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tents.c
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2024-07-31
Refactor `button & ~MOD_MASK' as `STRIP_BUTTON_MODIFIERS(button)'.
Franklin Wei
2023-08-13
Tents: use new move_cursor() features
Ben Harris
2023-08-09
move_cursor(): handle visible flag; return useful value
Ben Harris
2023-06-11
Rename UI_UPDATE as MOVE_UI_UPDATE
Ben Harris
2023-04-23
New backend functions: get_prefs and set_prefs.
Simon Tatham
2023-04-21
Pass a game_ui to compute_size, print_size and print.
Simon Tatham
2023-04-20
Reorganise the dsf API into three kinds of dsf.
Simon Tatham
2023-04-20
Remove size parameter from dsf init and copy functions.
Simon Tatham
2023-04-20
Declare all dsfs as a dedicated type name 'DSF'.
Simon Tatham
2023-04-20
Use a dedicated free function to free dsfs.
Simon Tatham
2023-04-20
Stop putting dsfs in existing scratch int arrays.
Simon Tatham
2023-04-08
Make encode_ui() and decode_ui() optional in back-ends
Ben Harris
2023-04-06
Fall back to <math.h> if <tgmath.h> doesn't work.
Simon Tatham
2023-04-04
Replace <math.h> with <tgmath.h> throughout
Ben Harris
2023-03-22
Add an environment variable to control initial cursor visibility
Ben Harris
2023-02-18
Fix missing statics and #includes on variables.
Simon Tatham
2023-02-02
Tighten validation of Tents game descriptions
Ben Harris
2023-01-31
Remove various unused game functions
Ben Harris
2023-01-15
Limit size of puzzle in Tents to avoid integer overflow
Ben Harris
2022-12-09
New backend function: current_key_label()
Ben Harris
2021-10-21
Tents: fix bias in tent placement.
Simon Tatham
2021-09-10
Tents: reinstate bottom and right grid borders.
Simon Tatham
2021-04-25
Centralise initial clearing of the puzzle window.
Simon Tatham
2020-12-07
Add method for frontends to query the backend's cursor location.
Franklin Wei
2018-11-13
Use C99 bool within source modules.
Simon Tatham
2018-11-13
Replace TRUE/FALSE with C99 true/false throughout.
Simon Tatham
2018-11-13
Adopt C99 bool in the game backend API.
Simon Tatham
2018-04-22
Add a request_keys() function with a midend wrapper.
Franklin Wei
2018-04-22
Convert Tents to use matching instead of maxflow.
Simon Tatham
2017-10-01
Make the code base clean under -Wwrite-strings.
Simon Tatham
2017-10-01
Return error messages as 'const char *', not 'char *'.
Simon Tatham
2017-10-01
Use a proper union in struct config_item.
Simon Tatham
2017-10-01
New name UI_UPDATE for interpret_move's return "".
Simon Tatham
2017-04-26
Rework the preset menu system to permit submenus.
Simon Tatham
2015-10-21
Tents: mark squares as non-tents with {Shift,Control}-cursor keys.
Jonas Kölker
2015-10-21
Fix a comment in Tents (it said 'tents' instead of 'trees').
Jonas Kölker
2015-10-03
Add game_text_format to Tents.
Jonas Kölker
2013-04-13
Giant const patch of doom: add a 'const' to every parameter in every
Simon Tatham
2013-04-12
Add 'const' to the game_params arguments in validate_desc and
Simon Tatham
2012-09-09
New rule: interpret_move() is passed a pointer to the game_drawstate
Simon Tatham
2011-06-19
Changed my mind about midend_is_solved: I've now reprototyped it as
Simon Tatham
2011-05-04
Fix warnings generated by gcc 4.6.0 about variables set but not
Simon Tatham
2011-04-02
Add a function to every game backend which indicates whether a game
Simon Tatham
2010-01-18
Fix from James H: in printing mode, the shared code between drawing
Simon Tatham
2009-12-17
Patches from Frode Austvik to modify the effects of the mouse
Simon Tatham
2009-09-16
Add a couple of missing checks in validate_desc(), without which
Simon Tatham
2009-09-16
Minor rewording and typo-correction.
Simon Tatham
2009-09-16
Aha, I've managed to prove that my inadequate error highlighting is
Simon Tatham
2009-09-13
Error-highlighted trees look nicer with a different-coloured trunk.
Simon Tatham
2009-09-12
Tweak to the promptness of error highlighting display.
Simon Tatham
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