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2024-07-31Untangle: add cursor control interface.Franklin Wei
2023-11-18Untangle: turn #define VERTEX_NUMBERS into a preference.Simon Tatham
2023-11-14Untangle: turn #define SHOW_CROSSINGS into a preference.Simon Tatham
2023-08-14Untangle: make snapping grid invariant under window resizeBen Harris
2023-08-13Distinguish MOVE_UNUSED from MOVE_NO_EFFECT in UntangleBen Harris
2023-06-11Rename UI_UPDATE as MOVE_UI_UPDATEBen Harris
2023-05-01Untangle: add a 'snap to grid' user preference.Simon Tatham
2023-05-01Untangle: replace manual int64 bodging with int64_t.Simon Tatham
2023-04-23New backend functions: get_prefs and set_prefs.Simon Tatham
2023-04-21Pass a game_ui to compute_size, print_size and print.Simon Tatham
2023-04-08Make encode_ui() and decode_ui() optional in back-endsBen Harris
2023-04-06Fall back to <math.h> if <tgmath.h> doesn't work.Simon Tatham
2023-04-04Replace <math.h> with <tgmath.h> throughoutBen Harris
2023-02-18Miscellaneous const fixesBen Harris
2023-02-13Don't leak duplicate edges in UntangleBen Harris
2023-01-31Remove various unused game functionsBen Harris
2023-01-15Untangle: forbid descriptions that connect a node to itselfBen Harris
2023-01-15Last-ditch point-count limit for UntangleBen Harris
2022-12-09New backend function: current_key_label()Ben Harris
2020-12-07Add method for frontends to query the backend's cursor location.Franklin Wei
2018-11-13Use C99 bool within source modules.Simon Tatham
2018-11-13Replace TRUE/FALSE with C99 true/false throughout.Simon Tatham
2018-11-13Adopt C99 bool in the game backend API.Simon Tatham
2018-04-22Add a request_keys() function with a midend wrapper.Franklin Wei
2017-10-01Assorted char * -> const char * API changes.Simon Tatham
2017-10-01Return error messages as 'const char *', not 'char *'.Simon Tatham
2017-10-01Use a proper union in struct config_item.Simon Tatham
2017-10-01New name UI_UPDATE for interpret_move's return "".Simon Tatham
2017-04-26Rework the preset menu system to permit submenus.Simon Tatham
2013-04-13Giant const patch of doom: add a 'const' to every parameter in everySimon Tatham
2013-04-12Add 'const' to the game_params arguments in validate_desc andSimon Tatham
2013-04-07Split Untangle's background colour into two. COL_BACKGROUND is stillSimon Tatham
2012-09-09New rule: interpret_move() is passed a pointer to the game_drawstateSimon Tatham
2011-06-19Changed my mind about midend_is_solved: I've now reprototyped it asSimon Tatham
2011-04-02Add a function to every game backend which indicates whether a gameSimon Tatham
2008-09-13Patch from James H providing lots more paranoid casting. Also oneSimon Tatham
2008-09-06New infrastructure feature. Games are now permitted to beSimon Tatham
2006-12-24HTML Help support for Puzzles, with the same kind of automaticSimon Tatham
2005-10-22Cleanup: it was absolutely stupid for game_wants_statusbar() to be aSimon Tatham
2005-10-22Cleanup: remove the game_state parameter to game_colours(). No gameSimon Tatham
2005-10-22Cleanup: the `mouse_priorities' field in the back end has been aSimon Tatham
2005-08-18Substantial infrastructure upheaval. I've separated the drawing APISimon Tatham
2005-08-05Cleanups to completion flashes: all four of these games used toSimon Tatham
2005-08-03Cleanups from James H: a few missing statics, a precautionary castSimon Tatham
2005-07-24The very core of cross() is capable of suffering integer overflow onSimon Tatham
2005-07-24Another diagnostic mode for Untangle: if compiled withSimon Tatham
2005-07-22The `Solve' operation now rotates and/or reflects the solution gridSimon Tatham
2005-07-20The Untangle completion flash was weedy and anaemic; beef it up aSimon Tatham
2005-07-17Switch Untangle to using `long' rather than `int' in its internalSimon Tatham
2005-07-17Two tiny cleanup patches from James H.Simon Tatham