| Commit message (Expand) | Author | Age |
| * | New rule: interpret_move() is passed a pointer to the game_drawstate | Simon Tatham | 2012-09-09 |
| * | Changed my mind about midend_is_solved: I've now reprototyped it as | Simon Tatham | 2011-06-19 |
| * | Fix warnings generated by gcc 4.6.0 about variables set but not | Simon Tatham | 2011-05-04 |
| * | Add a function to every game backend which indicates whether a game | Simon Tatham | 2011-04-02 |
| * | Liam Clarke points out that the use of the word 'radius' to describe | Simon Tatham | 2010-10-01 |
| * | Keyboard control patch for Twiddle, from James H. | Simon Tatham | 2009-01-28 |
| * | New infrastructure feature. Games are now permitted to be | Simon Tatham | 2008-09-06 |
| * | HTML Help support for Puzzles, with the same kind of automatic | Simon Tatham | 2006-12-24 |
| * | Cleanup: remove the `just_used_solve' field from a number of games | Simon Tatham | 2005-10-22 |
| * | Cleanup: it was absolutely stupid for game_wants_statusbar() to be a | Simon Tatham | 2005-10-22 |
| * | Cleanup: remove the game_state parameter to game_colours(). No game | Simon Tatham | 2005-10-22 |
| * | Cleanup: the `mouse_priorities' field in the back end has been a | Simon Tatham | 2005-10-22 |
| * | Substantial infrastructure upheaval. I've separated the drawing API | Simon Tatham | 2005-08-18 |
| * | Quite a few instances of the Cardinal Error of Ctype were turned up | Simon Tatham | 2005-07-17 |
| * | game_timing_state() now has access to the game_ui. This means that | Simon Tatham | 2005-07-10 |
| * | Refactoring from James H: the highlight and lowlight colour setup | Simon Tatham | 2005-07-06 |
| * | Add a `full' parameter to validate_params(), analogous to the one in | Jacob Nevins | 2005-07-05 |
| * | Refactored the game_size() interface, which was getting really | Simon Tatham | 2005-07-05 |
| * | draw_polygon() and draw_circle() have always had a portability | Simon Tatham | 2005-07-03 |
| * | General robustness patch from James Harvey: | Simon Tatham | 2005-06-30 |
| * | New {en,de}code_ui functions should be static. Oops. | Simon Tatham | 2005-06-28 |
| * | More serialisation changes: the game_aux_info structure has now been | Simon Tatham | 2005-06-28 |
| * | Another function pair required for serialisation; these ones save | Simon Tatham | 2005-06-28 |
| * | Re-architecting of the game backend interface. make_move() has been | Simon Tatham | 2005-06-27 |
| * | Infrastructure change which I've been thinking about for a while: | Simon Tatham | 2005-06-17 |
| * | Disable shuffle overlap checking in the special case w=h=n. | Simon Tatham | 2005-06-10 |
| * | All the games in this collection have always defined their graphics | Simon Tatham | 2005-06-07 |
| * | Introduce a new game backend function (there seem to have been a lot | Simon Tatham | 2005-06-06 |
| * | Fix various departures from C found by `gcc -ansi -pedantic'. I | Simon Tatham | 2005-06-02 |
| * | Miscellaneous fixes from James Harvey's PalmOS porting work: | Simon Tatham | 2005-06-01 |
| * | Gareth points out that the recess highlights around the outside of | Simon Tatham | 2005-06-01 |
| * | Better mouse button handling in Mines: | Simon Tatham | 2005-05-31 |
| * | Move definition of PI into puzzles.h. If nothing else, the definition in cube.c | Jacob Nevins | 2005-05-31 |
| * | Mouse-based interface for Cube: you left-click anywhere on the grid | Simon Tatham | 2005-05-31 |
| * | Improved the limited shuffle mechanism in Sixteen and Twiddle. They | Simon Tatham | 2005-05-31 |
| * | Added an `interactive' flag to new_game_desc(), which toggles Mines | Simon Tatham | 2005-05-30 |
| * | First cut at a game timer. Yet another backend function which | Simon Tatham | 2005-05-30 |
| * | Mines now follows the conventional approach of offering a completely | Simon Tatham | 2005-05-30 |
| * | Infrastructure change: game_anim_length and game_flash_length now | Simon Tatham | 2005-05-30 |
| * | Add origin-shifting (Shift+cursors) and source-shifting (Ctrl+cursors) to Net. | Jacob Nevins | 2005-05-26 |
| * | Keyboard shortcuts for Twiddle: abcdABCD in line with the notation | Simon Tatham | 2005-05-17 |
| * | The game IDs for Net (and Netslide) have always been random seeds | Simon Tatham | 2005-05-16 |
| * | The two Rubik-like puzzles, Sixteen and Twiddle, now support an | Simon Tatham | 2005-05-11 |
| * | Bah. Try the r5766 fix again, this time without the typo. | Simon Tatham | 2005-05-11 |
| * | Completion flashes were occasionally failing to be cleaned up if a | Simon Tatham | 2005-05-11 |
| * | solve_game() is passed the _initial_ game state, not the most recent | Simon Tatham | 2005-05-07 |
| * | Fix outdated comment | Jacob Nevins | 2005-05-04 |
| * | Allow for trailing '\0' in game_text_format() in various games. | Jacob Nevins | 2005-05-04 |
| * | The Twiddle shuffling algorithm was theoretically parity-unbalanced: | Simon Tatham | 2005-05-04 |
| * | Ahem. The `Solve' option in orientable Twiddle needs to correct the | Simon Tatham | 2005-05-02 |