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| author | Karl Kurbjun <kkurbjun@gmail.com> | 2006-04-04 23:58:37 +0000 |
|---|---|---|
| committer | Karl Kurbjun <kkurbjun@gmail.com> | 2006-04-04 23:58:37 +0000 |
| commit | 36259dafe9ce8f4e4d6250c93b1b5a1fbea345f6 (patch) | |
| tree | 9252653e7e65c5a1d69769db0849f84a9231d585 | |
| parent | 4ca80ee219abb812c8303df6ee6f5b26a5bf4946 (diff) | |
| download | rockbox-36259dafe9ce8f4e4d6250c93b1b5a1fbea345f6.zip rockbox-36259dafe9ce8f4e4d6250c93b1b5a1fbea345f6.tar.gz rockbox-36259dafe9ce8f4e4d6250c93b1b5a1fbea345f6.tar.bz2 rockbox-36259dafe9ce8f4e4d6250c93b1b5a1fbea345f6.tar.xz | |
Make savegame strings more informative
git-svn-id: svn://svn.rockbox.org/rockbox/trunk@9508 a1c6a512-1295-4272-9138-f99709370657
| -rw-r--r-- | apps/plugins/doom/m_menu.c | 13 |
1 files changed, 10 insertions, 3 deletions
diff --git a/apps/plugins/doom/m_menu.c b/apps/plugins/doom/m_menu.c index 6f01e06..2e1f8af 100644 --- a/apps/plugins/doom/m_menu.c +++ b/apps/plugins/doom/m_menu.c @@ -16,7 +16,10 @@ // GNU General Public License for more details. // // $Log$ -// Revision 1.4 2006/04/04 23:13:50 kkurbjun +// Revision 1.5 2006/04/04 23:58:37 kkurbjun +// Make savegame strings more informative +// +// Revision 1.4 2006-04-04 23:13:50 kkurbjun // Fix up configurable keys, edit exit string, more work needs to be done on menu keys // // Revision 1.3 2006-04-03 20:03:02 kkurbjun @@ -649,8 +652,12 @@ void M_SaveSelect(int choice) saveStringEnter = 1; saveSlot = choice; - snprintf(savegamestrings[choice], sizeof(savegamestrings[choice]), "Mysave%d", choice); -// strcpy(saveOldString,savegamestrings[choice]); + snprintf(savegamestrings[choice], sizeof(savegamestrings[choice]), + (gamemode==shareware||gamemode==registered||gamemode==retail) ? + mapnames[(gameepisode-1)*9+gamemap-1] : (gamemission==doom2) ? + mapnames2[gamemap-1] : (gamemission==pack_plut) ? + mapnamesp[gamemap-1] : (gamemission==pack_tnt) ? + mapnamest[gamemap-1] : "Unknown Location", choice); if (!strcmp(savegamestrings[choice],EMPTYSTRING)) savegamestrings[choice][0] = 0; saveCharIndex = strlen(savegamestrings[choice]); |