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authorNils Wallménius <nils@rockbox.org>2006-06-29 18:46:09 +0000
committerNils Wallménius <nils@rockbox.org>2006-06-29 18:46:09 +0000
commit2ef6afe0a02cdb2454039d8927b93aa56d1afae1 (patch)
tree25f115548f66ca6576561c94773d31de3e524db6
parent2998fd2c72f23b0fcec34997c74ba29ea1270c4b (diff)
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updated minesweeper buttontable, updated and corrected flipit buttontable
git-svn-id: svn://svn.rockbox.org/rockbox/trunk@10154 a1c6a512-1295-4272-9138-f99709370657
-rw-r--r--manual/plugins/flipit.tex48
-rw-r--r--manual/plugins/minesweeper.tex31
2 files changed, 47 insertions, 32 deletions
diff --git a/manual/plugins/flipit.tex b/manual/plugins/flipit.tex
index a896764..43471bf 100644
--- a/manual/plugins/flipit.tex
+++ b/manual/plugins/flipit.tex
@@ -1,27 +1,41 @@
+% $Id$ %
\subsection{Flipit}
\screenshot{plugins/images/ss-flipit}{Flipit}{img:flipit}
-
Flipping the colour of the token under the cursor also flips the tokens
above, below, left and right of the cursor. The aim is to end up with
a screen containing tokens of only one colour.
\begin{table}
\begin{btnmap}{}{}
-\opt{recorder,recorderv2fm,ondio,h1xx,h300,ipodcolor,ipodnano}{Up/Down/Left/Right} & Changes the cursor \\
-\opt{recorder,recorderv2fm}{PLAY}\opt{ondio}{Mode}
-\opt{h1xx,h300}{Select}\opt{ipodcolor,ipodnano}{Unknown}
- & Toggle \\
-\opt{recorder,recorderv2fm}{F1}\opt{ondio}{Mode+Left}
-\opt{h1xx,h300}{Mode}\opt{ipodcolor,ipodnano}{Unknown}
- & Shuffle \\
-\opt{recorder,recorderv2fm}{F2}\opt{ondio}{Mode + Right}
-\opt{h1xx,h300}{Play}\opt{ipodcolor,ipodnano}{Unknown}
- & Solution \\
-\opt{recorder,recorderv2fm}{F3}\opt{ondio}{Mode + On/off}\opt{h1xx,h300}{Rec}
-\opt{ipodcolor,ipodnano}{Unknown}
- & Step by step \\
-\opt{recorder,recorderv2fm}{OFF}\opt{ondio}{On/off}
-\opt{h1xx,h300}{Stop}\opt{ipodcolor,ipodnano}{Unknown}
- & Stop the game \\
+\opt{RECORDER_PAD,ONDIO_PAD,IRIVER_H100_PAD,IRIVER_H300_PAD,IAUDIO_X5_PAD}
+ {\ButtonUp/\ButtonDown/\ButtonLeft/\ButtonRight}
+\opt{IPOD_4G_PAD}{\ButtonMenu/\ButtonPlay/\ButtonLeft/\ButtonRight}
+ & Move the cursor \\
+\opt{RECORDER_PAD}{\ButtonPlay}
+\opt{ONDIO_PAD}{\ButtonMenu}
+\opt{IRIVER_H100_PAD,IRIVER_H300_PAD,IPOD_4G_PAD,IAUDIO_X5_PAD}{\ButtonSelect}
+ & Flip \\
+\opt{RECORDER_PAD}{\ButtonFOne}
+\opt{ONDIO_PAD}{\ButtonMenu+\ButtonLeft}
+\opt{IRIVER_H100_PAD,IRIVER_H300_PAD}{\ButtonMode}
+\opt{IPOD_4G_PAD}{\ButtonSelect+\ButtonLeft}
+\opt{IAUDIO_X5_PAD}{\ButtonPlay+\ButtonLeft}
+ & Shuffle \\
+\opt{RECORDER_PAD}{\ButtonFTwo}
+\opt{ONDIO_PAD}{\ButtonMenu+\ButtonUp}
+\opt{IRIVER_H100_PAD,IRIVER_H300_PAD}{\ButtonOn}
+\opt{IPOD_4G_PAD}{\ButtonSelect+\ButtonPlay}
+\opt{IAUDIO_X5_PAD}{\ButtonPlay+\ButtonRight}
+ & Solve \\
+\opt{RECORDER_PAD}{\ButtonFThree}
+\opt{ONDIO_PAD}{\ButtonMenu+\ButtonRight}
+\opt{IRIVER_H100_PAD,IRIVER_H300_PAD}{\ButtonRec}
+\opt{IPOD_4G_PAD}{\ButtonSelect+\ButtonRight}
+\opt{IAUDIO_X5_PAD}{\ButtonPlay+\ButtonUp}
+ & Solve step by step \\
+\opt{RECORDER_PAD,ONDIO_PAD,IRIVER_H100_PAD,IRIVER_H300_PAD}{\ButtonOff}
+\opt{IPOD_4G_PAD}{\ButtonSelect+\ButtonMenu}
+\opt{IAUDIO_X5_PAD}{\ButtonPower}
+ & Quit the game \\
\end{btnmap}
\end{table}
diff --git a/manual/plugins/minesweeper.tex b/manual/plugins/minesweeper.tex
index 58e334a..05b41ed 100644
--- a/manual/plugins/minesweeper.tex
+++ b/manual/plugins/minesweeper.tex
@@ -1,19 +1,19 @@
+% $Id$ %
\subsection{Minesweeper}
\screenshot{plugins/images/ss-minesweeper}{Minesweeper plugin}{img:minesweeper}
-
-The classic game of minesweeper. Use
-\opt{RECORDER_PAD,ONDIO_PAD,h1xx,h300,x5}{the \ButtonUp\ and \ButtonDown\ keys}
+The classic game of minesweeper. Use
+\opt{RECORDER_PAD,ONDIO_PAD,IRIVER_H100_PAD,IRIVER_H300_PAD,IAUDIO_X5_PAD}
+ {the \ButtonUp\ and \ButtonDown\ keys}
\opt{IPOD_4G_PAD}{\ButtonScrollFwd/\ButtonScrollBack }
to select the required percentage of mines to set the difficulty
then press the
\opt{RECORDER_PAD}{\ButtonOn}
\opt{ONDIO_PAD}{\ButtonMenu}
-\opt{h1xx,h300}{\ButtonSelect}
-\opt{IPOD_4G_PAD}{\ButtonSelect}
-\opt{x5}{\ButtonRec}key to begin.
+\opt{IRIVER_H100_PAD,IRIVER_H300_PAD,IPOD_4G_PAD}{\ButtonSelect}
+\opt{IAUDIO_X5_PAD}{\ButtonRec}key to begin.
The aim of the game is to uncover all of the squares on the board. If a
-mine is uncovered then the game is over. If a mine is not uncovered,
+mine is uncovered then the game is over. If a mine is not uncovered,
then the number of mines adjacent to the current square is revealed.
The aim is to use the information you are given to work out where the
mines are and avoid them. When the player is certain that they know
@@ -23,30 +23,31 @@ the location of a mine, it can be tagged to avoid accidentally
\begin{table}
\begin{btnmap}{}{}
\opt{IPOD_4G_PAD}{\ButtonMenu/\ButtonPlay/\ButtonLeft/\ButtonRight}
- \opt{RECORDER_PAD,ONDIO_PAD,h1xx,h300,x5}{\ButtonUp/\ButtonDown/\ButtonLeft/\ButtonRight}
+ \opt{RECORDER_PAD,ONDIO_PAD,IRIVER_H100_PAD,IRIVER_H300_PAD,IAUDIO_X5_PAD}
+ {\ButtonUp/\ButtonDown/\ButtonLeft/\ButtonRight}
& Move the cursor across the minefield \\
%
\opt{RECORDER_PAD}{\ButtonFOne}
\opt{ONDIO_PAD}{\ButtonMenu}
- \opt{h1xx,h300}{\ButtonOn}
- \opt{IPOD_4G_PAD,x5}{\ButtonPlay}
+ \opt{IRIVER_H100_PAD,IRIVER_H300_PAD}{\ButtonOn}
+ \opt{IPOD_4G_PAD,IAUDIO_X5_PAD}{\ButtonPlay}
& Toggle flag on / off \\
%
\opt{RECORDER_PAD}{\ButtonFTwo}
\opt{ONDIO_PAD}{Hold \ButtonMenu}
- \opt{h1xx,h300,x5}{\ButtonSelect}
+ \opt{IRIVER_H100_PAD,IRIVER_H300_PAD,IAUDIO_X5_PAD}{\ButtonSelect}
\opt{IPOD_4G_PAD}{\ButtonSelect+\ButtonPlay}
& Reveal the contents of the current square \\
%
\opt{RECORDER_PAD}{\ButtonFThree}
\opt{ONDIO_PAD}{Hold \ButtonMenu+\ButtonOff}
- \opt{h1xx,h300}{\ButtonMode}
+ \opt{IRIVER_H100_PAD,IRIVER_H300_PAD}{\ButtonMode}
\opt{IPOD_4G_PAD}{\ButtonSelect+\ButtonMenu}
- \opt{x5}{\ButtonRec+\ButtonPlay}
+ \opt{IAUDIO_X5_PAD}{\ButtonRec+\ButtonPlay}
& Display the current game status \\
%
- \opt{RECORDER_PAD,ONDIO_PAD,h1xx,h300}{\ButtonOff}
- \opt{x5}{\ButtonPower}
+ \opt{RECORDER_PAD,ONDIO_PAD,IRIVER_H100_PAD,IRIVER_H300_PAD}{\ButtonOff}
+ \opt{IAUDIO_X5_PAD}{\ButtonPower}
\opt{IPOD_4G_PAD}{\ButtonMenu}
& Exit the game \\
\end{btnmap}