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Commit message (Expand)AuthorAge
* Signpost: use new move_cursor() featuresBen Harris2023-08-13
* move_cursor(): handle visible flag; return useful valueBen Harris2023-08-09
* Rename UI_UPDATE as MOVE_UI_UPDATEBen Harris2023-06-11
* New backend functions: get_prefs and set_prefs.Simon Tatham2023-04-23
* Move per-puzzle ad-hoc getenv preferences into game_ui.Simon Tatham2023-04-23
* Pass a game_ui to compute_size, print_size and print.Simon Tatham2023-04-21
* Reorganise the dsf API into three kinds of dsf.Simon Tatham2023-04-20
* Introduce a new dsf_equivalent() function.Simon Tatham2023-04-20
* Remove size parameter from dsf init and copy functions.Simon Tatham2023-04-20
* Declare all dsfs as a dedicated type name 'DSF'.Simon Tatham2023-04-20
* Use a dedicated copy function to copy dsfs.Simon Tatham2023-04-20
* Use a dedicated free function to free dsfs.Simon Tatham2023-04-20
* Make encode_ui() and decode_ui() optional in back-endsBen Harris2023-04-08
* Fall back to <math.h> if <tgmath.h> doesn't work.Simon Tatham2023-04-06
* Replace <math.h> with <tgmath.h> throughoutBen Harris2023-04-04
* Add an environment variable to control initial cursor visibilityBen Harris2023-03-22
* New shared function, getenv_bool()Ben Harris2023-03-22
* Miscellaneous const fixesBen Harris2023-02-18
* Fix missing statics and #includes on variables.Simon Tatham2023-02-18
* Mark many more function (and some objects) staticBen Harris2023-02-18
* Remove various unused game functionsBen Harris2023-01-31
* Last-ditch maximum size limit for SignpostBen Harris2023-01-15
* New backend function: current_key_label()Ben Harris2022-12-09
* Centralise initial clearing of the puzzle window.Simon Tatham2021-04-25
* Add method for frontends to query the backend's cursor location.Franklin Wei2020-12-07
* Use C99 bool within source modules.Simon Tatham2018-11-13
* Replace TRUE/FALSE with C99 true/false throughout.Simon Tatham2018-11-13
* Adopt C99 bool in the game backend API.Simon Tatham2018-11-13
* Add a request_keys() function with a midend wrapper.Franklin Wei2018-04-22
* Make the code base clean under -Wwrite-strings.Simon Tatham2017-10-01
* Return error messages as 'const char *', not 'char *'.Simon Tatham2017-10-01
* Use a proper union in struct config_item.Simon Tatham2017-10-01
* New name UI_UPDATE for interpret_move's return "".Simon Tatham2017-10-01
* Rework the preset menu system to permit submenus.Simon Tatham2017-04-26
* Clarify conditions to avoid compiler errorsKhem Raj2016-12-06
* Fix an instance generation hang in Signpost.Jonas Kölker2015-10-03
* Special-case right-dragging of a numbered cell off the grid.Simon Tatham2015-05-09
* Sort out abs/fabs confusion.Simon Tatham2015-04-10
* Fix a build failure on x32 (time_t printfs).Adam Borowski2015-03-09
* Giant const patch of doom: add a 'const' to every parameter in everySimon Tatham2013-04-13
* Add 'const' to the game_params arguments in validate_desc andSimon Tatham2013-04-12
* New rule: interpret_move() is passed a pointer to the game_drawstateSimon Tatham2012-09-09
* Trivial and silly patch to allow users to configure the SignpostSimon Tatham2012-01-22
* When we run out of background colours for chains and wrap back to theSimon Tatham2011-09-18
* Patch from Chris Boyle to fix Signpost's labelling when you have moreSimon Tatham2011-09-18
* Changed my mind about midend_is_solved: I've now reprototyped it asSimon Tatham2011-06-19
* Portability fixes, mostly from James for Palm purposes. MostlySimon Tatham2011-05-04
* Add a function to every game backend which indicates whether a gameSimon Tatham2011-04-02
* A user points out that Signpost doesn't in fact use the numericSimon Tatham2010-05-09
* Fix incorrect uses of ctype.h (passing it uncast chars, or otherSimon Tatham2010-04-17