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2012-09-09New rule: interpret_move() is passed a pointer to the game_drawstateSimon Tatham
2011-06-19Changed my mind about midend_is_solved: I've now reprototyped it asSimon Tatham
2011-05-04Fix warnings generated by gcc 4.6.0 about variables set but notSimon Tatham
2011-04-02Add a function to every game backend which indicates whether a gameSimon Tatham
2010-10-01Liam Clarke points out that the use of the word 'radius' to describeSimon Tatham
2009-01-28Keyboard control patch for Twiddle, from James H.Simon Tatham
2008-09-06New infrastructure feature. Games are now permitted to beSimon Tatham
2006-12-24HTML Help support for Puzzles, with the same kind of automaticSimon Tatham
2005-10-22Cleanup: remove the `just_used_solve' field from a number of gamesSimon Tatham
2005-10-22Cleanup: it was absolutely stupid for game_wants_statusbar() to be aSimon Tatham
2005-10-22Cleanup: remove the game_state parameter to game_colours(). No gameSimon Tatham
2005-10-22Cleanup: the `mouse_priorities' field in the back end has been aSimon Tatham
2005-08-18Substantial infrastructure upheaval. I've separated the drawing APISimon Tatham
2005-07-17Quite a few instances of the Cardinal Error of Ctype were turned upSimon Tatham
2005-07-10game_timing_state() now has access to the game_ui. This means thatSimon Tatham
2005-07-06Refactoring from James H: the highlight and lowlight colour setupSimon Tatham
2005-07-05Add a `full' parameter to validate_params(), analogous to the one inJacob Nevins
2005-07-05Refactored the game_size() interface, which was getting reallySimon Tatham
2005-07-03draw_polygon() and draw_circle() have always had a portabilitySimon Tatham
2005-06-30General robustness patch from James Harvey:Simon Tatham
2005-06-28New {en,de}code_ui functions should be static. Oops.Simon Tatham
2005-06-28More serialisation changes: the game_aux_info structure has now beenSimon Tatham
2005-06-28Another function pair required for serialisation; these ones saveSimon Tatham
2005-06-27Re-architecting of the game backend interface. make_move() has beenSimon Tatham
2005-06-17Infrastructure change which I've been thinking about for a while:Simon Tatham
2005-06-10Disable shuffle overlap checking in the special case w=h=n.Simon Tatham
2005-06-07All the games in this collection have always defined their graphicsSimon Tatham
2005-06-06Introduce a new game backend function (there seem to have been a lotSimon Tatham
2005-06-02Fix various departures from C found by `gcc -ansi -pedantic'. ISimon Tatham
2005-06-01Miscellaneous fixes from James Harvey's PalmOS porting work:Simon Tatham
2005-06-01Gareth points out that the recess highlights around the outside ofSimon Tatham
2005-05-31Better mouse button handling in Mines:Simon Tatham
2005-05-31Move definition of PI into puzzles.h. If nothing else, the definition in cube.cJacob Nevins
2005-05-31Mouse-based interface for Cube: you left-click anywhere on the gridSimon Tatham
2005-05-31Improved the limited shuffle mechanism in Sixteen and Twiddle. TheySimon Tatham
2005-05-30Added an `interactive' flag to new_game_desc(), which toggles MinesSimon Tatham
2005-05-30First cut at a game timer. Yet another backend function whichSimon Tatham
2005-05-30Mines now follows the conventional approach of offering a completelySimon Tatham
2005-05-30Infrastructure change: game_anim_length and game_flash_length nowSimon Tatham
2005-05-26Add origin-shifting (Shift+cursors) and source-shifting (Ctrl+cursors) to Net.Jacob Nevins
2005-05-17Keyboard shortcuts for Twiddle: abcdABCD in line with the notationSimon Tatham
2005-05-16The game IDs for Net (and Netslide) have always been random seedsSimon Tatham
2005-05-11The two Rubik-like puzzles, Sixteen and Twiddle, now support anSimon Tatham
2005-05-11Bah. Try the r5766 fix again, this time without the typo.Simon Tatham
2005-05-11Completion flashes were occasionally failing to be cleaned up if aSimon Tatham
2005-05-07solve_game() is passed the _initial_ game state, not the most recentSimon Tatham
2005-05-04Fix outdated commentJacob Nevins
2005-05-04Allow for trailing '\0' in game_text_format() in various games.Jacob Nevins
2005-05-04The Twiddle shuffling algorithm was theoretically parity-unbalanced:Simon Tatham
2005-05-02Ahem. The `Solve' option in orientable Twiddle needs to correct theSimon Tatham