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2024-07-31Refactor `button & ~MOD_MASK' as `STRIP_BUTTON_MODIFIERS(button)'.Franklin Wei
2023-08-13Tents: use new move_cursor() featuresBen Harris
2023-08-09move_cursor(): handle visible flag; return useful valueBen Harris
2023-06-11Rename UI_UPDATE as MOVE_UI_UPDATEBen Harris
2023-04-23New backend functions: get_prefs and set_prefs.Simon Tatham
2023-04-21Pass a game_ui to compute_size, print_size and print.Simon Tatham
2023-04-20Reorganise the dsf API into three kinds of dsf.Simon Tatham
2023-04-20Remove size parameter from dsf init and copy functions.Simon Tatham
2023-04-20Declare all dsfs as a dedicated type name 'DSF'.Simon Tatham
2023-04-20Use a dedicated free function to free dsfs.Simon Tatham
2023-04-20Stop putting dsfs in existing scratch int arrays.Simon Tatham
2023-04-08Make encode_ui() and decode_ui() optional in back-endsBen Harris
2023-04-06Fall back to <math.h> if <tgmath.h> doesn't work.Simon Tatham
2023-04-04Replace <math.h> with <tgmath.h> throughoutBen Harris
2023-03-22Add an environment variable to control initial cursor visibilityBen Harris
2023-02-18Fix missing statics and #includes on variables.Simon Tatham
2023-02-02Tighten validation of Tents game descriptionsBen Harris
2023-01-31Remove various unused game functionsBen Harris
2023-01-15Limit size of puzzle in Tents to avoid integer overflowBen Harris
2022-12-09New backend function: current_key_label()Ben Harris
2021-10-21Tents: fix bias in tent placement.Simon Tatham
2021-09-10Tents: reinstate bottom and right grid borders.Simon Tatham
2021-04-25Centralise initial clearing of the puzzle window.Simon Tatham
2020-12-07Add method for frontends to query the backend's cursor location.Franklin Wei
2018-11-13Use C99 bool within source modules.Simon Tatham
2018-11-13Replace TRUE/FALSE with C99 true/false throughout.Simon Tatham
2018-11-13Adopt C99 bool in the game backend API.Simon Tatham
2018-04-22Add a request_keys() function with a midend wrapper.Franklin Wei
2018-04-22Convert Tents to use matching instead of maxflow.Simon Tatham
2017-10-01Make the code base clean under -Wwrite-strings.Simon Tatham
2017-10-01Return error messages as 'const char *', not 'char *'.Simon Tatham
2017-10-01Use a proper union in struct config_item.Simon Tatham
2017-10-01New name UI_UPDATE for interpret_move's return "".Simon Tatham
2017-04-26Rework the preset menu system to permit submenus.Simon Tatham
2015-10-21Tents: mark squares as non-tents with {Shift,Control}-cursor keys.Jonas Kölker
2015-10-21Fix a comment in Tents (it said 'tents' instead of 'trees').Jonas Kölker
2015-10-03Add game_text_format to Tents.Jonas Kölker
2013-04-13Giant const patch of doom: add a 'const' to every parameter in everySimon Tatham
2013-04-12Add 'const' to the game_params arguments in validate_desc andSimon Tatham
2012-09-09New rule: interpret_move() is passed a pointer to the game_drawstateSimon Tatham
2011-06-19Changed my mind about midend_is_solved: I've now reprototyped it asSimon Tatham
2011-05-04Fix warnings generated by gcc 4.6.0 about variables set but notSimon Tatham
2011-04-02Add a function to every game backend which indicates whether a gameSimon Tatham
2010-01-18Fix from James H: in printing mode, the shared code between drawingSimon Tatham
2009-12-17Patches from Frode Austvik to modify the effects of the mouseSimon Tatham
2009-09-16Add a couple of missing checks in validate_desc(), without whichSimon Tatham
2009-09-16Minor rewording and typo-correction.Simon Tatham
2009-09-16Aha, I've managed to prove that my inadequate error highlighting isSimon Tatham
2009-09-13Error-highlighted trees look nicer with a different-coloured trunk.Simon Tatham
2009-09-12Tweak to the promptness of error highlighting display.Simon Tatham