| Commit message (Expand) | Author |
| 2012-09-09 | New rule: interpret_move() is passed a pointer to the game_drawstate | Simon Tatham |
| 2011-06-19 | Changed my mind about midend_is_solved: I've now reprototyped it as | Simon Tatham |
| 2011-05-04 | Fix warnings generated by gcc 4.6.0 about variables set but not | Simon Tatham |
| 2011-04-02 | Add a function to every game backend which indicates whether a game | Simon Tatham |
| 2010-10-01 | Liam Clarke points out that the use of the word 'radius' to describe | Simon Tatham |
| 2009-01-28 | Keyboard control patch for Twiddle, from James H. | Simon Tatham |
| 2008-09-06 | New infrastructure feature. Games are now permitted to be | Simon Tatham |
| 2006-12-24 | HTML Help support for Puzzles, with the same kind of automatic | Simon Tatham |
| 2005-10-22 | Cleanup: remove the `just_used_solve' field from a number of games | Simon Tatham |
| 2005-10-22 | Cleanup: it was absolutely stupid for game_wants_statusbar() to be a | Simon Tatham |
| 2005-10-22 | Cleanup: remove the game_state parameter to game_colours(). No game | Simon Tatham |
| 2005-10-22 | Cleanup: the `mouse_priorities' field in the back end has been a | Simon Tatham |
| 2005-08-18 | Substantial infrastructure upheaval. I've separated the drawing API | Simon Tatham |
| 2005-07-17 | Quite a few instances of the Cardinal Error of Ctype were turned up | Simon Tatham |
| 2005-07-10 | game_timing_state() now has access to the game_ui. This means that | Simon Tatham |
| 2005-07-06 | Refactoring from James H: the highlight and lowlight colour setup | Simon Tatham |
| 2005-07-05 | Add a `full' parameter to validate_params(), analogous to the one in | Jacob Nevins |
| 2005-07-05 | Refactored the game_size() interface, which was getting really | Simon Tatham |
| 2005-07-03 | draw_polygon() and draw_circle() have always had a portability | Simon Tatham |
| 2005-06-30 | General robustness patch from James Harvey: | Simon Tatham |
| 2005-06-28 | New {en,de}code_ui functions should be static. Oops. | Simon Tatham |
| 2005-06-28 | More serialisation changes: the game_aux_info structure has now been | Simon Tatham |
| 2005-06-28 | Another function pair required for serialisation; these ones save | Simon Tatham |
| 2005-06-27 | Re-architecting of the game backend interface. make_move() has been | Simon Tatham |
| 2005-06-17 | Infrastructure change which I've been thinking about for a while: | Simon Tatham |
| 2005-06-10 | Disable shuffle overlap checking in the special case w=h=n. | Simon Tatham |
| 2005-06-07 | All the games in this collection have always defined their graphics | Simon Tatham |
| 2005-06-06 | Introduce a new game backend function (there seem to have been a lot | Simon Tatham |
| 2005-06-02 | Fix various departures from C found by `gcc -ansi -pedantic'. I | Simon Tatham |
| 2005-06-01 | Miscellaneous fixes from James Harvey's PalmOS porting work: | Simon Tatham |
| 2005-06-01 | Gareth points out that the recess highlights around the outside of | Simon Tatham |
| 2005-05-31 | Better mouse button handling in Mines: | Simon Tatham |
| 2005-05-31 | Move definition of PI into puzzles.h. If nothing else, the definition in cube.c | Jacob Nevins |
| 2005-05-31 | Mouse-based interface for Cube: you left-click anywhere on the grid | Simon Tatham |
| 2005-05-31 | Improved the limited shuffle mechanism in Sixteen and Twiddle. They | Simon Tatham |
| 2005-05-30 | Added an `interactive' flag to new_game_desc(), which toggles Mines | Simon Tatham |
| 2005-05-30 | First cut at a game timer. Yet another backend function which | Simon Tatham |
| 2005-05-30 | Mines now follows the conventional approach of offering a completely | Simon Tatham |
| 2005-05-30 | Infrastructure change: game_anim_length and game_flash_length now | Simon Tatham |
| 2005-05-26 | Add origin-shifting (Shift+cursors) and source-shifting (Ctrl+cursors) to Net. | Jacob Nevins |
| 2005-05-17 | Keyboard shortcuts for Twiddle: abcdABCD in line with the notation | Simon Tatham |
| 2005-05-16 | The game IDs for Net (and Netslide) have always been random seeds | Simon Tatham |
| 2005-05-11 | The two Rubik-like puzzles, Sixteen and Twiddle, now support an | Simon Tatham |
| 2005-05-11 | Bah. Try the r5766 fix again, this time without the typo. | Simon Tatham |
| 2005-05-11 | Completion flashes were occasionally failing to be cleaned up if a | Simon Tatham |
| 2005-05-07 | solve_game() is passed the _initial_ game state, not the most recent | Simon Tatham |
| 2005-05-04 | Fix outdated comment | Jacob Nevins |
| 2005-05-04 | Allow for trailing '\0' in game_text_format() in various games. | Jacob Nevins |
| 2005-05-04 | The Twiddle shuffling algorithm was theoretically parity-unbalanced: | Simon Tatham |
| 2005-05-02 | Ahem. The `Solve' option in orientable Twiddle needs to correct the | Simon Tatham |