aboutsummaryrefslogtreecommitdiff
path: root/towers.c (unfollow)
Commit message (Expand)Author
2024-07-31Refactor `button & ~MOD_MASK' as `STRIP_BUTTON_MODIFIERS(button)'.Franklin Wei
2023-08-13Towers: use new move_cursor() featuresBen Harris
2023-08-13Keen, Solo, Towers, Undead, Unequal, Group: new UI preference.Simon Tatham
2023-08-09move_cursor(): handle visible flag; return useful valueBen Harris
2023-06-11Rename UI_UPDATE as MOVE_UI_UPDATEBen Harris
2023-04-23New backend functions: get_prefs and set_prefs.Simon Tatham
2023-04-23Move per-puzzle ad-hoc getenv preferences into game_ui.Simon Tatham
2023-04-21Pass a game_ui to compute_size, print_size and print.Simon Tatham
2023-04-08Make encode_ui() and decode_ui() optional in back-endsBen Harris
2023-04-06Fall back to <math.h> if <tgmath.h> doesn't work.Simon Tatham
2023-04-04Replace <math.h> with <tgmath.h> throughoutBen Harris
2023-03-22Add an environment variable to control initial cursor visibilityBen Harris
2023-03-22New shared function, getenv_bool()Ben Harris
2023-01-31Remove various unused game functionsBen Harris
2023-01-15Towers: reject descriptions with odd characters at the endBen Harris
2022-12-27When filling in or blanking a square, don't generate null movesBen Harris
2022-12-09New backend function: current_key_label()Ben Harris
2022-07-31Towers: Fix indentation of some solver codeBen Hutchings
2021-04-25Centralise initial clearing of the puzzle window.Simon Tatham
2020-12-07Add method for frontends to query the backend's cursor location.Franklin Wei
2020-05-23Towers: fill in the latin.c validator function.Simon Tatham
2020-05-23latin.c: call a user-provided validator function. [NFC]Simon Tatham
2018-11-13Use C99 bool within source modules.Simon Tatham
2018-11-13Replace TRUE/FALSE with C99 true/false throughout.Simon Tatham
2018-11-13Adopt C99 bool in the game backend API.Simon Tatham
2018-04-25Make static keyword come first everywhere.Franklin Wei
2018-04-22Add a request_keys() function with a midend wrapper.Franklin Wei
2018-02-26towerssolver: always print solver diagnostics in -v mode.Simon Tatham
2017-10-01Return error messages as 'const char *', not 'char *'.Simon Tatham
2017-10-01Use a proper union in struct config_item.Simon Tatham
2017-10-01New name UI_UPDATE for interpret_move's return "".Simon Tatham
2017-04-26Rework the preset menu system to permit submenus.Simon Tatham
2015-10-03Improve Towers error highlighting.Jonas Kölker
2015-10-03Towers: allow marking of clues as done with the keyboardJonas Kölker
2015-05-26Updated name/size of clues_done in TowersKevin Lyles
2015-05-22Towers: you can now mark clues doneKevin Lyles
2015-05-22Split out the text color portion of draw_tileKevin Lyles
2015-05-22Cleaned up execute_move a littleKevin Lyles
2013-07-05Stop using a zero precision specifier with sprintf ("%.0d") to causeSimon Tatham
2013-04-13Giant const patch of doom: add a 'const' to every parameter in everySimon Tatham
2013-04-12Add 'const' to the game_params arguments in validate_desc andSimon Tatham
2012-09-09New rule: interpret_move() is passed a pointer to the game_drawstateSimon Tatham
2011-06-19Changed my mind about midend_is_solved: I've now reprototyped it asSimon Tatham
2011-05-04Fix warnings generated by gcc 4.6.0 about variables set but notSimon Tatham
2011-04-02Add a function to every game backend which indicates whether a gameSimon Tatham
2010-01-16Highlight the sides as well as the top of a tower when it'sSimon Tatham
2010-01-12Add a couple more checks to the 3d collision detection, withoutSimon Tatham
2010-01-11The 3-D graphics in Towers need a corresponding change on the inputSimon Tatham
2010-01-11Oops! Remove evidence of blatant clone-and-hack from Keen. :-)Simon Tatham
2010-01-07Upgrade the graphics in Towers to include a thematically appropriateSimon Tatham