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| author | Daniel Stenberg <daniel@haxx.se> | 2002-08-09 09:13:40 +0000 |
|---|---|---|
| committer | Daniel Stenberg <daniel@haxx.se> | 2002-08-09 09:13:40 +0000 |
| commit | 2ed1052a6db90aade49bb9180f28551179639d22 (patch) | |
| tree | d598e1e0e074b97e625b3196ca911bda1f751f8c | |
| parent | 7cdf5c8cabcbf36affb1e5768bacb9823c204a2e (diff) | |
| download | rockbox-2ed1052a6db90aade49bb9180f28551179639d22.zip rockbox-2ed1052a6db90aade49bb9180f28551179639d22.tar.gz rockbox-2ed1052a6db90aade49bb9180f28551179639d22.tar.bz2 rockbox-2ed1052a6db90aade49bb9180f28551179639d22.tar.xz | |
fix window sizes to match the screen size, enlarged the player sim font
to use the 12x16 one
git-svn-id: svn://svn.rockbox.org/rockbox/trunk@1635 a1c6a512-1295-4272-9138-f99709370657
| -rw-r--r-- | uisimulator/x11/screenhack.c | 8 | ||||
| -rw-r--r-- | uisimulator/x11/uibasic.c | 11 |
2 files changed, 17 insertions, 2 deletions
diff --git a/uisimulator/x11/screenhack.c b/uisimulator/x11/screenhack.c index 72915f4..3b94309 100644 --- a/uisimulator/x11/screenhack.c +++ b/uisimulator/x11/screenhack.c @@ -83,7 +83,13 @@ static XrmOptionDescRec default_options [] = { static char *default_defaults[] = { ".root: false", - "*geometry: 120x70", /* this should be .geometry, but nooooo... */ + "*geometry: " +#ifdef HAVE_LCD_BITMAP + "120x68" +#else + "138x54" +#endif + , /* this should be .geometry, but nooooo... */ "*mono: false", "*installColormap: false", "*visualID: default", diff --git a/uisimulator/x11/uibasic.c b/uisimulator/x11/uibasic.c index 19ab9c5..165b1ce 100644 --- a/uisimulator/x11/uibasic.c +++ b/uisimulator/x11/uibasic.c @@ -197,6 +197,10 @@ screenhack (Display *the_dpy, Window the_window) screen_redraw(); +#ifdef HAVE_LCD_CHARCELLS + lcd_setfont(2); +#endif + app_main(); } @@ -206,8 +210,13 @@ void screen_redraw() #define X1 0 #define Y1 0 +#ifdef HAVE_LCD_BITMAP #define X2 (LCD_WIDTH + MARGIN_X*2) -#define Y2 (LCD_HEIGHT + MARGIN_Y*2) +#define Y2 (LCD_HEIGHT + MARGIN_Y) +#else +#define X2 137 +#define Y2 53 +#endif drawline(1, X1, Y1, X2, Y1); drawline(1, X2, Y1, X2, Y2); |