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/*
* fuzzpuzz.c: Fuzzing frontend to all puzzles.
*/
/*
* The idea here is that this front-end supports all back-ends and can
* feed them save files. It then asks the back-end to draw the puzzle
* (through a null drawing API) and reserialises the state. This
* tests the deserialiser, the code for loading game descriptions, the
* processing of move strings, the redraw code, and the serialisation
* routines, but is still pretty quick.
*
* To use AFL++ to drive fuzzpuzz, you can do something like:
*
* CC=afl-cc cmake -B build-afl
* cmake --build build-afl --target fuzzpuzz
* mkdir fuzz-in && ln icons/''*.sav fuzz-in
* afl-fuzz -i fuzz-in -o fuzz-out -x fuzzpuzz.dict -- build-afl/fuzzpuzz
*/
#include <stdbool.h>
#include <stdio.h>
#include <stdlib.h>
#include <string.h>
#ifdef __AFL_FUZZ_TESTCASE_LEN
# include <unistd.h> /* read() is used by __AFL_FUZZ_TESTCASE_LEN. */
#endif
#include "puzzles.h"
#ifdef __AFL_FUZZ_INIT
__AFL_FUZZ_INIT();
#endif
static const char *fuzz_one(bool (*readfn)(void *, void *, int), void *rctx,
void (*rewindfn)(void *),
void (*writefn)(void *, const void *, int),
void *wctx)
{
const char *err;
char *gamename;
int i, w, h;
const game *ourgame = NULL;
static const drawing_api drapi = { NULL };
midend *me;
err = identify_game(&gamename, readfn, rctx);
if (err != NULL) return err;
for (i = 0; i < gamecount; i++)
if (strcmp(gamename, gamelist[i]->name) == 0)
ourgame = gamelist[i];
sfree(gamename);
if (ourgame == NULL)
return "Game not recognised";
me = midend_new(NULL, ourgame, &drapi, NULL);
rewindfn(rctx);
err = midend_deserialise(me, readfn, rctx);
if (err != NULL) {
midend_free(me);
return err;
}
w = h = INT_MAX;
midend_size(me, &w, &h, false, 1);
midend_redraw(me);
midend_serialise(me, writefn, wctx);
midend_free(me);
return NULL;
}
static bool savefile_read(void *wctx, void *buf, int len)
{
FILE *fp = (FILE *)wctx;
int ret;
ret = fread(buf, 1, len, fp);
return (ret == len);
}
static void savefile_rewind(void *wctx)
{
FILE *fp = (FILE *)wctx;
rewind(fp);
}
static void savefile_write(void *wctx, const void *buf, int len)
{
FILE *fp = (FILE *)wctx;
fwrite(buf, 1, len, fp);
}
int main(int argc, char **argv)
{
const char *err;
int ret = -1;
FILE *in = NULL;
if (argc != 1) {
fprintf(stderr, "usage: %s\n", argv[0]);
exit(1);
}
#ifdef __AFL_HAVE_MANUAL_CONTROL
__AFL_INIT();
#endif
#ifdef __AFL_FUZZ_TESTCASE_LEN
/*
* AFL persistent mode, where we fuzz from a RAM buffer provided
* by AFL in a loop. This version can still be run standalone if
* necessary, for instance to diagnose a crash.
*/
while (__AFL_LOOP(10000)) {
if (in != NULL) fclose(in);
in = fmemopen(__AFL_FUZZ_TESTCASE_BUF, __AFL_FUZZ_TESTCASE_LEN, "r");
if (in == NULL) {
fprintf(stderr, "fmemopen failed");
ret = 1;
continue;
}
#else
in = stdin;
while (ret == -1) {
#endif
err = fuzz_one(savefile_read, in, savefile_rewind,
savefile_write, stdout);
if (err == NULL) {
ret = 0;
} else {
fprintf(stderr, "%s\n", err);
ret = 1;
}
}
return ret;
}
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