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*
Add method for frontends to query the backend's cursor location.
Franklin Wei
2020-12-07
*
Add missing 'static' to game-internal declarations.
Simon Tatham
2018-11-13
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Use C99 bool within source modules.
Simon Tatham
2018-11-13
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Replace TRUE/FALSE with C99 true/false throughout.
Simon Tatham
2018-11-13
*
Adopt C99 bool in the game backend API.
Simon Tatham
2018-11-13
*
Undead: remove an unused structure field.
Simon Tatham
2018-11-07
*
Add a request_keys() function with a midend wrapper.
Franklin Wei
2018-04-22
*
Return error messages as 'const char *', not 'char *'.
Simon Tatham
2017-10-01
*
Use a proper union in struct config_item.
Simon Tatham
2017-10-01
*
New name UI_UPDATE for interpret_move's return "".
Simon Tatham
2017-10-01
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Rework the preset menu system to permit submenus.
Simon Tatham
2017-04-26
*
In Undead, mark clues as errors in a few more situations.
Jonas Kölker
2015-10-21
*
Solo, Undead: support 'm' to fill in all pencils.
Simon Tatham
2015-07-13
*
Fix redrawing of Undead 'done' clues after a resize.
Simon Tatham
2015-07-05
*
Undead: you can now mark clues as done
Kevin Lyles
2015-05-26
*
Reworked draw_path_hint
Kevin Lyles
2015-05-26
*
Factored out a portion of game_redraw
Kevin Lyles
2015-05-26
*
Position the monster counts more sensibly.
Simon Tatham
2014-01-07
*
Giant const patch of doom: add a 'const' to every parameter in every
Simon Tatham
2013-04-13
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Add 'const' to the game_params arguments in validate_desc and
Simon Tatham
2013-04-12
*
Apply some optimisation to Undead's get_unique() function, which was
Simon Tatham
2013-04-12
*
Undead was not ever actually draw_update()ing to the edges of its
Simon Tatham
2013-03-31
*
Fix entering pencil marks from the keyboard; the cursor is no longer removed
Jacob Nevins
2013-03-10
*
Make indentation consistent. (Somehow I forgot to do this before I
Simon Tatham
2012-09-10
*
Oops, forgot to initialise changed_ascii on all paths in r9657.
Simon Tatham
2012-09-09
*
New rule: interpret_move() is passed a pointer to the game_drawstate
Simon Tatham
2012-09-09
*
New puzzle! Contributed by Steffen Bauer, an implementation of
Simon Tatham
2012-09-08