summaryrefslogtreecommitdiff
diff options
context:
space:
mode:
authorFelix Arends <edx@rockbox.org>2002-04-25 04:41:45 +0000
committerFelix Arends <edx@rockbox.org>2002-04-25 04:41:45 +0000
commit144bc70a12f84620137ce17bc843c26b27839717 (patch)
tree1424a4d8371aed3fbc7cb7a612f553a3d2ef45c9
parent7b9581a13148957842ab53e2b28bf0a663a48980 (diff)
downloadrockbox-144bc70a12f84620137ce17bc843c26b27839717.zip
rockbox-144bc70a12f84620137ce17bc843c26b27839717.tar.gz
rockbox-144bc70a12f84620137ce17bc843c26b27839717.tar.bz2
rockbox-144bc70a12f84620137ce17bc843c26b27839717.tar.xz
First Version of UISimulator for Win32
lcd and keypad working for recorder git-svn-id: svn://svn.rockbox.org/rockbox/trunk@221 a1c6a512-1295-4272-9138-f99709370657
-rw-r--r--uisimulator/win32/UI.bmpbin0 -> 259256 bytes
-rw-r--r--uisimulator/win32/button.c47
-rw-r--r--uisimulator/win32/kernel.c26
-rw-r--r--uisimulator/win32/lcd-win32.h27
-rw-r--r--uisimulator/win32/lcd.c440
-rw-r--r--uisimulator/win32/main.cpp29
-rw-r--r--uisimulator/win32/resource.h17
-rw-r--r--uisimulator/win32/tetris.c288
-rw-r--r--uisimulator/win32/uisw32.cpp259
-rw-r--r--uisimulator/win32/uisw32.h39
-rw-r--r--uisimulator/win32/uisw32.sln21
-rw-r--r--uisimulator/win32/uisw32.suobin0 -> 9728 bytes
-rw-r--r--uisimulator/win32/uisw32.vcproj154
13 files changed, 1347 insertions, 0 deletions
diff --git a/uisimulator/win32/UI.bmp b/uisimulator/win32/UI.bmp
new file mode 100644
index 0000000..ee21175
--- /dev/null
+++ b/uisimulator/win32/UI.bmp
Binary files differ
diff --git a/uisimulator/win32/button.c b/uisimulator/win32/button.c
new file mode 100644
index 0000000..ebcf973
--- /dev/null
+++ b/uisimulator/win32/button.c
@@ -0,0 +1,47 @@
+#include <windows.h>
+#include "config.h"
+#include "sh7034.h"
+#include "button.h"
+
+#define KEY(k) HIBYTE(GetKeyState (k))
+
+void button_init(void) {}int button_get(void)
+{
+ int btn = 0;
+ if (KEY (VK_NUMPAD4) ||
+ KEY (VK_LEFT)) // left button
+ btn |= BUTTON_LEFT;
+
+ if (KEY (VK_NUMPAD6) ||
+ KEY (VK_RIGHT))
+ btn |= BUTTON_RIGHT; // right button
+
+ if (KEY (VK_NUMPAD8) ||
+ KEY (VK_UP))
+ btn |= BUTTON_UP; // up button
+
+ if (KEY (VK_NUMPAD2) ||
+ KEY (VK_DOWN))
+ btn |= BUTTON_DOWN; // down button
+
+ if (KEY (VK_NUMPAD5) ||
+ KEY (VK_SPACE))
+ btn |= BUTTON_PLAY; // play button
+
+ if (KEY (VK_RETURN))
+ btn |= BUTTON_OFF; // off button
+
+ if (KEY (VK_ADD))
+ btn |= BUTTON_ON; // on button
+
+ if (KEY (VK_DIVIDE))
+ btn |= BUTTON_F1; // F1 button
+
+ if (KEY (VK_MULTIPLY))
+ btn |= BUTTON_F2; // F2 button
+
+ if (KEY (VK_SUBTRACT))
+ btn |= BUTTON_F3; // F3 button
+
+ return btn;
+} \ No newline at end of file
diff --git a/uisimulator/win32/kernel.c b/uisimulator/win32/kernel.c
new file mode 100644
index 0000000..4277190
--- /dev/null
+++ b/uisimulator/win32/kernel.c
@@ -0,0 +1,26 @@
+/***************************************************************************
+ * __________ __ ___.
+ * Open \______ \ ____ ____ | | _\_ |__ _______ ___
+ * Source | _// _ \_/ ___\| |/ /| __ \ / _ \ \/ /
+ * Jukebox | | ( <_> ) \___| < | \_\ ( <_> > < <
+ * Firmware |____|_ /\____/ \___ >__|_ \|___ /\____/__/\_ \
+ * \/ \/ \/ \/ \/
+ * $Id$
+ *
+ * Copyright (C) 2002 by Björn Stenberg, Felix Arends
+ *
+ * All files in this archive are subject to the GNU General Public License.
+ * See the file COPYING in the source tree root for full license agreement.
+ *
+ * This software is distributed on an "AS IS" basis, WITHOUT WARRANTY OF ANY
+ * KIND, either express or implied.
+ *
+ ****************************************************************************/
+
+#include <windows.h>
+#include "kernel.h"
+
+void sleep(int ticks)
+{
+ Sleep (1000 / HZ * ticks);
+} \ No newline at end of file
diff --git a/uisimulator/win32/lcd-win32.h b/uisimulator/win32/lcd-win32.h
new file mode 100644
index 0000000..5049c2d
--- /dev/null
+++ b/uisimulator/win32/lcd-win32.h
@@ -0,0 +1,27 @@
+#ifndef __LCDWIN32_H__
+#define __LCDWIN32_H__
+
+#include "uisw32.h"
+#include "lcd.h"
+
+// BITMAPINFO2
+typedef struct
+{
+ BITMAPINFOHEADER bmiHeader;
+ RGBQUAD bmiColors[2];
+} BITMAPINFO2;
+
+#ifdef HAVE_LCD_BITMAP
+
+extern unsigned char display[DISP_X][DISP_Y/8]; // the display
+#else
+#define DISP_X 112
+#define DISP_Y 64
+#endif
+
+
+extern char bitmap[DISP_Y][DISP_X]; // the ui display
+extern BITMAPINFO2 bmi; // bitmap information
+
+
+#endif // #ifndef __LCDWIN32_H__ \ No newline at end of file
diff --git a/uisimulator/win32/lcd.c b/uisimulator/win32/lcd.c
new file mode 100644
index 0000000..2d1d80c
--- /dev/null
+++ b/uisimulator/win32/lcd.c
@@ -0,0 +1,440 @@
+#include <windows.h>
+#include <process.h>
+#include "uisw32.h"
+#include "lcd.h"
+
+#ifdef HAVE_LCD_CHARCELLS
+# ifndef JBP_OLD
+
+static char const lcd_ascii[] =
+{
+/*****************************************************************************************/
+/* x0 x1 x2 x3 x4 x5 x6 x7 x8 x9 xA xB xC xD xE xF */
+/* ************************************************************************************/
+/* 0x */ 0x00,0x01,0x02,0x03,0x00,0x00,0x00,0x00,0x04,0x05,0x00,0x00,0x00,0x00,0x00,0x00,
+/* 1x */ 0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,
+/* 2x */ 0x20,0x21,0x22,0x23,0x24,0x25,0x26,0x27,0x28,0x29,0x2A,0x2B,0x2C,0x2D,0x2E,0x2F,
+/* 3x */ 0x30,0x31,0x32,0x33,0x34,0x35,0x36,0x37,0x38,0x39,0x3A,0x3B,0x3C,0x3D,0x3E,0x3F,
+/* 4x */ 0x40,0x41,0x42,0x43,0x44,0x45,0x46,0x47,0x48,0x49,0x4A,0x4B,0x4C,0x4D,0x4E,0x4F,
+/* 5x */ 0x50,0x51,0x52,0x53,0x54,0x55,0x56,0x57,0x58,0x59,0x5A,0x5B,0x5C,0x5D,0x5E,0x5F,
+/* 6x */ 0x60,0x61,0x62,0x63,0x64,0x65,0x66,0x67,0x68,0x69,0x6A,0x6B,0x6C,0x6D,0x6E,0x6F,
+/* 7x */ 0x70,0x71,0x72,0x73,0x74,0x75,0x76,0x77,0x78,0x79,0x7A,0x20,0x20,0x20,0x20,0x20,
+/* 8x */ 0x20,0x20,0x20,0x20,0x20,0x20,0x20,0x20,0x20,0x20,0x20,0x20,0x20,0x20,0x20,0x20,
+/* 9x */ 0x20,0x20,0x20,0x20,0x20,0x20,0x20,0x20,0x20,0x20,0x20,0x20,0x20,0x20,0x20,0x20,
+/* Ax */ 0x20,0x20,0x20,0x20,0x20,0x20,0x20,0x20,0x20,0x20,0x20,0x20,0x20,0x20,0x20,0x20,
+/* Bx */ 0x20,0x20,0x20,0x20,0x20,0x20,0x20,0x20,0x20,0x20,0x20,0x20,0x20,0x20,0x20,0x20,
+/* Cx */ 0x41,0x41,0x41,0x41,0x41,0x41,0x20,0x43,0x45,0x45,0x45,0x45,0x49,0x49,0x49,0x49,
+/* Dx */ 0x44,0x4E,0x4F,0x4F,0x4F,0x4F,0x4F,0x20,0x20,0x55,0x55,0x55,0x55,0x59,0x20,0x20,
+/* Ex */ 0x61,0x61,0x61,0x61,0x61,0x61,0x20,0x63,0x65,0x65,0x65,0x65,0x69,0x69,0x69,0x69,
+/* Fx */ 0x64,0x6E,0x6F,0x6F,0x6F,0x6F,0x6F,0x20,0x20,0x75,0x75,0x75,0x75,0x79,0x79,0x79
+/******/
+ };
+
+# else
+
+static char const lcd_ascii[] =
+ {
+/*****************************************************************************************/
+/* x0 x1 x2 x3 x4 x5 x6 x7 x8 x9 xA xB xC xD xE xF */
+/* ************************************************************************************/
+/* 0x */ 0x00,0x01,0x02,0x03,0x00,0x00,0x00,0x00,0x85,0x89,0x00,0x00,0x00,0x00,0x00,0x00,
+/* 1x */ 0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,
+/* 2x */ 0x24,0x25,0x26,0x37,0x06,0x29,0x2A,0x2B,0x2C,0x2D,0x2E,0x2F,0x30,0x31,0x32,0x33,
+/* 3x */ 0x34,0x35,0x36,0x37,0x38,0x39,0x3A,0x3B,0x3C,0x3D,0x3E,0x3F,0x40,0x41,0x42,0x43,
+/* 4x */ 0x44,0x45,0x46,0x47,0x48,0x49,0x4A,0x4B,0x4C,0x4D,0x4E,0x4F,0x50,0x51,0x52,0x53,
+/* 5x */ 0x54,0x55,0x56,0x57,0x58,0x59,0x5A,0x5B,0x5C,0x5D,0x5E,0xA9,0x33,0xCE,0x00,0x15,
+/* 6x */ 0x00,0x65,0x66,0x67,0x68,0x69,0x6A,0x6B,0x6C,0x6D,0x6E,0x6F,0x70,0x71,0x72,0x73,
+/* 7x */ 0x74,0x75,0x76,0x77,0x78,0x79,0x7A,0x7B,0x7C,0x7D,0x7E,0x24,0x24,0x24,0x24,0x24,
+/* 8x */ 0x24,0x24,0x24,0x24,0x24,0x24,0x24,0x24,0x24,0x24,0x24,0x24,0x24,0x24,0x24,0x24,
+/* 9x */ 0x24,0x24,0x24,0x24,0x24,0x24,0x24,0x24,0x24,0x24,0x24,0x24,0x24,0x24,0x24,0x24,
+/* Ax */ 0x24,0x24,0x24,0x24,0x24,0x24,0x24,0x24,0x24,0x24,0x24,0x24,0x24,0x24,0x24,0x24,
+/* Bx */ 0x24,0x24,0x24,0x24,0x24,0x24,0x24,0x24,0x24,0x24,0x24,0x24,0x24,0x24,0x24,0x24,
+/* Cx */ 0x45,0x45,0x45,0x45,0x45,0x45,0x24,0x47,0x49,0x49,0x49,0x49,0x4D,0x4D,0x4D,0x4D,
+/* Dx */ 0x48,0x52,0x53,0x53,0x53,0x53,0x53,0x24,0x24,0x59,0x59,0x59,0x59,0x5D,0x24,0x24,
+/* Ex */ 0x65,0x65,0x65,0x65,0x65,0x65,0x24,0x67,0x69,0x69,0x69,0x69,0x6D,0x6D,0x6D,0x6D,
+/* Fx */ 0x73,0x72,0x73,0x73,0x73,0x73,0x73,0x24,0x24,0x79,0x79,0x79,0x79,0x7D,0x24,0x7D
+/******/
+ };
+
+# endif
+
+void lcd_puts (char const *string)
+{
+ while (*string)
+ lcd_data (LCD_ASCII(*string++));
+}
+
+void lcd_putns (char const *string,int n)
+{
+ while (n--)
+ lcd_data (LCD_ASCII(*string++));
+}
+
+void lcd_putc (int character)
+{
+ lcd_data (LCD_ASCII(character));
+}
+
+void lcd_pattern (int which,char const *pattern,int count)
+{
+ lcd_instruction (LCD_PRAM|which);
+ lcd_copy ((void *)pattern,count);
+}
+
+void lcd_puthex (unsigned int value,int digits)
+{
+ switch (digits) {
+ case 8:
+ lcd_puthex (value >> 16,4);
+ case 4:
+ lcd_puthex (value >> 8,2);
+ case 2:
+ lcd_puthex (value >> 4,1);
+ case 1:
+ value &= 15;
+ lcd_putc (value+((value < 10) ? '0' : ('A'-10)));
+ }
+}
+
+
+/* HAVE_LCD_CHARCELLS */
+#elif defined(HAVE_LCD_BITMAP)
+
+/*
+ * All bitmaps have this format:
+ * Bits within a byte are arranged veritcally, LSB at top.
+ * Bytes are stored in column-major format, with byte 0 at top left,
+ * byte 1 is 2nd from top, etc. Bytes following left-most column
+ * starts 2nd left column, etc.
+ *
+ * Note: The HW takes bitmap bytes in row-major order.
+ *
+ * Memory copy of display bitmap
+ */
+unsigned char display[DISP_X][DISP_Y/8];
+
+/*
+ * ASCII character generation tables
+ *
+ * This contains only the printable characters (0x20-0x7f).
+ * Each element in this table is a character pattern bitmap.
+ */
+#define ASCII_MIN 0x20 /* First char in table */
+#define ASCII_MAX 0x7f /* Last char in table */
+
+extern const unsigned char char_gen_6x8[][5][1];
+extern const unsigned char char_gen_8x12[][7][2];
+extern const unsigned char char_gen_12x16[][11][2];
+
+
+/* All zeros and ones bitmaps for area filling */
+static const unsigned char zeros[] = { 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
+ 0x00, 0x00 };
+static const unsigned char ones[] = { 0xff, 0xff, 0xff, 0xff, 0xff, 0xff,
+ 0xff, 0xff };
+
+static int lcd_y; /* Current pixel row */
+static int lcd_x; /* Current pixel column */
+static int lcd_size; /* Current font width */
+
+/*
+ * Clear the display
+ */
+void lcd_clear_display (void)
+{
+ lcd_position (0, 0, 8);
+ memset (display, 0, sizeof display);
+}
+
+/*
+ * Set current x,y position and font size
+ */
+void lcd_position (int x, int y, int size)
+{
+ if (x >= 0 && x < DISP_X && y >= 0 && y < DISP_Y)
+ {
+ lcd_x = x;
+ lcd_y = y;
+ }
+
+ lcd_size = size;
+}
+
+/*
+ * Display a string at current position and size
+ */
+void lcd_string (const char *str)
+{
+ int x = lcd_x;
+ int nx = lcd_size;
+ int ny, ch;
+ const unsigned char *src;
+
+ if (nx == 12)
+ ny = 16;
+ else if (nx == 8)
+ ny = 12;
+ else
+ {
+ nx = 6;
+ ny = 8;
+ }
+
+ while ((ch = *str++) != '\0')
+ {
+ if (ch == '\n' || lcd_x + nx > DISP_X)
+ {
+ /* Wrap to next line */
+ lcd_x = x;
+ lcd_y += ny;
+ }
+
+ if (lcd_y + ny > DISP_Y)
+ return;
+
+ /* Limit to char generation table */
+ if (ch >= ASCII_MIN && ch <= ASCII_MAX)
+ {
+ if (nx == 12)
+ src = char_gen_12x16[ch-ASCII_MIN][0];
+ else if (nx == 8)
+ src = char_gen_8x12[ch-ASCII_MIN][0];
+ else
+ src = char_gen_6x8[ch-ASCII_MIN][0];
+
+ lcd_bitmap (src, lcd_x, lcd_y, nx-1, ny, TRUE);
+ lcd_bitmap (zeros, lcd_x+nx-1, lcd_y, 1, ny, TRUE);
+
+ lcd_x += nx;
+ }
+ }
+}
+
+/*
+ * Display a bitmap at (x, y), size (nx, ny)
+ * clear is TRUE to clear destination area first
+ */
+void lcd_bitmap (const unsigned char *src, int x, int y, int nx, int ny,
+ bool clear)
+{
+ unsigned char *dst;
+ unsigned char *dst2 = &display[x][y/8];
+ unsigned int data, mask, mask2, mask3, mask4;
+ int shift = y & 7;
+
+ ny += shift;
+
+ /* Calculate bit masks */
+ mask4 = ~(0xfe << ((ny-1) & 7));
+ if (clear)
+ {
+ mask = ~(0xff << shift);
+ mask2 = 0;
+ mask3 = ~mask4;
+ if (ny <= 8)
+ mask3 |= mask;
+ }
+ else
+ mask = mask2 = mask3 = 0xff;
+
+ /* Loop for each column */
+ for (x = 0; x < nx; x++)
+ {
+ dst = dst2;
+ dst2 += DISP_Y/8;
+ data = 0;
+ y = 0;
+
+ if (ny > 8)
+ {
+ /* First partial row */
+ data = *src++ << shift;
+ *dst = (*dst & mask) ^ data;
+ data >>= 8;
+ dst++;
+
+ /* Intermediate rows */
+ for (y = 8; y < ny-8; y += 8)
+ {
+ data |= *src++ << shift;
+ *dst = (*dst & mask2) ^ data;
+ data >>= 8;
+ dst++;
+ }
+ }
+
+ /* Last partial row */
+ if (y + shift < ny)
+ data |= *src++ << shift;
+ *dst = (*dst & mask3) ^ (data & mask4);
+ }
+}
+
+/*
+ * Clear a rectangular area at (x, y), size (nx, ny)
+ */
+void lcd_clearrect (int x, int y, int nx, int ny)
+{
+ int i;
+ for (i = 0; i < nx; i++)
+ lcd_bitmap (zeros, x+i, y, 1, ny, TRUE);
+}
+
+/*
+ * Fill a rectangular area at (x, y), size (nx, ny)
+ */
+void lcd_fillrect (int x, int y, int nx, int ny)
+{
+ int i;
+ for (i = 0; i < nx; i++)
+ lcd_bitmap (ones, x+i, y, 1, ny, TRUE);
+}
+
+/* Invert a rectangular area at (x, y), size (nx, ny) */
+void lcd_invertrect (int x, int y, int nx, int ny)
+{
+ int i;
+ for (i = 0; i < nx; i++)
+ lcd_bitmap (ones, x+i, y, 1, ny, FALSE);
+}
+
+#define DRAW_PIXEL(x,y) display[x][y/8] |= (1<<(y&7))
+#define CLEAR_PIXEL(x,y) display[x][y/8] &= ~(1<<(y&7))
+
+void lcd_drawline( int x1, int y1, int x2, int y2 )
+{
+ int numpixels;
+ int i;
+ int deltax, deltay;
+ int d, dinc1, dinc2;
+ int x, xinc1, xinc2;
+ int y, yinc1, yinc2;
+
+ deltax = abs(x2 - x1);
+ deltay = abs(y2 - y1);
+
+ if(deltax >= deltay)
+ {
+ numpixels = deltax;
+ d = 2 * deltay - deltax;
+ dinc1 = deltay * 2;
+ dinc2 = (deltay - deltax) * 2;
+ xinc1 = 1;
+ xinc2 = 1;
+ yinc1 = 0;
+ yinc2 = 1;
+ }
+ else
+ {
+ numpixels = deltay;
+ d = 2 * deltax - deltay;
+ dinc1 = deltax * 2;
+ dinc2 = (deltax - deltay) * 2;
+ xinc1 = 0;
+ xinc2 = 1;
+ yinc1 = 1;
+ yinc2 = 1;
+ }
+ numpixels++; /* include endpoints */
+
+ if(x1 > x2)
+ {
+ xinc1 = -xinc1;
+ xinc2 = -xinc2;
+ }
+
+ if(y1 > y2)
+ {
+ yinc1 = -yinc1;
+ yinc2 = -yinc2;
+ }
+
+ x = x1;
+ y = y1;
+
+ for(i=0; i<numpixels; i++)
+ {
+ DRAW_PIXEL(x,y);
+
+ if(d < 0)
+ {
+ d += dinc1;
+ x += xinc1;
+ y += yinc1;
+ }
+ else
+ {
+ d += dinc2;
+ x += xinc2;
+ y += yinc2;
+ }
+ }
+}
+
+/*
+ * Set a single pixel
+ */
+void lcd_drawpixel(int x, int y)
+{
+ DRAW_PIXEL(x,y);
+}
+
+/*
+ * Clear a single pixel
+ */
+void lcd_clearpixel(int x, int y)
+{
+ CLEAR_PIXEL(x,y);
+}
+
+
+#else
+/* no LCD defined, no code to use */
+#endif
+
+//
+//
+//
+// simulator specific code
+//
+//
+//
+
+// varaibles
+unsigned char display[DISP_X][DISP_Y/8]; // the display
+char bitmap[DISP_Y][DISP_X]; // the ui display
+
+BITMAPINFO2 bmi =
+{
+ sizeof (BITMAPINFOHEADER),
+ DISP_X, -DISP_Y, 1, 8,
+ BI_RGB, 0, 0, 0, 2, 2,
+ UI_LCD_COLOR, 0, // green background color
+ 0, 0, 0, 0 // black color
+}; // bitmap information
+
+
+// lcd_init
+// init lcd controler
+void lcd_init()
+{
+ lcd_clear_display ();
+}
+
+// lcd_update
+// update lcd
+void lcd_update()
+{
+ int x, y;
+ if (hGUIWnd == NULL)
+ _endthread ();
+
+ for (x = 0; x < DISP_X; x++)
+ for (y = 0; y < DISP_Y; y++)
+ bitmap[y][x] = ((display[x][y/8] >> (y & 7)) & 1);
+
+ InvalidateRect (hGUIWnd, NULL, FALSE);
+
+ // natural sleep :)
+ Sleep (50);
+} \ No newline at end of file
diff --git a/uisimulator/win32/main.cpp b/uisimulator/win32/main.cpp
new file mode 100644
index 0000000..7c3c66f
--- /dev/null
+++ b/uisimulator/win32/main.cpp
@@ -0,0 +1,29 @@
+#include "uisw32.h"
+#include "lcd-win32.h"
+
+#define FS 6
+
+int main (void)
+{
+ int x;
+ lcd_init ();
+
+ while (1)
+ {
+ for (x = 0; x < 10; x++)
+ {
+ lcd_clear_display ();
+ lcd_position (x, 12, FS);
+ lcd_string ("Hello World!");
+ lcd_position (x, 32, FS);
+ lcd_string ("From the");
+ lcd_position (x, 40, FS);
+ lcd_string (" Open Source ");
+ lcd_position (x, 48, FS);
+ lcd_string ("Jukebox Project");
+ lcd_update ();
+ }
+ }
+
+ return 0;
+} \ No newline at end of file
diff --git a/uisimulator/win32/resource.h b/uisimulator/win32/resource.h
new file mode 100644
index 0000000..0e45d58
--- /dev/null
+++ b/uisimulator/win32/resource.h
@@ -0,0 +1,17 @@
+//{{NO_DEPENDENCIES}}
+// Microsoft Visual C++ generated include file.
+// Used by uisw32.rc
+//
+#define IDB_BITMAP1 102
+#define IDB_UI 102
+
+// Next default values for new objects
+//
+#ifdef APSTUDIO_INVOKED
+#ifndef APSTUDIO_READONLY_SYMBOLS
+#define _APS_NEXT_RESOURCE_VALUE 103
+#define _APS_NEXT_COMMAND_VALUE 40001
+#define _APS_NEXT_CONTROL_VALUE 1001
+#define _APS_NEXT_SYMED_VALUE 101
+#endif
+#endif
diff --git a/uisimulator/win32/tetris.c b/uisimulator/win32/tetris.c
new file mode 100644
index 0000000..040539b
--- /dev/null
+++ b/uisimulator/win32/tetris.c
@@ -0,0 +1,288 @@
+/***************************************************************************
+ * __________ __ ___.
+ * Open \______ \ ____ ____ | | _\_ |__ _______ ___
+ * Source | _// _ \_/ ___\| |/ /| __ \ / _ \ \/ /
+ * Jukebox | | ( <_> ) \___| < | \_\ ( <_> > < <
+ * Firmware |____|_ /\____/ \___ >__|_ \|___ /\____/__/\_ \
+ * \/ \/ \/ \/ \/
+ * $Id$
+ *
+ * Copyright (C) 1999 Mattis Wadman (nappe@sudac.org)
+ *
+ * Heavily modified for embedded use by Björn Stenberg (bjorn@haxx.se)
+ *
+ * All files in this archive are subject to the GNU General Public License.
+ * See the file COPYING in the source tree root for full license agreement.
+ *
+ * This software is distributed on an "AS IS" basis, WITHOUT WARRANTY OF ANY
+ * KIND, either express or implied.
+ *
+ ****************************************************************************/
+
+#include "types.h"
+#include "lcd.h"
+#include "button.h"
+#include "kernel.h"
+
+#ifdef SIMULATOR
+#include <stdio.h>
+// #include <unistd.h>
+#endif
+
+int start_x = 1;
+int start_y = 1;
+int max_x = 14;
+int max_y = 24;
+int current_x = 0;
+int current_y = 0;
+int current_f = 0;
+int current_b = 0;
+int level = 0;
+short lines = 0;
+int score = 0;
+int next_b = 0;
+int next_f = 0;
+char virtual[LCD_WIDTH*LCD_HEIGHT];
+short level_speeds[10] = {1000,900,800,700,600,500,400,300,250,200};
+int blocks = 7;
+int block_frames[7] = {1,2,2,2,4,4,4};
+int block_data[7][4][2][4] =
+{
+ {
+ {{0,1,0,1},{0,0,1,1}}
+ },
+ {
+ {{0,1,1,2},{1,1,0,0}},
+ {{0,0,1,1},{0,1,1,2}}
+ },
+ {
+ {{0,1,1,2},{0,0,1,1}},
+ {{1,1,0,0},{0,1,1,2}}
+ },
+ {
+ {{1,1,1,1},{0,1,2,3}},
+ {{0,1,2,3},{2,2,2,2}}
+ },
+ {
+ {{1,1,1,2},{2,1,0,0}},
+ {{0,1,2,2},{1,1,1,2}},
+ {{0,1,1,1},{2,2,1,0}},
+ {{0,0,1,2},{0,1,1,1}}
+ },
+ {
+ {{0,1,1,1},{0,0,1,2}},
+ {{0,1,2,2},{1,1,1,0}},
+ {{1,1,1,2},{0,1,2,2}},
+ {{0,0,1,2},{2,1,1,1}}
+ },
+ {
+ {{1,0,1,2},{0,1,1,1}},
+ {{2,1,1,1},{1,0,1,2}},
+ {{1,0,1,2},{2,1,1,1}},
+ {{0,1,1,1},{1,0,1,2}}
+ }
+};
+
+/* not even pseudo random :) */
+int rand(int range)
+{
+ static int count;
+ count++;
+ return count % range;
+}
+
+void draw_frame(int fstart_x,int fstop_x,int fstart_y,int fstop_y)
+{
+ int i;
+ for (i=0; fstart_x+i-1 < fstop_x; i++)
+ {
+ lcd_drawpixel(fstart_x+i,fstart_y);
+ lcd_drawpixel(fstart_x+i,fstop_y);
+ }
+ for (i=1; fstart_y+i < fstop_y; i++)
+ {
+ lcd_drawpixel(fstart_x,fstart_y+i);
+ lcd_drawpixel(fstop_x,fstart_y+i);
+ }
+ lcd_drawpixel(fstart_x,fstart_y);
+ lcd_drawpixel(fstop_x,fstart_y);
+ lcd_drawpixel(fstart_x,fstop_y);
+ lcd_drawpixel(fstop_x,fstop_y);
+}
+
+void draw_block(int x,int y,int block,int frame,int clear)
+{
+ int i;
+ for(i=0;i < 4;i++)
+ if ( (clear ? 0 : block+1) )
+ lcd_drawpixel(start_x+x+block_data[block][frame][0][i],
+ start_y+y+block_data[block][frame][1][i]);
+ else
+ lcd_clearpixel(start_x+x+block_data[block][frame][0][i],
+ start_y+y+block_data[block][frame][1][i]);
+}
+
+void to_virtual()
+{
+ int i;
+ for(i=0;i < 4;i++)
+ *(virtual+
+ ((current_y+block_data[current_b][current_f][1][i])*max_x)+
+ (current_x+block_data[current_b][current_f][0][i])) = current_b+1;
+}
+
+int valid_position(int x,int y,int block,int frame)
+{
+ int i;
+ for(i=0;i < 4;i++)
+ if( (*(virtual+((y+block_data[block][frame][1][i])*max_x)+x+
+ block_data[block][frame][0][i]) != 0) ||
+ (x+block_data[block][frame][0][i] < 0) ||
+ (x+block_data[block][frame][0][i] > max_x-1) ||
+ (y+block_data[block][frame][1][i] < 0) ||
+ (y+block_data[block][frame][1][i] > max_y-1))
+ return FALSE;
+ return TRUE;
+}
+
+void from_virtual()
+{
+ int x,y;
+ for(y=0;y < max_y;y++)
+ for(x=0;x < max_x;x++)
+ if(*(virtual+(y*max_x)+x))
+ lcd_drawpixel(start_x+x,start_y+y);
+ else
+ lcd_clearpixel(start_x+x,start_y+y);
+}
+
+void move_block(int x,int y,int f)
+{
+ int last_frame = current_f;
+ if(f != 0)
+ {
+ current_f += f;
+ if(current_f > block_frames[current_b]-1)
+ current_f = 0;
+ if(current_f < 0)
+ current_f = block_frames[current_b]-1;
+ }
+ if(valid_position(current_x+x,current_y+y,current_b,current_f))
+ {
+ draw_block(current_x,current_y,current_b,last_frame,TRUE);
+ current_x += x;
+ current_y += y;
+ draw_block(current_x,current_y,current_b,current_f,FALSE);
+ lcd_update();
+ }
+ else
+ current_f = last_frame;
+}
+
+void new_block()
+{
+ current_b = next_b;
+ current_f = next_f;
+ current_x = (int)((max_x)/2)-1;
+ current_y = 0;
+ next_b = rand(blocks);
+ next_f = rand(block_frames[next_b]);
+ draw_block(max_x+2,start_y-1,current_b,current_f,TRUE);
+ draw_block(max_x+2,start_y-1,next_b,next_f,FALSE);
+ if(!valid_position(current_x,current_y,current_b,current_f))
+ {
+ draw_block(current_x,current_y,current_b,current_f,FALSE);
+ lcd_update();
+ }
+ else
+ draw_block(current_x,current_y,current_b,current_f,FALSE);
+}
+
+int check_lines()
+{
+ int x,y,line,i;
+ int lines = 0;
+ for(y=0;y < max_y;y++)
+ {
+ line = TRUE;
+ for(x=0;x < max_x;x++)
+ if(virtual[y*max_x+x] == 0)
+ line = FALSE;
+ if(line)
+ {
+ lines++;
+ for(i=y;i > 1;i--)
+ for (x=0;x<max_x;x++)
+ virtual[i*max_x] = virtual[((i-1)*max_x)];
+ for (x=0;x<max_x;x++)
+ virtual[max_x] = 0;
+ }
+ }
+ return lines;
+}
+
+void move_down()
+{
+ int l;
+ if(!valid_position(current_x,current_y+1,current_b,current_f))
+ {
+ to_virtual();
+ l = check_lines();
+ if(l)
+ {
+ lines += l;
+ level = (int)lines/10;
+ if(level > 9)
+ level = 9;
+ from_virtual();
+ score += l*l;
+ }
+ new_block();
+ move_block(0,0,0);
+ }
+ else
+ move_block(0,1,0);
+}
+
+void game_loop(void)
+{
+ while(1)
+ {
+ int b=0;
+ int count = 0;
+ /* while(count*20 < level_speeds[level]) */
+ {
+ b = button_get();
+ if ( b & BUTTON_LEFT ) {
+ printf("Left\n");
+ move_block(-1,0,0);
+ }
+ if ( b & BUTTON_RIGHT ) {
+ printf("Right\n");
+ move_block(1,0,0);
+ }
+ if ( b & BUTTON_UP ) {
+ printf("Up\n");
+ move_block(0,0,1);
+ }
+ if ( b & BUTTON_DOWN ) {
+ printf("Down\n");
+ move_down();
+ }
+ count++;
+ sleep(HZ/4);
+ }
+ move_down();
+ }
+}
+
+void main(void)
+{
+ draw_frame(start_x-1,start_x+max_x,start_y-1,start_y+max_y);
+ lcd_update();
+
+ next_b = rand(blocks);
+ next_f = rand(block_frames[next_b]);
+ new_block();
+ game_loop();
+}
diff --git a/uisimulator/win32/uisw32.cpp b/uisimulator/win32/uisw32.cpp
new file mode 100644
index 0000000..6bc1bed
--- /dev/null
+++ b/uisimulator/win32/uisw32.cpp
@@ -0,0 +1,259 @@
+/***************************************************************************
+ * __________ __ ___.
+ * Open \______ \ ____ ____ | | _\_ |__ _______ ___
+ * Source | _// _ \_/ ___\| |/ /| __ \ / _ \ \/ /
+ * Jukebox | | ( <_> ) \___| < | \_\ ( <_> > < <
+ * Firmware |____|_ /\____/ \___ >__|_ \|___ /\____/__/\_ \
+ * \/ \/ \/ \/ \/
+ *
+ * Copyright (C) 2002 by Felix Arends
+ *
+ * All files in this archive are subject to the GNU General Public License.
+ * See the file COPYING in the source tree root for full license agreement.
+ *
+ * This software is distributed on an "AS IS" basis, WITHOUT WARRANTY OF ANY
+ * KIND, either express or implied.
+ *
+ ****************************************************************************/
+
+#include <windows.h>
+#include <process.h>
+#include "uisw32.h"
+#include "resource.h"
+
+// extern functions
+extern void main (void *); // mod entry point
+
+// variables
+HWND hGUIWnd; // the GUI window handle
+unsigned int uThreadID; // id of mod thread
+PBYTE lpKeys;
+
+// GUIWndProc
+// window proc for GUI simulator
+LRESULT GUIWndProc (
+ HWND hWnd,
+ UINT uMsg,
+ WPARAM wParam,
+ LPARAM lParam
+ )
+{
+ static HBITMAP hBkgnd;
+ static lpBmp [UI_WIDTH * UI_HEIGHT * 3];
+ static HDC hMemDc;
+
+ switch (uMsg)
+ {
+ case WM_CREATE:
+ // load background image
+ hBkgnd = (HBITMAP)LoadImage (GetModuleHandle (NULL), MAKEINTRESOURCE(IDB_UI),
+ IMAGE_BITMAP, 0, 0, LR_DEFAULTCOLOR);
+ hMemDc = CreateCompatibleDC (GetDC (hWnd));
+ SelectObject (hMemDc, hBkgnd);
+ return TRUE;
+ case WM_SIZING:
+ {
+ LPRECT r = (LPRECT)lParam;
+ RECT r2;
+ char s[256];
+ int v;
+
+ switch (wParam)
+ {
+ case WMSZ_BOTTOM:
+ v = (r->bottom - r->top) / (UI_HEIGHT / 5);
+ r->bottom = r->top + v * UI_HEIGHT / 5;
+ r->right = r->left + v * UI_WIDTH / 5;
+ r->right += GetSystemMetrics (SM_CXSIZEFRAME) * 2;
+ r->bottom += GetSystemMetrics (SM_CYSIZEFRAME) * 2 + GetSystemMetrics (SM_CYSMCAPTION);
+ break;
+ case WMSZ_RIGHT:
+ v = (r->right - r->left) / (UI_WIDTH / 5);
+ r->bottom = r->top + v * UI_HEIGHT / 5;
+ r->right = r->left + v * UI_WIDTH / 5;
+ r->right += GetSystemMetrics (SM_CXSIZEFRAME) * 2;
+ r->bottom += GetSystemMetrics (SM_CYSIZEFRAME) * 2 + GetSystemMetrics (SM_CYSMCAPTION);
+ break;
+ case WMSZ_TOP:
+ v = (r->bottom - r->top) / (UI_HEIGHT / 5);
+ r->top = r->bottom - v * UI_HEIGHT / 5;
+ r->right = r->left + v * UI_WIDTH / 5;
+ r->right += GetSystemMetrics (SM_CXSIZEFRAME) * 2;
+ r->top -= GetSystemMetrics (SM_CYSIZEFRAME) * 2 + GetSystemMetrics (SM_CYSMCAPTION);
+ break;
+ case WMSZ_LEFT:
+ v = (r->right - r->left) / (UI_WIDTH / 5);
+ r->bottom = r->top + v * UI_HEIGHT / 5;
+ r->left = r->right - v * UI_WIDTH / 5;
+ r->left -= GetSystemMetrics (SM_CXSIZEFRAME) * 2;
+ r->bottom += GetSystemMetrics (SM_CYSIZEFRAME) * 2 + GetSystemMetrics (SM_CYSMCAPTION);
+ break;
+ case WMSZ_BOTTOMRIGHT:
+ GetWindowRect (hWnd, &r2);
+ if (abs(r2.right - r->right) > abs(r2.bottom - r->bottom))
+ v = (r->right - r->left) / (UI_WIDTH / 5);
+ else
+ v = (r->bottom - r->top) / (UI_HEIGHT / 5);
+ r->bottom = r->top + v * UI_HEIGHT / 5;
+ r->right = r->left + v * UI_WIDTH / 5;
+ r->right += GetSystemMetrics (SM_CXSIZEFRAME) * 2;
+ r->bottom += GetSystemMetrics (SM_CYSIZEFRAME) * 2 + GetSystemMetrics (SM_CYSMCAPTION);
+ break;
+ case WMSZ_BOTTOMLEFT:
+ GetWindowRect (hWnd, &r2);
+ if (abs(r2.left - r->left) > abs(r2.bottom - r->bottom))
+ v = (r->right - r->left) / (UI_WIDTH / 5);
+ else
+ v = (r->bottom - r->top) / (UI_HEIGHT / 5);
+ r->bottom = r->top + v * UI_HEIGHT / 5;
+ r->left = r->right - v * UI_WIDTH / 5;
+ r->left -= GetSystemMetrics (SM_CXSIZEFRAME) * 2;
+ r->bottom += GetSystemMetrics (SM_CYSIZEFRAME) * 2 + GetSystemMetrics (SM_CYSMCAPTION);
+ break;
+ case WMSZ_TOPRIGHT:
+ GetWindowRect (hWnd, &r2);
+ if (abs(r2.right - r->right) > abs(r2.top - r->top))
+ v = (r->right - r->left) / (UI_WIDTH / 5);
+ else
+ v = (r->bottom - r->top) / (UI_HEIGHT / 5);
+ r->top = r->bottom - v * UI_HEIGHT / 5;
+ r->right = r->left + v * UI_WIDTH / 5;
+ r->right += GetSystemMetrics (SM_CXSIZEFRAME) * 2;
+ r->top -= GetSystemMetrics (SM_CYSIZEFRAME) * 2 + GetSystemMetrics (SM_CYSMCAPTION);
+ break;
+ case WMSZ_TOPLEFT:
+ GetWindowRect (hWnd, &r2);
+ if (abs(r2.left - r->left) > abs(r2.top - r->top))
+ v = (r->right - r->left) / (UI_WIDTH / 5);
+ else
+ v = (r->bottom - r->top) / (UI_HEIGHT / 5);
+ r->top = r->bottom - v * UI_HEIGHT / 5;
+ r->left = r->right - v * UI_WIDTH / 5;
+ r->left -= GetSystemMetrics (SM_CXSIZEFRAME) * 2;
+ r->top -= GetSystemMetrics (SM_CYSIZEFRAME) * 2 + GetSystemMetrics (SM_CYSMCAPTION);
+ break;
+ }
+
+ wsprintf (s, "RockBox Simulator @%d%%",
+ (r->right - r->left - GetSystemMetrics (SM_CXSIZEFRAME) * 2)
+ * 100 / UI_WIDTH);
+ SetWindowText (hWnd, s);
+
+ return TRUE;
+ }
+ case WM_ERASEBKGND:
+ {
+ PAINTSTRUCT ps;
+ HDC hDc = BeginPaint (hWnd, &ps);
+ RECT r;
+
+ GetClientRect (hWnd, &r);
+ // blit to screen
+ StretchBlt (hDc, 0, 0, r.right, r.bottom,
+ hMemDc, 0, 0, UI_WIDTH, UI_HEIGHT, SRCCOPY);
+ EndPaint (hWnd, &ps);
+ return TRUE;
+ }
+ case WM_PAINT:
+ {
+ PAINTSTRUCT ps;
+ RECT r;
+ HDC hDc = BeginPaint (hWnd, &ps);
+
+ GetClientRect (hWnd, &r);
+ // draw lcd screen
+ StretchDIBits (hDc,
+ UI_LCD_POSX * r.right / UI_WIDTH, UI_LCD_POSY * r.bottom / UI_HEIGHT,
+ DISP_X * r.right / UI_WIDTH, DISP_Y * r.bottom / UI_HEIGHT,
+ 0, 0, DISP_X, DISP_Y,
+ bitmap, (BITMAPINFO *) &bmi, DIB_RGB_COLORS, SRCCOPY);
+
+ EndPaint (hWnd, &ps);
+ return TRUE;
+ }
+ case WM_CLOSE:
+ // close simulator
+ hGUIWnd = NULL;
+ PostQuitMessage (0);
+ break;
+ }
+
+ return DefWindowProc (hWnd, uMsg, wParam, lParam);
+}
+
+// GUIStartup
+// register window class, show window, init GUI
+BOOL GUIStartup ()
+{
+ WNDCLASS wc;
+
+ // create window class
+ ZeroMemory (&wc, sizeof(wc));
+ wc.hbrBackground = GetSysColorBrush (COLOR_WINDOW);
+ wc.hCursor = LoadCursor (NULL, IDC_ARROW);
+ wc.hInstance = GetModuleHandle (NULL);
+ wc.lpfnWndProc = (WNDPROC)GUIWndProc;
+ wc.lpszClassName = "RockBoxUISimulator";
+ wc.style = CS_HREDRAW | CS_VREDRAW;
+
+ if (RegisterClass (&wc) == 0)
+ return FALSE;
+
+ // create window
+ hGUIWnd = CreateWindowEx (
+ WS_EX_TOOLWINDOW | WS_EX_PALETTEWINDOW,
+ "RockBoxUISimulator", "ARCHOS JukeBox",
+ WS_VISIBLE | WS_SYSMENU | WS_OVERLAPPEDWINDOW,
+ CW_USEDEFAULT, CW_USEDEFAULT,
+ UI_WIDTH + GetSystemMetrics (SM_CXSIZEFRAME) * 2,
+ UI_HEIGHT + GetSystemMetrics (SM_CYSIZEFRAME) * 2 + GetSystemMetrics (SM_CYSMCAPTION),
+ NULL, NULL, GetModuleHandle (NULL), NULL);
+
+ if (hGUIWnd == NULL)
+ return FALSE;
+
+ return TRUE;
+}
+
+// GUIDown
+// destroy window, unregister window class
+int GUIDown ()
+{
+ DestroyWindow (hGUIWnd);
+ _endthreadex (uThreadID);
+ return 0;
+}
+
+// GUIMessageLoop
+// standard message loop for GUI window
+void GUIMessageLoop ()
+{
+ MSG msg;
+ while (GetMessage (&msg, hGUIWnd, 0, 0) && hGUIWnd != NULL)
+ {
+ TranslateMessage (&msg);
+ DispatchMessage (&msg);
+ }
+}
+
+
+// WinMain
+// program entry point
+int WINAPI WinMain (
+ HINSTANCE hInstance, // current instance
+ HINSTANCE hPrevInstance, // previous instance
+ LPSTR lpCmd, // command line
+ int nShowCmd // show command
+ )
+{
+ if (!GUIStartup ())
+ return 0;
+
+ uThreadID = _beginthread (main, 0, NULL);
+ if (uThreadID == -0L)
+ return MessageBox (NULL, "Error creating mod thread!", "Error", MB_OK);
+
+ GUIMessageLoop ();
+
+ return GUIDown ();
+} \ No newline at end of file
diff --git a/uisimulator/win32/uisw32.h b/uisimulator/win32/uisw32.h
new file mode 100644
index 0000000..c1001d7
--- /dev/null
+++ b/uisimulator/win32/uisw32.h
@@ -0,0 +1,39 @@
+/***************************************************************************
+ * __________ __ ___.
+ * Open \______ \ ____ ____ | | _\_ |__ _______ ___
+ * Source | _// _ \_/ ___\| |/ /| __ \ / _ \ \/ /
+ * Jukebox | | ( <_> ) \___| < | \_\ ( <_> > < <
+ * Firmware |____|_ /\____/ \___ >__|_ \|___ /\____/__/\_ \
+ * \/ \/ \/ \/ \/
+ *
+ * Copyright (C) 2002 by Felix Arends
+ *
+ * All files in this archive are subject to the GNU General Public License.
+ * See the file COPYING in the source tree root for full license agreement.
+ *
+ * This software is distributed on an "AS IS" basis, WITHOUT WARRANTY OF ANY
+ * KIND, either express or implied.
+ *
+ ****************************************************************************/
+
+#ifndef __UISW32_H__
+#define __UISW32_H__
+
+#include <windows.h>
+#include "lcd-win32.h"
+
+#define UI_WIDTH 240 // width of GUI window
+#define UI_HEIGHT 360 // height of GUI window
+#define UI_LCD_COLOR 46, 57, 49 // bkgnd color of LCD
+#define UI_LCD_BLACK RGB (0, 0, 0) // black
+#define UI_LCD_POSX 59 // x position of lcd
+#define UI_LCD_POSY 95 // y position of lcd
+
+extern HWND hGUIWnd; // the GUI window handle
+extern unsigned int uThreadID; // id of mod thread
+
+// typedefs
+typedef unsigned char uchar;
+typedef unsigned int uint32;
+
+#endif // #ifndef __UISW32_H__ \ No newline at end of file
diff --git a/uisimulator/win32/uisw32.sln b/uisimulator/win32/uisw32.sln
new file mode 100644
index 0000000..ada5e11
--- /dev/null
+++ b/uisimulator/win32/uisw32.sln
@@ -0,0 +1,21 @@
+Microsoft Visual Studio Solution File, Format Version 7.00
+Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "uisw32", "uisw32.vcproj", "{A81A8EFA-647A-427A-BD04-F6B469752E7A}"
+EndProject
+Global
+ GlobalSection(SolutionConfiguration) = preSolution
+ ConfigName.0 = Debug
+ ConfigName.1 = Release
+ EndGlobalSection
+ GlobalSection(ProjectDependencies) = postSolution
+ EndGlobalSection
+ GlobalSection(ProjectConfiguration) = postSolution
+ {A81A8EFA-647A-427A-BD04-F6B469752E7A}.Debug.ActiveCfg = Debug|Win32
+ {A81A8EFA-647A-427A-BD04-F6B469752E7A}.Debug.Build.0 = Debug|Win32
+ {A81A8EFA-647A-427A-BD04-F6B469752E7A}.Release.ActiveCfg = Release|Win32
+ {A81A8EFA-647A-427A-BD04-F6B469752E7A}.Release.Build.0 = Release|Win32
+ EndGlobalSection
+ GlobalSection(ExtensibilityGlobals) = postSolution
+ EndGlobalSection
+ GlobalSection(ExtensibilityAddIns) = postSolution
+ EndGlobalSection
+EndGlobal
diff --git a/uisimulator/win32/uisw32.suo b/uisimulator/win32/uisw32.suo
new file mode 100644
index 0000000..f86d8f4
--- /dev/null
+++ b/uisimulator/win32/uisw32.suo
Binary files differ
diff --git a/uisimulator/win32/uisw32.vcproj b/uisimulator/win32/uisw32.vcproj
new file mode 100644
index 0000000..c19c4ee
--- /dev/null
+++ b/uisimulator/win32/uisw32.vcproj
@@ -0,0 +1,154 @@
+<?xml version="1.0" encoding = "Windows-1252"?>
+<VisualStudioProject
+ ProjectType="Visual C++"
+ Version="7.00"
+ Name="uisw32"
+ ProjectGUID="{A81A8EFA-647A-427A-BD04-F6B469752E7A}"
+ Keyword="Win32Proj">
+ <Platforms>
+ <Platform
+ Name="Win32"/>
+ </Platforms>
+ <Configurations>
+ <Configuration
+ Name="Debug|Win32"
+ OutputDirectory="Debug"
+ IntermediateDirectory="Debug"
+ ConfigurationType="1"
+ CharacterSet="2">
+ <Tool
+ Name="VCCLCompilerTool"
+ Optimization="0"
+ AdditionalIncludeDirectories="&quot;C:\Programming\CVS Checkout\firmware&quot;;&quot;C:\Programming\CVS Checkout\firmware\drivers&quot;"
+ PreprocessorDefinitions="WIN32;_DEBUG;_WINDOWS;ARCHOS_RECORDER;SIMULATOR"
+ MinimalRebuild="TRUE"
+ BasicRuntimeChecks="3"
+ RuntimeLibrary="1"
+ UsePrecompiledHeader="0"
+ WarningLevel="3"
+ Detect64BitPortabilityProblems="FALSE"
+ DebugInformationFormat="4"
+ CompileAs="1"/>
+ <Tool
+ Name="VCCustomBuildTool"/>
+ <Tool
+ Name="VCLinkerTool"
+ OutputFile="$(OutDir)/uisw32.exe"
+ LinkIncremental="2"
+ GenerateDebugInformation="TRUE"
+ ProgramDatabaseFile="$(OutDir)/uisw32.pdb"
+ SubSystem="2"
+ TargetMachine="1"/>
+ <Tool
+ Name="VCMIDLTool"/>
+ <Tool
+ Name="VCPostBuildEventTool"/>
+ <Tool
+ Name="VCPreBuildEventTool"/>
+ <Tool
+ Name="VCPreLinkEventTool"/>
+ <Tool
+ Name="VCResourceCompilerTool"/>
+ <Tool
+ Name="VCWebServiceProxyGeneratorTool"/>
+ <Tool
+ Name="VCWebDeploymentTool"/>
+ </Configuration>
+ <Configuration
+ Name="Release|Win32"
+ OutputDirectory="Release"
+ IntermediateDirectory="Release"
+ ConfigurationType="1"
+ CharacterSet="2">
+ <Tool
+ Name="VCCLCompilerTool"
+ Optimization="2"
+ InlineFunctionExpansion="1"
+ OmitFramePointers="TRUE"
+ AdditionalIncludeDirectories="&quot;C:\Programming\CVS Checkout\firmware\drivers&quot;;&quot;C:\Programming\CVS Checkout\firmware&quot;"
+ PreprocessorDefinitions="WIN32;NDEBUG;_WINDOWS;ARCHOS_RECORDER;SIMULATOR"
+ StringPooling="TRUE"
+ RuntimeLibrary="0"
+ EnableFunctionLevelLinking="TRUE"
+ UsePrecompiledHeader="0"
+ WarningLevel="3"
+ Detect64BitPortabilityProblems="FALSE"
+ DebugInformationFormat="3"
+ CompileAs="1"/>
+ <Tool
+ Name="VCCustomBuildTool"/>
+ <Tool
+ Name="VCLinkerTool"
+ OutputFile="$(OutDir)/uisw32.exe"
+ LinkIncremental="1"
+ GenerateDebugInformation="TRUE"
+ SubSystem="2"
+ OptimizeReferences="2"
+ EnableCOMDATFolding="2"
+ TargetMachine="1"/>
+ <Tool
+ Name="VCMIDLTool"/>
+ <Tool
+ Name="VCPostBuildEventTool"/>
+ <Tool
+ Name="VCPreBuildEventTool"/>
+ <Tool
+ Name="VCPreLinkEventTool"/>
+ <Tool
+ Name="VCResourceCompilerTool"/>
+ <Tool
+ Name="VCWebServiceProxyGeneratorTool"/>
+ <Tool
+ Name="VCWebDeploymentTool"/>
+ </Configuration>
+ </Configurations>
+ <Files>
+ <Filter
+ Name="Source Files"
+ Filter="cpp;c;cxx;def;odl;idl;hpj;bat;asm">
+ <File
+ RelativePath="button.c">
+ </File>
+ <File
+ RelativePath="..\..\firmware\chartables.c">
+ </File>
+ <File
+ RelativePath="kernel.c">
+ </File>
+ <File
+ RelativePath="lcd.c">
+ </File>
+ <File
+ RelativePath="tetris.c">
+ </File>
+ <File
+ RelativePath="uisw32.cpp">
+ </File>
+ </Filter>
+ <Filter
+ Name="Header Files"
+ Filter="h;hpp;hxx;hm;inl;inc">
+ <File
+ RelativePath="lcd-win32.h">
+ </File>
+ <File
+ RelativePath="resource.h">
+ </File>
+ <File
+ RelativePath="uisw32.h">
+ </File>
+ </Filter>
+ <Filter
+ Name="Resource Files"
+ Filter="rc;ico;cur;bmp;dlg;rc2;rct;bin;rgs;gif;jpg;jpeg;jpe">
+ <File
+ RelativePath="UI.bmp">
+ </File>
+ <File
+ RelativePath="uisw32.rc">
+ </File>
+ </Filter>
+ </Files>
+ <Globals>
+ </Globals>
+</VisualStudioProject>