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# -*- makefile -*-
#
# This file describes which puzzle binaries are made up from which
# object and resource files. It is processed into the various
# Makefiles by means of a Perl script. Makefile changes should
# really be made by editing this file and/or the Perl script, not
# by editing the actual Makefiles.
!name puzzles
!makefile gtk Makefile
!makefile vc Makefile.vc
!makefile cygwin Makefile.cyg
WINDOWS = windows user32.lib gdi32.lib comctl32.lib
COMMON = midend misc malloc
NET = net random tree234
net : [X] gtk COMMON NET
cube : [X] gtk COMMON cube
fifteen : [X] gtk COMMON fifteen
sixteen : [X] gtk COMMON sixteen
net : [G] WINDOWS COMMON NET
cube : [G] WINDOWS COMMON cube
fifteen : [G] WINDOWS COMMON fifteen
sixteen : [G] WINDOWS COMMON sixteen
# The `nullgame' source file is a largely blank one, which contains
# all the correct function definitions to compile and link, but
# which defines the null game in which nothing is ever drawn and
# there are no valid moves. Its main purpose is to act as a
# template for writing new game definition source files. I include
# it in the Makefile because it will be worse than useless if it
# ever fails to compile, so it's important that it should actually
# be built on a regular basis.
nullgame : [X] gtk COMMON nullgame
nullgame : [G] WINDOWS COMMON nullgame
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