing statics and #includes on variables.Simon Tatham
2023-02-18Mark many more function (and some objects) staticBen Harris
2023-01-31Remove various unused game functionsBen Harris
2023-01-15Last-ditch maximum size limit for SignpostBen Harris
2022-12-09New backend function: current_key_label()Ben Harris
2021-04-25Centralise initial clearing of the puzzle window.Simon Tatham
2020-12-07Add method for frontends to query the backend's cursor location.Franklin Wei
2018-11-13Use C99 bool within source modules.Simon Tatham
2018-11-13Replace TRUE/FALSE with C99 true/false throughout.Simon Tatham
2018-11-13Adopt C99 bool in the game backend API.Simon Tatham
2018-04-22Add a request_keys() function with a midend wrapper.Franklin Wei
2017-10-01Make the code base clean under -Wwrite-strings.Simon Tatham
2017-10-01Return error messages as 'const char *', not 'char *'.Simon Tatham
2017-10-01Use a proper union in struct config_item.Simon Tatham
2017-10-01New name UI_UPDATE for interpret_move's return "".Simon Tatham
2017-04-26Rework the preset menu system to permit submenus.Simon Tatham
2016-12-06Clarify conditions to avoid compiler errorsKhem Raj
2015-10-03Fix an instance generation hang in Signpost.Jonas Kölker
2015-05-09Special-case right-dragging of a numbered cell off the grid.Simon Tatham
2015-04-10Sort out abs/fabs confusion.Simon Tatham
2015-03-09Fix a build failure on x32 (time_t printfs).Adam Borowski
2013-04-13Giant const patch of doom: add a 'const' to every parameter in everySimon Tatham
2013-04-12Add 'const' to the game_params arguments in validate_desc andSimon Tatham
2012-09-09New rule: interpret_move() is passed a pointer to the game_drawstateSimon Tatham
2012-01-22Trivial and silly patch to allow users to configure the SignpostSimon Tatham
2011-09-18When we run out of background colours for chains and wrap back to theSimon Tatham
2011-09-18Patch from Chris Boyle to fix Signpost's labelling when you have moreSimon Tatham
2011-06-19Changed my mind about midend_is_solved: I've now reprototyped it asSimon Tatham
2011-05-04Portability fixes, mostly from James for Palm purposes. MostlySimon Tatham
2011-04-02Add a function to every game backend which indicates whether a gameSimon Tatham
2010-05-09A user points out that Signpost doesn't in fact use the numericSimon Tatham
2010-04-17Fix incorrect uses of ctype.h (passing it uncast chars, or otherSimon Tatham