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2024-07-31Refactor `button & ~MOD_MASK' as `STRIP_BUTTON_MODIFIERS(button)'.Franklin Wei
2023-11-14Fix display glitch in Jigsaw Solo's pencil-mode cursor.Simon Tatham
2023-08-13Solo: use new move_cursor() featuresBen Harris
2023-08-13Keen, Solo, Towers, Undead, Unequal, Group: new UI preference.Simon Tatham
2023-08-09move_cursor(): handle visible flag; return useful valueBen Harris
2023-06-11Rename UI_UPDATE as MOVE_UI_UPDATEBen Harris
2023-06-06Fix a few minor memory leaks.Simon Tatham
2023-04-23New backend functions: get_prefs and set_prefs.Simon Tatham
2023-04-21Pass a game_ui to compute_size, print_size and print.Simon Tatham
2023-04-20Reorganise the dsf API into three kinds of dsf.Simon Tatham
2023-04-20Declare all dsfs as a dedicated type name 'DSF'.Simon Tatham
2023-04-20Use a dedicated free function to free dsfs.Simon Tatham
2023-04-08Make encode_ui() and decode_ui() optional in back-endsBen Harris
2023-04-06Fall back to <math.h> if <tgmath.h> doesn't work.Simon Tatham
2023-04-04Replace <math.h> with <tgmath.h> throughoutBen Harris
2023-03-22Add an environment variable to control initial cursor visibilityBen Harris
2023-02-18Fix missing statics and #includes on variables.Simon Tatham
2023-02-16Solo: cope with pencil marks when tilesize == 1Ben Harris
2023-01-31Remove various unused game functionsBen Harris
2023-01-08Correct credits informationAlexandra Lanes
2022-12-27When filling in or blanking a square, don't generate null movesBen Harris
2022-12-17Solo: Set max difficulty for small jigsaw puzzlesMichael Quevillon
2022-12-09New backend function: current_key_label()Ben Harris
2021-04-25Centralise initial clearing of the puzzle window.Simon Tatham
2020-12-07Add method for frontends to query the backend's cursor location.Franklin Wei
2018-11-13Add missing 'static' to game-internal declarations.Simon Tatham
2018-11-13Use C99 bool within source modules.Simon Tatham
2018-11-13Replace TRUE/FALSE with C99 true/false throughout.Simon Tatham
2018-11-13Adopt C99 bool in the game backend API.Simon Tatham
2018-04-22Add a request_keys() function with a midend wrapper.Franklin Wei
2018-04-08Solo: add a missing params constraint for X puzzles.Simon Tatham
2018-03-25Fix false-positive completion detection in X Solo.Simon Tatham
2017-10-28Solo: remove some overzealous assertions in the solver.Simon Tatham
2017-10-01Make the code base clean under -Wwrite-strings.Simon Tatham
2017-10-01Return error messages as 'const char *', not 'char *'.Simon Tatham
2017-10-01Use a proper union in struct config_item.Simon Tatham
2017-10-01New name UI_UPDATE for interpret_move's return "".Simon Tatham
2017-04-26Rework the preset menu system to permit submenus.Simon Tatham
2016-10-28Fix completion checking in Killer Solo.Simon Tatham
2015-07-13Solo, Undead: support 'm' to fill in all pencils.Simon Tatham
2014-11-26Remove an inappropriate assertion in validation context.Simon Tatham
2014-11-26Fix a decoding bug in Solo block-structure descriptions.Simon Tatham
2013-04-13Giant const patch of doom: add a 'const' to every parameter in everySimon Tatham
2013-04-12Add 'const' to the game_params arguments in validate_desc andSimon Tatham
2012-09-09New rule: interpret_move() is passed a pointer to the game_drawstateSimon Tatham
2012-07-29Don't fail an assertion when setting up the provided clues at theSimon Tatham
2012-02-02Correct kdiff setting.Simon Tatham
2012-02-02Don't try to run solver_killer_sums on a Killer cage with only oneSimon Tatham
2012-02-02Fix a couple of typos in messages.Simon Tatham
2011-06-19Changed my mind about midend_is_solved: I've now reprototyped it asSimon Tatham