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*
Cleanup: it was absolutely stupid for game_wants_statusbar() to be a
Simon Tatham
2005-10-22
*
Cleanup: remove the game_state parameter to game_colours(). No game
Simon Tatham
2005-10-22
*
Cleanup: the `mouse_priorities' field in the back end has been a
Simon Tatham
2005-10-22
*
Use game_set_size() to set up the temporary drawstate in
Simon Tatham
2005-09-23
*
Completely rewrite the loop-detection algorithm used to check game
Simon Tatham
2005-09-10
*
James H has implemented a new `Tricky' difficulty level in Light Up:
Simon Tatham
2005-09-01
*
Substantial infrastructure upheaval. I've separated the drawing API
Simon Tatham
2005-08-18
*
16-bit-cleanness fixes from James H (again). It would be really nice
Simon Tatham
2005-08-11
*
Very fiddly corrections to the loop highlighting. ERRSLASH means the
Simon Tatham
2005-08-09
*
Implement error checking in Slant. Clue points are now highlighted
Simon Tatham
2005-08-09
*
Placate optimiser.
Simon Tatham
2005-08-07
*
Streamline `slantsolver' a bit (avoid showing advanced working on
Simon Tatham
2005-08-06
*
Document hard mode in Slant, and also fix an obvious memory
Simon Tatham
2005-08-06
*
Introduce an environment variable setting (SLANT_SWAP_BUTTONS=yes)
Simon Tatham
2005-08-06
*
A bunch of new reasoning techniques in the Slant solver, leading to
Simon Tatham
2005-08-06
*
New puzzle: `Light Up', by James H.
Simon Tatham
2005-08-04
*
Bug fix from James H: solve_game() was returning error messages in
Simon Tatham
2005-08-04
*
Cleanups from James H: a few missing statics, a precautionary cast
Simon Tatham
2005-08-03
*
Bah! There's _always_ one. Display glitch corrected.
Simon Tatham
2005-08-02
*
New puzzle: `Slant', picked from the Japanese-language section of
Simon Tatham
2005-08-02
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