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2024-07-31
Refactor `button & ~MOD_MASK' as `STRIP_BUTTON_MODIFIERS(button)'.
Franklin Wei
2023-11-14
Fix display glitch in Jigsaw Solo's pencil-mode cursor.
Simon Tatham
2023-08-13
Solo: use new move_cursor() features
Ben Harris
2023-08-13
Keen, Solo, Towers, Undead, Unequal, Group: new UI preference.
Simon Tatham
2023-08-09
move_cursor(): handle visible flag; return useful value
Ben Harris
2023-06-11
Rename UI_UPDATE as MOVE_UI_UPDATE
Ben Harris
2023-06-06
Fix a few minor memory leaks.
Simon Tatham
2023-04-23
New backend functions: get_prefs and set_prefs.
Simon Tatham
2023-04-21
Pass a game_ui to compute_size, print_size and print.
Simon Tatham
2023-04-20
Reorganise the dsf API into three kinds of dsf.
Simon Tatham
2023-04-20
Declare all dsfs as a dedicated type name 'DSF'.
Simon Tatham
2023-04-20
Use a dedicated free function to free dsfs.
Simon Tatham
2023-04-08
Make encode_ui() and decode_ui() optional in back-ends
Ben Harris
2023-04-06
Fall back to <math.h> if <tgmath.h> doesn't work.
Simon Tatham
2023-04-04
Replace <math.h> with <tgmath.h> throughout
Ben Harris
2023-03-22
Add an environment variable to control initial cursor visibility
Ben Harris
2023-02-18
Fix missing statics and #includes on variables.
Simon Tatham
2023-02-16
Solo: cope with pencil marks when tilesize == 1
Ben Harris
2023-01-31
Remove various unused game functions
Ben Harris
2023-01-08
Correct credits information
Alexandra Lanes
2022-12-27
When filling in or blanking a square, don't generate null moves
Ben Harris
2022-12-17
Solo: Set max difficulty for small jigsaw puzzles
Michael Quevillon
2022-12-09
New backend function: current_key_label()
Ben Harris
2021-04-25
Centralise initial clearing of the puzzle window.
Simon Tatham
2020-12-07
Add method for frontends to query the backend's cursor location.
Franklin Wei
2018-11-13
Add missing 'static' to game-internal declarations.
Simon Tatham
2018-11-13
Use C99 bool within source modules.
Simon Tatham
2018-11-13
Replace TRUE/FALSE with C99 true/false throughout.
Simon Tatham
2018-11-13
Adopt C99 bool in the game backend API.
Simon Tatham
2018-04-22
Add a request_keys() function with a midend wrapper.
Franklin Wei
2018-04-08
Solo: add a missing params constraint for X puzzles.
Simon Tatham
2018-03-25
Fix false-positive completion detection in X Solo.
Simon Tatham
2017-10-28
Solo: remove some overzealous assertions in the solver.
Simon Tatham
2017-10-01
Make the code base clean under -Wwrite-strings.
Simon Tatham
2017-10-01
Return error messages as 'const char *', not 'char *'.
Simon Tatham
2017-10-01
Use a proper union in struct config_item.
Simon Tatham
2017-10-01
New name UI_UPDATE for interpret_move's return "".
Simon Tatham
2017-04-26
Rework the preset menu system to permit submenus.
Simon Tatham
2016-10-28
Fix completion checking in Killer Solo.
Simon Tatham
2015-07-13
Solo, Undead: support 'm' to fill in all pencils.
Simon Tatham
2014-11-26
Remove an inappropriate assertion in validation context.
Simon Tatham
2014-11-26
Fix a decoding bug in Solo block-structure descriptions.
Simon Tatham
2013-04-13
Giant const patch of doom: add a 'const' to every parameter in every
Simon Tatham
2013-04-12
Add 'const' to the game_params arguments in validate_desc and
Simon Tatham
2012-09-09
New rule: interpret_move() is passed a pointer to the game_drawstate
Simon Tatham
2012-07-29
Don't fail an assertion when setting up the provided clues at the
Simon Tatham
2012-02-02
Correct kdiff setting.
Simon Tatham
2012-02-02
Don't try to run solver_killer_sums on a Killer cage with only one
Simon Tatham
2012-02-02
Fix a couple of typos in messages.
Simon Tatham
2011-06-19
Changed my mind about midend_is_solved: I've now reprototyped it as
Simon Tatham
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