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authorSimon Tatham <anakin@pobox.com>2005-05-30 07:55:27 +0000
committerSimon Tatham <anakin@pobox.com>2005-05-30 07:55:27 +0000
commit0f423f0b3a0bfaaac37fa2dba23794629088836f (patch)
treed2bcaf42d70fa6d6dcff84413f84f17a123d92c9 /twiddle.c
parent8fa365a7b4c3f044ab6daa96a707051f091d6296 (diff)
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Infrastructure change: game_anim_length and game_flash_length now
both get passed a pointer to the game_ui. This means that if they need to note down information for the redraw function about what _type_ of flash or animation is required, they now have somewhere to do so. [originally from svn r5858]
Diffstat (limited to 'twiddle.c')
-rw-r--r--twiddle.c6
1 files changed, 3 insertions, 3 deletions
diff --git a/twiddle.c b/twiddle.c
index a681059..02b7982 100644
--- a/twiddle.c
+++ b/twiddle.c
@@ -942,7 +942,7 @@ static int highlight_colour(float angle)
}
static float game_anim_length(game_state *oldstate, game_state *newstate,
- int dir)
+ int dir, game_ui *ui)
{
if ((dir > 0 && newstate->just_used_solve) ||
(dir < 0 && oldstate->just_used_solve))
@@ -952,7 +952,7 @@ static float game_anim_length(game_state *oldstate, game_state *newstate,
}
static float game_flash_length(game_state *oldstate, game_state *newstate,
- int dir)
+ int dir, game_ui *ui)
{
if (!oldstate->completed && newstate->completed &&
!oldstate->used_solve && !newstate->used_solve)
@@ -1012,7 +1012,7 @@ static void game_redraw(frontend *fe, game_drawstate *ds, game_state *oldstate,
*/
if (oldstate) {
float angle;
- float anim_max = game_anim_length(oldstate, state, dir);
+ float anim_max = game_anim_length(oldstate, state, dir, ui);
if (dir > 0) {
lastx = state->lastx;