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* Refactor `button & ~MOD_MASK' as `STRIP_BUTTON_MODIFIERS(button)'.Franklin Wei2024-07-31
* Tents: use new move_cursor() featuresBen Harris2023-08-13
* move_cursor(): handle visible flag; return useful valueBen Harris2023-08-09
* Rename UI_UPDATE as MOVE_UI_UPDATEBen Harris2023-06-11
* New backend functions: get_prefs and set_prefs.Simon Tatham2023-04-23
* Pass a game_ui to compute_size, print_size and print.Simon Tatham2023-04-21
* Reorganise the dsf API into three kinds of dsf.Simon Tatham2023-04-20
* Remove size parameter from dsf init and copy functions.Simon Tatham2023-04-20
* Declare all dsfs as a dedicated type name 'DSF'.Simon Tatham2023-04-20
* Use a dedicated free function to free dsfs.Simon Tatham2023-04-20
* Stop putting dsfs in existing scratch int arrays.Simon Tatham2023-04-20
* Make encode_ui() and decode_ui() optional in back-endsBen Harris2023-04-08
* Fall back to <math.h> if <tgmath.h> doesn't work.Simon Tatham2023-04-06
* Replace <math.h> with <tgmath.h> throughoutBen Harris2023-04-04
* Add an environment variable to control initial cursor visibilityBen Harris2023-03-22
* Fix missing statics and #includes on variables.Simon Tatham2023-02-18
* Tighten validation of Tents game descriptionsBen Harris2023-02-02
* Remove various unused game functionsBen Harris2023-01-31
* Limit size of puzzle in Tents to avoid integer overflowBen Harris2023-01-15
* New backend function: current_key_label()Ben Harris2022-12-09
* Tents: fix bias in tent placement.Simon Tatham2021-10-21
* Tents: reinstate bottom and right grid borders.Simon Tatham2021-09-10
* Centralise initial clearing of the puzzle window.Simon Tatham2021-04-25
* Add method for frontends to query the backend's cursor location.Franklin Wei2020-12-07
* Use C99 bool within source modules.Simon Tatham2018-11-13
* Replace TRUE/FALSE with C99 true/false throughout.Simon Tatham2018-11-13
* Adopt C99 bool in the game backend API.Simon Tatham2018-11-13
* Add a request_keys() function with a midend wrapper.Franklin Wei2018-04-22
* Convert Tents to use matching instead of maxflow.Simon Tatham2018-04-22
* Make the code base clean under -Wwrite-strings.Simon Tatham2017-10-01
* Return error messages as 'const char *', not 'char *'.Simon Tatham2017-10-01
* Use a proper union in struct config_item.Simon Tatham2017-10-01
* New name UI_UPDATE for interpret_move's return "".Simon Tatham2017-10-01
* Rework the preset menu system to permit submenus.Simon Tatham2017-04-26
* Tents: mark squares as non-tents with {Shift,Control}-cursor keys.Jonas Kölker2015-10-21
* Fix a comment in Tents (it said 'tents' instead of 'trees').Jonas Kölker2015-10-21
* Add game_text_format to Tents.Jonas Kölker2015-10-03
* Giant const patch of doom: add a 'const' to every parameter in everySimon Tatham2013-04-13
* Add 'const' to the game_params arguments in validate_desc andSimon Tatham2013-04-12
* New rule: interpret_move() is passed a pointer to the game_drawstateSimon Tatham2012-09-09
* Changed my mind about midend_is_solved: I've now reprototyped it asSimon Tatham2011-06-19
* Fix warnings generated by gcc 4.6.0 about variables set but notSimon Tatham2011-05-04
* Add a function to every game backend which indicates whether a gameSimon Tatham2011-04-02
* Fix from James H: in printing mode, the shared code between drawingSimon Tatham2010-01-18
* Patches from Frode Austvik to modify the effects of the mouseSimon Tatham2009-12-17
* Add a couple of missing checks in validate_desc(), without whichSimon Tatham2009-09-16
* Minor rewording and typo-correction.Simon Tatham2009-09-16
* Aha, I've managed to prove that my inadequate error highlighting isSimon Tatham2009-09-16
* Error-highlighted trees look nicer with a different-coloured trunk.Simon Tatham2009-09-13
* Tweak to the promptness of error highlighting display.Simon Tatham2009-09-12