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* Add method for frontends to query the backend's cursor location.Franklin Wei2020-12-07
* Use C99 bool within source modules.Simon Tatham2018-11-13
* Replace TRUE/FALSE with C99 true/false throughout.Simon Tatham2018-11-13
* Adopt C99 bool in the game backend API.Simon Tatham2018-11-13
* Add a request_keys() function with a midend wrapper.Franklin Wei2018-04-22
* Convert Tents to use matching instead of maxflow.Simon Tatham2018-04-22
* Make the code base clean under -Wwrite-strings.Simon Tatham2017-10-01
* Return error messages as 'const char *', not 'char *'.Simon Tatham2017-10-01
* Use a proper union in struct config_item.Simon Tatham2017-10-01
* New name UI_UPDATE for interpret_move's return "".Simon Tatham2017-10-01
* Rework the preset menu system to permit submenus.Simon Tatham2017-04-26
* Tents: mark squares as non-tents with {Shift,Control}-cursor keys.Jonas Kölker2015-10-21
* Fix a comment in Tents (it said 'tents' instead of 'trees').Jonas Kölker2015-10-21
* Add game_text_format to Tents.Jonas Kölker2015-10-03
* Giant const patch of doom: add a 'const' to every parameter in everySimon Tatham2013-04-13
* Add 'const' to the game_params arguments in validate_desc andSimon Tatham2013-04-12
* New rule: interpret_move() is passed a pointer to the game_drawstateSimon Tatham2012-09-09
* Changed my mind about midend_is_solved: I've now reprototyped it asSimon Tatham2011-06-19
* Fix warnings generated by gcc 4.6.0 about variables set but notSimon Tatham2011-05-04
* Add a function to every game backend which indicates whether a gameSimon Tatham2011-04-02
* Fix from James H: in printing mode, the shared code between drawingSimon Tatham2010-01-18
* Patches from Frode Austvik to modify the effects of the mouseSimon Tatham2009-12-17
* Add a couple of missing checks in validate_desc(), without whichSimon Tatham2009-09-16
* Minor rewording and typo-correction.Simon Tatham2009-09-16
* Aha, I've managed to prove that my inadequate error highlighting isSimon Tatham2009-09-16
* Error-highlighted trees look nicer with a different-coloured trunk.Simon Tatham2009-09-13
* Tweak to the promptness of error highlighting display.Simon Tatham2009-09-12
* About time I got round to this: error highlighting for Tents.Simon Tatham2009-09-12
* Patch from Mark Wooding: one-pixel fix to the alignment of theSimon Tatham2009-06-21
* Keyboard cursor support for Tents, from James H.Simon Tatham2009-01-16
* Since the lack of this has caused portability issues in the past:Simon Tatham2008-09-13
* New infrastructure feature. Games are now permitted to beSimon Tatham2008-09-06
* Dariusz Olszewski's changes to support compiling for PocketPC. ThisSimon Tatham2007-02-26
* HTML Help support for Puzzles, with the same kind of automaticSimon Tatham2006-12-24
* Fix segfault in Tents' printing.Jacob Nevins2005-10-22
* Cleanup: it was absolutely stupid for game_wants_statusbar() to be aSimon Tatham2005-10-22
* Cleanup: remove the game_state parameter to game_colours(). No gameSimon Tatham2005-10-22
* Cleanup: the `mouse_priorities' field in the back end has been aSimon Tatham2005-10-22
* Miscellaneous fixes. Correct a comparison of y with w causingSimon Tatham2005-10-17
* Janes H provides a small workaround for a Palm tools bug.Simon Tatham2005-10-15
* Small error in solver diagnostics.Simon Tatham2005-10-15
* Revamp of the control mechanism to permit drag- as well asSimon Tatham2005-10-14
* New puzzle: `Tents'. Requires a potentially shared algorithms moduleSimon Tatham2005-10-13