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Commit message (Expand)AuthorAge
* Remove various unused game functionsBen Harris2023-01-31
* Towers: reject descriptions with odd characters at the endBen Harris2023-01-15
* When filling in or blanking a square, don't generate null movesBen Harris2022-12-27
* New backend function: current_key_label()Ben Harris2022-12-09
* Towers: Fix indentation of some solver codeBen Hutchings2022-07-31
* Centralise initial clearing of the puzzle window.Simon Tatham2021-04-25
* Add method for frontends to query the backend's cursor location.Franklin Wei2020-12-07
* Towers: fill in the latin.c validator function.Simon Tatham2020-05-23
* latin.c: call a user-provided validator function. [NFC]Simon Tatham2020-05-23
* Use C99 bool within source modules.Simon Tatham2018-11-13
* Replace TRUE/FALSE with C99 true/false throughout.Simon Tatham2018-11-13
* Adopt C99 bool in the game backend API.Simon Tatham2018-11-13
* Make static keyword come first everywhere.Franklin Wei2018-04-25
* Add a request_keys() function with a midend wrapper.Franklin Wei2018-04-22
* towerssolver: always print solver diagnostics in -v mode.Simon Tatham2018-02-26
* Return error messages as 'const char *', not 'char *'.Simon Tatham2017-10-01
* Use a proper union in struct config_item.Simon Tatham2017-10-01
* New name UI_UPDATE for interpret_move's return "".Simon Tatham2017-10-01
* Rework the preset menu system to permit submenus.Simon Tatham2017-04-26
* Improve Towers error highlighting.Jonas Kölker2015-10-03
* Towers: allow marking of clues as done with the keyboardJonas Kölker2015-10-03
* Updated name/size of clues_done in TowersKevin Lyles2015-05-26
* Towers: you can now mark clues doneKevin Lyles2015-05-22
* Split out the text color portion of draw_tileKevin Lyles2015-05-22
* Cleaned up execute_move a littleKevin Lyles2015-05-22
* Stop using a zero precision specifier with sprintf ("%.0d") to causeSimon Tatham2013-07-05
* Giant const patch of doom: add a 'const' to every parameter in everySimon Tatham2013-04-13
* Add 'const' to the game_params arguments in validate_desc andSimon Tatham2013-04-12
* New rule: interpret_move() is passed a pointer to the game_drawstateSimon Tatham2012-09-09
* Changed my mind about midend_is_solved: I've now reprototyped it asSimon Tatham2011-06-19
* Fix warnings generated by gcc 4.6.0 about variables set but notSimon Tatham2011-05-04
* Add a function to every game backend which indicates whether a gameSimon Tatham2011-04-02
* Highlight the sides as well as the top of a tower when it'sSimon Tatham2010-01-16
* Add a couple more checks to the 3d collision detection, withoutSimon Tatham2010-01-12
* The 3-D graphics in Towers need a corresponding change on the inputSimon Tatham2010-01-11
* Oops! Remove evidence of blatant clone-and-hack from Keen. :-)Simon Tatham2010-01-11
* Upgrade the graphics in Towers to include a thematically appropriateSimon Tatham2010-01-07
* New puzzle, again using the revised latin.c: 'Towers', a clone of aSimon Tatham2010-01-07