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* Unequal: reorder vertices in greater-than signFranklin Wei2020-12-07
* Add method for frontends to query the backend's cursor location.Franklin Wei2020-12-07
* Unequal: fill in the latin.c validator function.Simon Tatham2020-05-23
* latin.c: call a user-provided validator function. [NFC]Simon Tatham2020-05-23
* Add missing 'static' to game-internal declarations.Simon Tatham2018-11-13
* Use C99 bool within source modules.Simon Tatham2018-11-13
* Replace TRUE/FALSE with C99 true/false throughout.Simon Tatham2018-11-13
* Adopt C99 bool in the game backend API.Simon Tatham2018-11-13
* C89 build fixes.Simon Tatham2018-04-25
* Make static keyword come first everywhere.Franklin Wei2018-04-25
* Add a request_keys() function with a midend wrapper.Franklin Wei2018-04-22
* Unequal: run check_complete() after a hint move.Simon Tatham2017-10-20
* Make the code base clean under -Wwrite-strings.Simon Tatham2017-10-01
* Assorted char * -> const char * API changes.Simon Tatham2017-10-01
* Return error messages as 'const char *', not 'char *'.Simon Tatham2017-10-01
* Use a proper union in struct config_item.Simon Tatham2017-10-01
* New name UI_UPDATE for interpret_move's return "".Simon Tatham2017-10-01
* Rework the preset menu system to permit submenus.Simon Tatham2017-04-26
* Correct a logic error in Unequal game desc validation.Simon Tatham2016-12-11
* Allow marking of clues as exhausted in Unequal.Jonas Kölker2015-10-03
* Unequal: stop ignoring keys 'h' and 'm' while cursor active.Jonas Kölker2015-10-03
* Giant const patch of doom: add a 'const' to every parameter in everySimon Tatham2013-04-13
* Add 'const' to the game_params arguments in validate_desc andSimon Tatham2013-04-12
* New rule: interpret_move() is passed a pointer to the game_drawstateSimon Tatham2012-09-09
* Changed my mind about midend_is_solved: I've now reprototyped it asSimon Tatham2011-06-19
* Pass background colour as a parameter to draw_gts and draw_adjs, soSimon Tatham2011-05-22
* Fix warnings generated by gcc 4.6.0 about variables set but notSimon Tatham2011-05-04
* Add a function to every game backend which indicates whether a gameSimon Tatham2011-04-02
* Patch from Mark Wooding to add antialiasing-safety in repeatedSimon Tatham2010-05-29
* Chris Boyle reports an off-by-two error ('a Qui-Gon Jinx' :-) inSimon Tatham2010-03-21
* Fix from James H: the shared code between drawing and printingSimon Tatham2010-01-18
* A user asked for the < signs in Unequal to be bolder.Simon Tatham2010-01-05
* Fix bug causing array overrun. Only seemed to be showing a symptomSimon Tatham2009-12-27
* Normalise Unequal (and latin.c) so that solver diagnostics startSimon Tatham2009-12-27
* Refactor latin.c to make it easier to reuse. Instead of clientSimon Tatham2009-12-27
* New mode for Unequal, from James H. In this mode, called 'Adjacent',Simon Tatham2009-12-27
* Jonas Koelker points out that the backspace key didn't work in GTKSimon Tatham2009-12-20
* Reorder if statements in Unequal's interpret_move() so that pressesSimon Tatham2009-01-26
* Patch from James H which adds keyboard cursor support to Unequal,Simon Tatham2009-01-12
* Apply "103_fix-unequal-digit-h.diff" from the Debian package:Jacob Nevins2008-10-05
* New infrastructure feature. Games are now permitted to beSimon Tatham2008-09-06
* Disallow clicks between squares.Jacob Nevins2007-03-16
* Minor cleanups (mostly \ns in diagnostic printfs) from James H.Simon Tatham2007-03-03
* General cleanups patch from James H:Simon Tatham2007-02-28
* Dariusz Olszewski's changes to support compiling for PocketPC. ThisSimon Tatham2007-02-26
* Patch from James H to fix the occasional generation of puzzlesSimon Tatham2007-01-15
* Add James H's new puzzle, `Unequal' (otherwise known as theSimon Tatham2007-01-13