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* Cleanup: it was absolutely stupid for game_wants_statusbar() to be aSimon Tatham2005-10-22
* Cleanup: remove the game_state parameter to game_colours(). No gameSimon Tatham2005-10-22
* Cleanup: the `mouse_priorities' field in the back end has been aSimon Tatham2005-10-22
* Use game_set_size() to set up the temporary drawstate inSimon Tatham2005-09-23
* Completely rewrite the loop-detection algorithm used to check gameSimon Tatham2005-09-10
* James H has implemented a new `Tricky' difficulty level in Light Up:Simon Tatham2005-09-01
* Substantial infrastructure upheaval. I've separated the drawing APISimon Tatham2005-08-18
* 16-bit-cleanness fixes from James H (again). It would be really niceSimon Tatham2005-08-11
* Very fiddly corrections to the loop highlighting. ERRSLASH means theSimon Tatham2005-08-09
* Implement error checking in Slant. Clue points are now highlightedSimon Tatham2005-08-09
* Placate optimiser.Simon Tatham2005-08-07
* Streamline `slantsolver' a bit (avoid showing advanced working onSimon Tatham2005-08-06
* Document hard mode in Slant, and also fix an obvious memorySimon Tatham2005-08-06
* Introduce an environment variable setting (SLANT_SWAP_BUTTONS=yes)Simon Tatham2005-08-06
* A bunch of new reasoning techniques in the Slant solver, leading toSimon Tatham2005-08-06
* New puzzle: `Light Up', by James H.Simon Tatham2005-08-04
* Bug fix from James H: solve_game() was returning error messages inSimon Tatham2005-08-04
* Cleanups from James H: a few missing statics, a precautionary castSimon Tatham2005-08-03
* Bah! There's _always_ one. Display glitch corrected.Simon Tatham2005-08-02
* New puzzle: `Slant', picked from the Japanese-language section ofSimon Tatham2005-08-02