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authorAmaury Pouly <pamaury@rockbox.org>2011-11-30 18:39:22 +0000
committerAmaury Pouly <pamaury@rockbox.org>2011-11-30 18:39:22 +0000
commit374a08ab31c3e298fd6d956423e9493c8f837718 (patch)
tree1193231591c6d92bf6dd38adab719379422aed2d
parentd6a397d4d05658097cea097ccf14aba0f17b8549 (diff)
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fuze+: update keymap and touchpad driver based on FS#12405 with minor modifications. Thanks to Jean-Louis Biasini.
git-svn-id: svn://svn.rockbox.org/rockbox/trunk@31098 a1c6a512-1295-4272-9138-f99709370657
-rw-r--r--apps/keymaps/keymap-fuzeplus.c394
-rw-r--r--docs/CREDITS1
-rw-r--r--firmware/export/config/sansafuzeplus.h6
-rw-r--r--firmware/target/arm/imx233/sansa-fuzeplus/button-fuzeplus.c83
-rw-r--r--firmware/target/arm/imx233/sansa-fuzeplus/button-target.h27
-rw-r--r--uisimulator/buttonmap/sansa-fuzeplus.c25
6 files changed, 463 insertions, 73 deletions
diff --git a/apps/keymaps/keymap-fuzeplus.c b/apps/keymaps/keymap-fuzeplus.c
index 5ec5435..a5d9526 100644
--- a/apps/keymaps/keymap-fuzeplus.c
+++ b/apps/keymaps/keymap-fuzeplus.c
@@ -33,44 +33,330 @@
* Insert LAST_ITEM_IN_LIST at the end of each mapping
*/
static const struct button_mapping button_context_standard[] = {
- { ACTION_STD_PREV, BUTTON_LEFT, BUTTON_NONE },
- { ACTION_STD_PREV, BUTTON_UP, BUTTON_NONE },
- { ACTION_STD_PREVREPEAT, BUTTON_LEFT|BUTTON_REPEAT, BUTTON_NONE },
- { ACTION_STD_PREVREPEAT, BUTTON_UP|BUTTON_REPEAT, BUTTON_NONE },
-
- { ACTION_STD_NEXT, BUTTON_RIGHT, BUTTON_NONE },
- { ACTION_STD_NEXT, BUTTON_DOWN, BUTTON_NONE },
- { ACTION_STD_NEXTREPEAT, BUTTON_RIGHT|BUTTON_REPEAT, BUTTON_NONE },
- { ACTION_STD_NEXTREPEAT, BUTTON_DOWN|BUTTON_REPEAT, BUTTON_NONE },
-
- { ACTION_STD_CONTEXT, BUTTON_SELECT|BUTTON_REPEAT, BUTTON_SELECT },
- { ACTION_STD_CANCEL, BUTTON_BACK, BUTTON_NONE },
- { ACTION_STD_OK, BUTTON_SELECT|BUTTON_REL, BUTTON_SELECT },
+ { ACTION_STD_PREV, BUTTON_UP, BUTTON_NONE },
+ { ACTION_STD_PREVREPEAT, BUTTON_UP|BUTTON_REPEAT, BUTTON_NONE },
+ { ACTION_STD_NEXT, BUTTON_DOWN, BUTTON_NONE },
+ { ACTION_STD_NEXTREPEAT, BUTTON_DOWN|BUTTON_REPEAT, BUTTON_NONE },
+
+ { ACTION_STD_CONTEXT, BUTTON_SELECT|BUTTON_REPEAT, BUTTON_SELECT },
+ { ACTION_STD_CANCEL, BUTTON_BACK|BUTTON_REL, BUTTON_BACK },
+ { ACTION_STD_CANCEL, BUTTON_LEFT, BUTTON_NONE },
+
+
+ { ACTION_STD_OK, BUTTON_SELECT|BUTTON_REL, BUTTON_SELECT },
+ { ACTION_STD_OK, BUTTON_RIGHT, BUTTON_NONE },
+
+#ifdef HAVE_VOLUME_IN_LIST
+ { ACTION_LIST_VOLUP, BUTTON_VOL_UP|BUTTON_REPEAT, BUTTON_NONE },
+ { ACTION_LIST_VOLUP, BUTTON_VOL_UP, BUTTON_NONE },
+ { ACTION_LIST_VOLDOWN, BUTTON_VOL_DOWN, BUTTON_NONE },
+ { ACTION_LIST_VOLDOWN, BUTTON_VOL_DOWN|BUTTON_REPEAT, BUTTON_NONE },
+#endif
+
+ { ACTION_TREE_WPS, BUTTON_PLAYPAUSE|BUTTON_REL, BUTTON_PLAYPAUSE },
+ { ACTION_TREE_STOP, BUTTON_PLAYPAUSE|BUTTON_REPEAT, BUTTON_NONE },
+
+ { ACTION_STD_KEYLOCK, BUTTON_POWER, BUTTON_NONE },
+ { ACTION_STD_KEYLOCK, BUTTON_TWO_FINGERS|BUTTON_REL, BUTTON_TWO_FINGERS|BUTTON_REPEAT },
LAST_ITEM_IN_LIST
}; /* button_context_standard */
+
+static const struct button_mapping button_context_list[] = {
+
+ { ACTION_LISTTREE_PGUP, BUTTON_BOTTOMLEFT, BUTTON_NONE },
+ { ACTION_LISTTREE_PGUP, BUTTON_BOTTOMLEFT|BUTTON_REPEAT, BUTTON_BOTTOMLEFT },
+ { ACTION_LISTTREE_PGDOWN, BUTTON_BOTTOMRIGHT, BUTTON_NONE },
+ { ACTION_LISTTREE_PGDOWN, BUTTON_BOTTOMRIGHT|BUTTON_REPEAT, BUTTON_BOTTOMRIGHT },
+#ifdef HAVE_HOTKEY
+ { ACTION_TREE_HOTKEY, BUTTON_BACK|BUTTON_REL, BUTTON_BACK|BUTTON_REPEAT },
+#endif
+
+ LAST_ITEM_IN_LIST__NEXTLIST(CONTEXT_STD)
+}; /* button_context_list */
+
static const struct button_mapping button_context_wps[] = {
- { ACTION_WPS_PLAY, BUTTON_PLAYPAUSE|BUTTON_REL, BUTTON_PLAYPAUSE },
- { ACTION_WPS_SKIPNEXT, BUTTON_RIGHT|BUTTON_REL, BUTTON_RIGHT },
- { ACTION_WPS_SKIPPREV, BUTTON_LEFT|BUTTON_REL, BUTTON_LEFT },
- { ACTION_WPS_SEEKBACK, BUTTON_LEFT|BUTTON_REPEAT, BUTTON_NONE },
- { ACTION_WPS_SEEKFWD, BUTTON_RIGHT|BUTTON_REPEAT, BUTTON_NONE },
- { ACTION_WPS_STOPSEEK, BUTTON_LEFT|BUTTON_REL, BUTTON_LEFT|BUTTON_REPEAT },
- { ACTION_WPS_STOPSEEK, BUTTON_RIGHT|BUTTON_REL, BUTTON_RIGHT|BUTTON_REPEAT },
- { ACTION_WPS_STOP, BUTTON_PLAYPAUSE|BUTTON_REPEAT, BUTTON_PLAYPAUSE },
- { ACTION_WPS_VOLDOWN, BUTTON_VOL_DOWN, BUTTON_NONE },
- { ACTION_WPS_VOLDOWN, BUTTON_VOL_DOWN|BUTTON_REPEAT,BUTTON_NONE },
- { ACTION_WPS_VOLUP, BUTTON_VOL_UP, BUTTON_NONE },
- { ACTION_WPS_VOLUP, BUTTON_VOL_UP|BUTTON_REPEAT, BUTTON_NONE },
-
- { ACTION_WPS_MENU, BUTTON_SELECT|BUTTON_REL, BUTTON_SELECT },
- { ACTION_WPS_CONTEXT, BUTTON_SELECT|BUTTON_REPEAT, BUTTON_SELECT },
+ { ACTION_WPS_PLAY, BUTTON_PLAYPAUSE|BUTTON_REL, BUTTON_PLAYPAUSE },
+ { ACTION_WPS_STOP, BUTTON_PLAYPAUSE|BUTTON_REPEAT, BUTTON_NONE },
- LAST_ITEM_IN_LIST
+ { ACTION_WPS_MENU, BUTTON_BACK|BUTTON_REL, BUTTON_BACK },
+
+ { ACTION_WPS_BROWSE, BUTTON_SELECT|BUTTON_REL, BUTTON_SELECT },
+ { ACTION_WPS_CONTEXT, BUTTON_SELECT|BUTTON_REPEAT, BUTTON_NONE },
+
+ { ACTION_WPS_SKIPNEXT, BUTTON_RIGHT|BUTTON_REL, BUTTON_RIGHT },
+ { ACTION_WPS_SEEKFWD, BUTTON_RIGHT|BUTTON_REPEAT, BUTTON_RIGHT },
+ { ACTION_WPS_SKIPPREV, BUTTON_LEFT|BUTTON_REL, BUTTON_LEFT },
+ { ACTION_WPS_SEEKBACK, BUTTON_LEFT|BUTTON_REPEAT, BUTTON_LEFT },
+ { ACTION_WPS_STOPSEEK, BUTTON_LEFT|BUTTON_REL, BUTTON_LEFT|BUTTON_REPEAT },
+ { ACTION_WPS_STOPSEEK, BUTTON_RIGHT|BUTTON_REL, BUTTON_RIGHT|BUTTON_REPEAT },
+
+ { ACTION_WPS_VOLDOWN, BUTTON_VOL_DOWN, BUTTON_NONE },
+ { ACTION_WPS_VOLDOWN, BUTTON_VOL_DOWN|BUTTON_REPEAT, BUTTON_NONE },
+ { ACTION_WPS_VOLUP, BUTTON_VOL_UP, BUTTON_NONE },
+ { ACTION_WPS_VOLUP, BUTTON_VOL_UP|BUTTON_REPEAT, BUTTON_NONE },
+
+ { ACTION_WPS_VOLUP, BUTTON_UP|BUTTON_REPEAT, BUTTON_NONE },
+ { ACTION_WPS_VOLDOWN, BUTTON_DOWN|BUTTON_REPEAT, BUTTON_NONE },
+ { ACTION_WPS_VOLUP, BUTTON_UP, BUTTON_NONE },
+ { ACTION_WPS_VOLDOWN, BUTTON_DOWN, BUTTON_NONE },
+
+ { ACTION_WPS_REC, BUTTON_BACK|BUTTON_REPEAT, BUTTON_BACK },
+ { ACTION_WPS_PITCHSCREEN, BUTTON_BOTTOMLEFT|BUTTON_REPEAT, BUTTON_BOTTOMLEFT },
+ { ACTION_WPS_QUICKSCREEN, BUTTON_BOTTOMLEFT|BUTTON_REL, BUTTON_BOTTOMLEFT },
+ { ACTION_WPS_ID3SCREEN, BUTTON_BOTTOMRIGHT|BUTTON_REPEAT, BUTTON_BOTTOMRIGHT },
+
+ { ACTION_WPS_HOTKEY, BUTTON_BOTTOMRIGHT|BUTTON_REL, BUTTON_BOTTOMRIGHT },
+
+ LAST_ITEM_IN_LIST__NEXTLIST(CONTEXT_STD)
}; /* button_context_wps */
+static const struct button_mapping button_context_keyboard[] = {
+ { ACTION_KBD_LEFT, BUTTON_LEFT, BUTTON_NONE },
+ { ACTION_KBD_LEFT, BUTTON_LEFT|BUTTON_REPEAT, BUTTON_NONE },
+ { ACTION_KBD_RIGHT, BUTTON_RIGHT, BUTTON_NONE },
+ { ACTION_KBD_RIGHT, BUTTON_RIGHT|BUTTON_REPEAT, BUTTON_NONE },
+ { ACTION_KBD_UP, BUTTON_UP, BUTTON_NONE },
+ { ACTION_KBD_UP, BUTTON_UP|BUTTON_REPEAT, BUTTON_NONE },
+ { ACTION_KBD_DOWN, BUTTON_DOWN, BUTTON_NONE },
+ { ACTION_KBD_DOWN, BUTTON_DOWN|BUTTON_REPEAT, BUTTON_NONE },
+
+ { ACTION_KBD_CURSOR_LEFT, BUTTON_BOTTOMLEFT, BUTTON_NONE },
+ { ACTION_KBD_CURSOR_LEFT, BUTTON_BOTTOMLEFT|BUTTON_REPEAT, BUTTON_NONE },
+ { ACTION_KBD_CURSOR_RIGHT, BUTTON_BOTTOMRIGHT, BUTTON_NONE },
+ { ACTION_KBD_CURSOR_RIGHT, BUTTON_BOTTOMRIGHT|BUTTON_REPEAT, BUTTON_NONE },
+
+ { ACTION_KBD_BACKSPACE, BUTTON_BACK, BUTTON_NONE },
+ { ACTION_KBD_BACKSPACE, BUTTON_BACK|BUTTON_REPEAT, BUTTON_NONE },
+
+ { ACTION_KBD_SELECT, BUTTON_PLAYPAUSE|BUTTON_REL, BUTTON_PLAYPAUSE },
+ { ACTION_KBD_DONE, BUTTON_SELECT|BUTTON_REPEAT, BUTTON_NONE },
+ { ACTION_KBD_ABORT, BUTTON_POWER, BUTTON_NONE },
+
+ LAST_ITEM_IN_LIST
+}; /* button_context_keyboard */
+
+static const struct button_mapping button_context_quickscreen[] = {
+ { ACTION_STD_CANCEL, BUTTON_SELECT|BUTTON_REL, BUTTON_NONE },
+ { ACTION_STD_CANCEL, BUTTON_BACK|BUTTON_REL, BUTTON_NONE },
+ { ACTION_STD_CANCEL, BUTTON_PLAYPAUSE|BUTTON_REL, BUTTON_NONE },
+ { ACTION_STD_CANCEL, BUTTON_BOTTOMRIGHT|BUTTON_REL, BUTTON_NONE },
+ { ACTION_STD_CANCEL, BUTTON_BOTTOMLEFT|BUTTON_REL, BUTTON_NONE },
+ { ACTION_QS_TOP, BUTTON_UP|BUTTON_REL, BUTTON_NONE },
+ { ACTION_QS_TOP, BUTTON_UP|BUTTON_REPEAT, BUTTON_NONE },
+ { ACTION_QS_DOWN, BUTTON_DOWN|BUTTON_REL, BUTTON_NONE },
+ { ACTION_QS_DOWN, BUTTON_DOWN|BUTTON_REPEAT, BUTTON_NONE },
+ { ACTION_QS_LEFT, BUTTON_LEFT|BUTTON_REL, BUTTON_NONE },
+ { ACTION_QS_LEFT, BUTTON_LEFT|BUTTON_REPEAT, BUTTON_NONE },
+ { ACTION_QS_RIGHT, BUTTON_RIGHT|BUTTON_REL, BUTTON_NONE },
+ { ACTION_QS_RIGHT, BUTTON_RIGHT|BUTTON_REPEAT, BUTTON_NONE },
+
+ LAST_ITEM_IN_LIST
+}; /* button_context_quickscreen */
+
+static const struct button_mapping button_context_tree[] = {
+
+ LAST_ITEM_IN_LIST__NEXTLIST(CONTEXT_LIST)
+}; /* button_context_tree */
+
+static const struct button_mapping button_context_radio[] = {
+ { ACTION_STD_PREV, BUTTON_LEFT, BUTTON_NONE },
+ { ACTION_STD_PREVREPEAT, BUTTON_LEFT|BUTTON_REPEAT, BUTTON_NONE },
+ { ACTION_STD_NEXT, BUTTON_RIGHT, BUTTON_NONE },
+ { ACTION_STD_NEXTREPEAT, BUTTON_RIGHT|BUTTON_REPEAT, BUTTON_NONE },
+
+ { ACTION_FM_MENU, BUTTON_SELECT|BUTTON_REPEAT, BUTTON_NONE },
+ { ACTION_FM_PRESET, BUTTON_SELECT|BUTTON_REL, BUTTON_SELECT },
+ { ACTION_FM_PLAY, BUTTON_PLAYPAUSE|BUTTON_REL, BUTTON_PLAYPAUSE },
+ { ACTION_FM_STOP, BUTTON_BOTTOMRIGHT|BUTTON_REL, BUTTON_NONE },
+ { ACTION_FM_MODE, BUTTON_BOTTOMLEFT|BUTTON_REL, BUTTON_BOTTOMLEFT },
+
+ { ACTION_FM_EXIT, BUTTON_BACK|BUTTON_REL, BUTTON_NONE },
+
+ LAST_ITEM_IN_LIST__NEXTLIST(CONTEXT_STD)
+}; /* button_context_radio */
+
+static const struct button_mapping button_context_recscreen[] = {
+ { ACTION_REC_PAUSE, BUTTON_PLAYPAUSE|BUTTON_REL, BUTTON_PLAYPAUSE },
+ { ACTION_REC_NEWFILE, BUTTON_BOTTOMRIGHT|BUTTON_REPEAT, BUTTON_NONE },
+
+ LAST_ITEM_IN_LIST__NEXTLIST(CONTEXT_SETTINGS)
+}; /* button_context_recscreen */
+
+static const struct button_mapping button_context_time[] = {
+
+ LAST_ITEM_IN_LIST__NEXTLIST(CONTEXT_SETTINGS)
+}; /* button_context_time */
+static const struct button_mapping button_context_settings_right_is_inc[] = {
+ { ACTION_SETTINGS_INC, BUTTON_RIGHT, BUTTON_NONE },
+ { ACTION_SETTINGS_INCREPEAT, BUTTON_RIGHT|BUTTON_REPEAT, BUTTON_NONE },
+ { ACTION_SETTINGS_DEC, BUTTON_LEFT, BUTTON_NONE },
+ { ACTION_SETTINGS_DECREPEAT, BUTTON_LEFT|BUTTON_REPEAT, BUTTON_NONE },
+
+ { ACTION_SETTINGS_RESET, BUTTON_SELECT|BUTTON_REPEAT, BUTTON_NONE },
+
+ LAST_ITEM_IN_LIST__NEXTLIST(CONTEXT_STD)
+}; /* button_context_settingsgraphical */
+
+static const struct button_mapping button_context_settings[] = {
+ { ACTION_SETTINGS_INC, BUTTON_UP, BUTTON_NONE },
+ { ACTION_SETTINGS_INCREPEAT, BUTTON_UP|BUTTON_REPEAT, BUTTON_NONE },
+ { ACTION_SETTINGS_DEC, BUTTON_DOWN, BUTTON_NONE },
+ { ACTION_SETTINGS_DECREPEAT, BUTTON_DOWN|BUTTON_REPEAT, BUTTON_NONE },
+
+ { ACTION_STD_PREV, BUTTON_LEFT, BUTTON_NONE },
+ { ACTION_STD_PREVREPEAT, BUTTON_LEFT|BUTTON_REPEAT, BUTTON_NONE },
+ { ACTION_STD_NEXT, BUTTON_RIGHT, BUTTON_NONE },
+ { ACTION_STD_NEXTREPEAT, BUTTON_RIGHT|BUTTON_REPEAT, BUTTON_NONE },
+
+ { ACTION_STD_OK, BUTTON_SELECT|BUTTON_REL, BUTTON_SELECT },
+
+ { ACTION_SETTINGS_RESET, BUTTON_SELECT|BUTTON_REPEAT, BUTTON_SELECT },
+
+ LAST_ITEM_IN_LIST__NEXTLIST(CONTEXT_STD)
+}; /* button_context_settings */
+
+static const struct button_mapping button_context_colorchooser[] = {
+ { ACTION_STD_OK, BUTTON_SELECT|BUTTON_REL, BUTTON_SELECT },
+ { ACTION_STD_CANCEL, BUTTON_BACK, BUTTON_NONE },
+
+ LAST_ITEM_IN_LIST__NEXTLIST(CONTEXT_CUSTOM|CONTEXT_SETTINGS),
+}; /* button_context_colorchooser */
+
+static const struct button_mapping button_context_eq[] = {
+ { ACTION_STD_OK, BUTTON_SELECT|BUTTON_REL, BUTTON_SELECT },
+
+ LAST_ITEM_IN_LIST__NEXTLIST(CONTEXT_CUSTOM|CONTEXT_SETTINGS),
+}; /* button_context_eq */
+
+/* Bookmark Screen */
+static const struct button_mapping button_context_bmark[] = {
+ { ACTION_BMS_DELETE, BUTTON_SELECT|BUTTON_REPEAT, BUTTON_SELECT },
+
+ LAST_ITEM_IN_LIST__NEXTLIST(CONTEXT_LIST),
+}; /* button_context_bmark */
+
+static const struct button_mapping button_context_pitchscreen[] = {
+
+ { ACTION_PS_INC_SMALL, BUTTON_UP, BUTTON_NONE },
+ { ACTION_PS_INC_BIG, BUTTON_UP|BUTTON_REPEAT, BUTTON_NONE },
+ { ACTION_PS_DEC_SMALL, BUTTON_DOWN, BUTTON_NONE },
+ { ACTION_PS_DEC_BIG, BUTTON_DOWN|BUTTON_REPEAT, BUTTON_NONE },
+ { ACTION_PS_NUDGE_LEFT, BUTTON_LEFT, BUTTON_NONE },
+ { ACTION_PS_NUDGE_LEFTOFF, BUTTON_LEFT|BUTTON_REL, BUTTON_NONE },
+ { ACTION_PS_NUDGE_RIGHT, BUTTON_RIGHT, BUTTON_NONE },
+ { ACTION_PS_NUDGE_RIGHTOFF, BUTTON_RIGHT|BUTTON_REL, BUTTON_NONE },
+ { ACTION_PS_TOGGLE_MODE, BUTTON_PLAYPAUSE, BUTTON_NONE },
+ { ACTION_PS_TOGGLE_MODE, BUTTON_BOTTOMRIGHT, BUTTON_NONE },
+ { ACTION_PS_RESET, BUTTON_SELECT, BUTTON_NONE },
+ { ACTION_PS_EXIT, BUTTON_BACK, BUTTON_NONE },
+ { ACTION_PS_SLOWER, BUTTON_LEFT|BUTTON_REPEAT, BUTTON_NONE },
+ { ACTION_PS_FASTER, BUTTON_RIGHT|BUTTON_REPEAT, BUTTON_NONE },
+ LAST_ITEM_IN_LIST
+}; /* button_context_pitchcreen */
+
+static const struct button_mapping button_context_yesno[] = {
+ { ACTION_YESNO_ACCEPT, BUTTON_SELECT, BUTTON_NONE },
+
+ LAST_ITEM_IN_LIST__NEXTLIST(CONTEXT_STD)
+}; /* button_context_yesno */
+
+#ifdef USB_ENABLE_HID
+static const struct button_mapping button_context_usb_hid[] = {
+ { ACTION_USB_HID_MODE_SWITCH_NEXT, BUTTON_POWER|BUTTON_REL, BUTTON_POWER },
+ { ACTION_USB_HID_MODE_SWITCH_PREV, BUTTON_POWER|BUTTON_REPEAT, BUTTON_POWER },
+
+ LAST_ITEM_IN_LIST
+}; /* button_context_usb_hid */
+
+static const struct button_mapping button_context_usb_hid_mode_multimedia[] = {
+
+ { ACTION_USB_HID_MULTIMEDIA_VOLUME_DOWN, BUTTON_DOWN, BUTTON_NONE },
+ { ACTION_USB_HID_MULTIMEDIA_VOLUME_DOWN, BUTTON_DOWN|BUTTON_REPEAT, BUTTON_NONE },
+ { ACTION_USB_HID_MULTIMEDIA_VOLUME_UP, BUTTON_UP, BUTTON_NONE },
+ { ACTION_USB_HID_MULTIMEDIA_VOLUME_UP, BUTTON_UP|BUTTON_REPEAT, BUTTON_NONE },
+ { ACTION_USB_HID_MULTIMEDIA_VOLUME_DOWN, BUTTON_VOL_DOWN, BUTTON_NONE },
+ { ACTION_USB_HID_MULTIMEDIA_VOLUME_DOWN, BUTTON_VOL_DOWN|BUTTON_REPEAT, BUTTON_NONE },
+ { ACTION_USB_HID_MULTIMEDIA_VOLUME_UP, BUTTON_VOL_UP, BUTTON_NONE },
+ { ACTION_USB_HID_MULTIMEDIA_VOLUME_UP, BUTTON_VOL_UP|BUTTON_REPEAT, BUTTON_NONE },
+ { ACTION_USB_HID_MULTIMEDIA_VOLUME_MUTE, BUTTON_SELECT|BUTTON_REL, BUTTON_SELECT },
+ { ACTION_USB_HID_MULTIMEDIA_VOLUME_MUTE, BUTTON_BACK|BUTTON_REL, BUTTON_BACK },
+ { ACTION_USB_HID_MULTIMEDIA_PLAYBACK_PLAY_PAUSE, BUTTON_PLAYPAUSE|BUTTON_REL, BUTTON_PLAYPAUSE },
+ { ACTION_USB_HID_MULTIMEDIA_PLAYBACK_STOP, BUTTON_PLAYPAUSE|BUTTON_REPEAT, BUTTON_NONE },
+ { ACTION_USB_HID_MULTIMEDIA_PLAYBACK_TRACK_PREV, BUTTON_LEFT|BUTTON_REL, BUTTON_LEFT },
+ { ACTION_USB_HID_MULTIMEDIA_PLAYBACK_TRACK_NEXT, BUTTON_RIGHT|BUTTON_REL, BUTTON_RIGHT },
+
+ LAST_ITEM_IN_LIST__NEXTLIST(CONTEXT_USB_HID)
+}; /* button_context_usb_hid_mode_multimedia */
+
+
+static const struct button_mapping button_context_usb_hid_mode_presentation[] = {
+ { ACTION_USB_HID_PRESENTATION_SLIDESHOW_START, BUTTON_PLAYPAUSE|BUTTON_REL, BUTTON_PLAYPAUSE },
+ { ACTION_USB_HID_PRESENTATION_SLIDESHOW_LEAVE, BUTTON_PLAYPAUSE|BUTTON_REPEAT, BUTTON_PLAYPAUSE },
+ { ACTION_USB_HID_PRESENTATION_SLIDE_PREV, BUTTON_LEFT|BUTTON_REL, BUTTON_LEFT },
+ { ACTION_USB_HID_PRESENTATION_SLIDE_NEXT, BUTTON_RIGHT|BUTTON_REL, BUTTON_RIGHT },
+ { ACTION_USB_HID_PRESENTATION_SLIDE_FIRST, BUTTON_LEFT|BUTTON_REPEAT, BUTTON_LEFT },
+ { ACTION_USB_HID_PRESENTATION_SLIDE_LAST, BUTTON_RIGHT|BUTTON_REPEAT, BUTTON_RIGHT },
+ { ACTION_USB_HID_PRESENTATION_SCREEN_BLACK, BUTTON_BOTTOMRIGHT|BUTTON_REL, BUTTON_BOTTOMRIGHT },
+ { ACTION_USB_HID_PRESENTATION_SCREEN_WHITE, BUTTON_BOTTOMRIGHT|BUTTON_REPEAT, BUTTON_BOTTOMRIGHT },
+ { ACTION_USB_HID_PRESENTATION_LINK_PREV, BUTTON_UP, BUTTON_NONE },
+ { ACTION_USB_HID_PRESENTATION_LINK_PREV, BUTTON_UP|BUTTON_REPEAT, BUTTON_NONE },
+ { ACTION_USB_HID_PRESENTATION_LINK_NEXT, BUTTON_DOWN, BUTTON_NONE },
+ { ACTION_USB_HID_PRESENTATION_LINK_NEXT, BUTTON_DOWN|BUTTON_REPEAT, BUTTON_NONE },
+ { ACTION_USB_HID_PRESENTATION_MOUSE_CLICK, BUTTON_SELECT|BUTTON_REL, BUTTON_SELECT },
+ { ACTION_USB_HID_PRESENTATION_MOUSE_OVER, BUTTON_SELECT|BUTTON_REPEAT, BUTTON_SELECT },
+
+ LAST_ITEM_IN_LIST__NEXTLIST(CONTEXT_USB_HID)
+}; /* button_context_usb_hid_mode_presentation */
+
+static const struct button_mapping button_context_usb_hid_mode_browser[] = {
+ { ACTION_USB_HID_BROWSER_SCROLL_UP, BUTTON_UP, BUTTON_NONE },
+ { ACTION_USB_HID_BROWSER_SCROLL_UP, BUTTON_UP|BUTTON_REPEAT, BUTTON_NONE },
+ { ACTION_USB_HID_BROWSER_SCROLL_DOWN, BUTTON_DOWN, BUTTON_NONE },
+ { ACTION_USB_HID_BROWSER_SCROLL_DOWN, BUTTON_DOWN|BUTTON_REPEAT, BUTTON_NONE },
+
+ { ACTION_USB_HID_BROWSER_ZOOM_IN, BUTTON_PLAYPAUSE|BUTTON_REPEAT, BUTTON_NONE },
+ { ACTION_USB_HID_BROWSER_ZOOM_OUT, BUTTON_BOTTOMRIGHT|BUTTON_REPEAT, BUTTON_NONE },
+ { ACTION_USB_HID_BROWSER_ZOOM_RESET, BUTTON_SELECT|BUTTON_REPEAT, BUTTON_SELECT },
+ { ACTION_USB_HID_BROWSER_ZOOM_RESET, BUTTON_PLAYPAUSE|BUTTON_BOTTOMRIGHT|BUTTON_REPEAT, BUTTON_PLAYPAUSE|BUTTON_BOTTOMRIGHT },
+ { ACTION_USB_HID_BROWSER_TAB_PREV, BUTTON_LEFT|BUTTON_REL, BUTTON_LEFT },
+ { ACTION_USB_HID_BROWSER_TAB_NEXT, BUTTON_RIGHT|BUTTON_REL, BUTTON_RIGHT },
+ { ACTION_USB_HID_BROWSER_TAB_CLOSE, BUTTON_BACK|BUTTON_REPEAT, BUTTON_BACK },
+ { ACTION_USB_HID_BROWSER_HISTORY_BACK, BUTTON_LEFT|BUTTON_REPEAT, BUTTON_LEFT },
+ { ACTION_USB_HID_BROWSER_HISTORY_FORWARD, BUTTON_RIGHT|BUTTON_REPEAT, BUTTON_RIGHT },
+ { ACTION_USB_HID_BROWSER_VIEW_FULL_SCREEN, BUTTON_SELECT|BUTTON_REL, BUTTON_SELECT },
+
+ LAST_ITEM_IN_LIST__NEXTLIST(CONTEXT_USB_HID)
+}; /* button_context_usb_hid_mode_browser */
+
+#ifdef HAVE_USB_HID_MOUSE
+static const struct button_mapping button_context_usb_hid_mode_mouse[] = {
+ { ACTION_USB_HID_MOUSE_UP, BUTTON_UP, BUTTON_NONE },
+ { ACTION_USB_HID_MOUSE_UP_REP, BUTTON_UP|BUTTON_REPEAT, BUTTON_NONE },
+ { ACTION_USB_HID_MOUSE_DOWN, BUTTON_DOWN, BUTTON_NONE },
+ { ACTION_USB_HID_MOUSE_DOWN_REP, BUTTON_DOWN|BUTTON_REPEAT, BUTTON_NONE },
+ { ACTION_USB_HID_MOUSE_LEFT, BUTTON_LEFT, BUTTON_NONE },
+ { ACTION_USB_HID_MOUSE_LEFT_REP, BUTTON_LEFT|BUTTON_REPEAT, BUTTON_NONE },
+ { ACTION_USB_HID_MOUSE_RIGHT, BUTTON_RIGHT, BUTTON_NONE },
+ { ACTION_USB_HID_MOUSE_RIGHT_REP, BUTTON_RIGHT|BUTTON_REPEAT, BUTTON_NONE },
+
+ { ACTION_USB_HID_MOUSE_BUTTON_LEFT, BUTTON_SELECT, BUTTON_NONE },
+ { ACTION_USB_HID_MOUSE_BUTTON_LEFT_REL, BUTTON_SELECT|BUTTON_REL, BUTTON_NONE },
+
+ { ACTION_USB_HID_MOUSE_BUTTON_RIGHT, BUTTON_PLAYPAUSE, BUTTON_NONE },
+ { ACTION_USB_HID_MOUSE_BUTTON_RIGHT_REL, BUTTON_PLAYPAUSE|BUTTON_REL, BUTTON_PLAYPAUSE },
+
+ { ACTION_USB_HID_MOUSE_WHEEL_SCROLL_UP, BUTTON_BACK, BUTTON_NONE },
+ { ACTION_USB_HID_MOUSE_WHEEL_SCROLL_UP, BUTTON_BACK|BUTTON_REPEAT, BUTTON_NONE },
+ { ACTION_USB_HID_MOUSE_WHEEL_SCROLL_DOWN, BUTTON_BOTTOMLEFT, BUTTON_NONE },
+ { ACTION_USB_HID_MOUSE_WHEEL_SCROLL_DOWN, BUTTON_BOTTOMLEFT|BUTTON_REPEAT, BUTTON_NONE },
+
+ LAST_ITEM_IN_LIST__NEXTLIST(CONTEXT_USB_HID)
+}; /* button_context_usb_hid_mode_mouse */
+#endif
+#endif
/* get_context_mapping returns a pointer to one of the above defined arrays depending on the context */
const struct button_mapping* get_context_mapping(int context)
@@ -79,13 +365,53 @@ const struct button_mapping* get_context_mapping(int context)
{
case CONTEXT_STD:
return button_context_standard;
+ case CONTEXT_SETTINGS:
+ return button_context_settings;
case CONTEXT_WPS:
- return button_context_wps;
-
- case CONTEXT_TREE:
+ return button_context_wps;
+ case CONTEXT_YESNOSCREEN:
+ return button_context_yesno;
+ case CONTEXT_SETTINGS_TIME:
+ return button_context_time;
+ case CONTEXT_KEYBOARD:
+ case CONTEXT_MORSE_INPUT:
+ return button_context_keyboard;
+ case CONTEXT_FM:
+ return button_context_radio;
case CONTEXT_LIST:
- case CONTEXT_MAINMENU:
- case CONTEXT_SETTINGS:
+ return button_context_list;
+ case CONTEXT_TREE:
+ return button_context_tree;
+ case CONTEXT_SETTINGS_EQ:
+ return button_context_eq;
+ case CONTEXT_RECSCREEN:
+ return button_context_recscreen;
+ case CONTEXT_QUICKSCREEN:
+ return button_context_quickscreen;
+ case CONTEXT_BOOKMARKSCREEN:
+ return button_context_bmark;
+ case CONTEXT_PITCHSCREEN:
+ return button_context_pitchscreen;
+ case CONTEXT_SETTINGS_COLOURCHOOSER:
+ return button_context_colorchooser;
+ case CONTEXT_SETTINGS_RECTRIGGER:
+ return button_context_settings_right_is_inc;
+ case CONTEXT_CUSTOM|CONTEXT_SETTINGS:
+ return button_context_settings_right_is_inc;
+#ifdef USB_ENABLE_HID
+ case CONTEXT_USB_HID:
+ return button_context_usb_hid;
+ case CONTEXT_USB_HID_MODE_MULTIMEDIA:
+ return button_context_usb_hid_mode_multimedia;
+ case CONTEXT_USB_HID_MODE_PRESENTATION:
+ return button_context_usb_hid_mode_presentation;
+ case CONTEXT_USB_HID_MODE_BROWSER:
+ return button_context_usb_hid_mode_browser;
+#ifdef HAVE_USB_HID_MOUSE
+ case CONTEXT_USB_HID_MODE_MOUSE:
+ return button_context_usb_hid_mode_mouse;
+#endif
+#endif
default:
return button_context_standard;
}
diff --git a/docs/CREDITS b/docs/CREDITS
index 2124fab..614b165 100644
--- a/docs/CREDITS
+++ b/docs/CREDITS
@@ -609,6 +609,7 @@ Stanislav Chizhik
Desu Rozen
Olivier Kaloudoff
Kessia Pinheiro
+Jean-Louis Biasini
The libmad team
The wavpack team
diff --git a/firmware/export/config/sansafuzeplus.h b/firmware/export/config/sansafuzeplus.h
index 8039b86..c9376cc 100644
--- a/firmware/export/config/sansafuzeplus.h
+++ b/firmware/export/config/sansafuzeplus.h
@@ -37,6 +37,9 @@
/* define this to enable JPEG decoding */
#define HAVE_JPEG
+/* Define this if a programmable hotkey is mapped */
+#define HAVE_HOTKEY
+
/* define this if you have access to the quickscreen */
#define HAVE_QUICKSCREEN
@@ -46,6 +49,9 @@
/* define this if you would like tagcache to build on this target */
#define HAVE_TAGCACHE
+/* define this if the target has volume keys which can be used in the lists */
+#define HAVE_VOLUME_IN_LIST
+
/* define this if you have LCD enable function */
#define HAVE_LCD_ENABLE
diff --git a/firmware/target/arm/imx233/sansa-fuzeplus/button-fuzeplus.c b/firmware/target/arm/imx233/sansa-fuzeplus/button-fuzeplus.c
index 47fafb6..0250d27 100644
--- a/firmware/target/arm/imx233/sansa-fuzeplus/button-fuzeplus.c
+++ b/firmware/target/arm/imx233/sansa-fuzeplus/button-fuzeplus.c
@@ -41,6 +41,7 @@ bool button_debug_screen(void)
int sensor_resol = rmi_read_single(RMI_2D_SENSOR_RESOLUTION(0));
int min_dist = rmi_read_single(RMI_2D_MIN_DIST);
int gesture_settings = rmi_read_single(RMI_2D_GESTURE_SETTINGS);
+ int sensibility_counter = 0;
union
{
unsigned char data;
@@ -157,10 +158,15 @@ bool button_debug_screen(void)
if(btns & BUTTON_VOL_DOWN || btns & BUTTON_VOL_UP)
{
if(btns & BUTTON_VOL_UP)
- sensitivity.value++;
+ sensibility_counter++;
if(btns & BUTTON_VOL_DOWN)
- sensitivity.value--;
- rmi_write(RMI_2D_SENSITIVITY_ADJ, 1, &sensitivity.data);
+ sensibility_counter--;
+ if((sensibility_counter == -15) || (sensibility_counter == 15))
+ {
+ sensitivity.value += (sensibility_counter / 15);
+ sensibility_counter = 0;
+ }
+ rmi_write(RMI_2D_SENSITIVITY_ADJ, 1, &sensitivity.data);
}
yield();
@@ -179,19 +185,23 @@ struct button_area_t
static struct button_area_t button_areas[] =
{
- {1300, 600, 1700, 1100, BUTTON_SELECT},
- {500, 600, 1100, 1100, BUTTON_LEFT},
- {1900, 600, 2500, 1100, BUTTON_RIGHT},
- {1300, 0, 1700, 400, BUTTON_DOWN},
- {1300, 1300, 1700, 1800, BUTTON_UP},
- {2500, 1600, 2900, 1800, BUTTON_PLAYPAUSE},
- {300, 1600, 500, 1800, BUTTON_BACK},
+ {1003, 658, 2006, 1316, BUTTON_SELECT},
+ {0, 658, 1003, 1316, BUTTON_LEFT},
+ {2006, 658, 3009, 1316, BUTTON_RIGHT},
+ {1003, 0 , 2006, 658, BUTTON_DOWN},
+ {1003, 1316, 2006, 1974, BUTTON_UP},
+ {2006, 1316, 3009, 1974, BUTTON_PLAYPAUSE},
+ {0, 1316, 1003, 1974, BUTTON_BACK},
+ {0, 0 , 1003, 658, BUTTON_BOTTOMLEFT},
+ {2006, 0 , 3009, 658, BUTTON_BOTTOMRIGHT},
{0, 0, 0, 0, 0},
};
#define RMI_INTERRUPT 1
static int touchpad_btns = 0;
+static bool two_fingers_mode = 0;
+static int button_delay = 0;
static long rmi_stack [DEFAULT_STACK_SIZE/sizeof(long)];
static const char rmi_thread_name[] = "rmi";
static struct event_queue rmi_queue;
@@ -255,10 +265,46 @@ static void rmi_thread(void)
int absolute_y = u.s.absolute.y_msb << 8 | u.s.absolute.y_lsb;
int nr_fingers = u.s.absolute.misc & 7;
- if(nr_fingers == 0)
- touchpad_btns = 0;
- else
- touchpad_btns = find_button(absolute_x, absolute_y);
+ /* Handle the single vs two fingers event considering the following issues:
+ - When they are two fingers on the touchpad the signal often
+ switch between 1 and 2 fingers. We use the bool
+ two_fingers_mode to "lock" the two fingers's signal
+ as long as the user doesn't release the touchpad
+ - User can hit the device at first with only one finger while
+ trying to do a double fingers's touch. In order to "smooth"
+ the signal, we set a delay on single finger so that user as
+ time to actually touch with 2 finger if he meant to.
+ */
+
+ switch(nr_fingers)
+ {
+ case 2:
+ /* enter two fingers mode */
+ two_fingers_mode = 1;
+ touchpad_btns = BUTTON_TWO_FINGERS;
+ break;
+ case 1:
+ /* Ignore any touch when in two fingers mode */
+ if (two_fingers_mode)
+ touchpad_btns = BUTTON_TWO_FINGERS;
+ else
+ {
+ if(button_delay > 2)
+ touchpad_btns = find_button(absolute_x, absolute_y);
+ else
+ button_delay++;
+ }
+ break;
+ case 0:
+ /* reset two fingers mode and delay */
+ two_fingers_mode = 0;
+ button_delay = 0;
+ touchpad_btns = 0;
+ break;
+ default:
+ break;
+ }
+
/* enable interrupt */
imx233_setup_pin_irq(0, 27, true, true, false, &rmi_attn_cb);
}
@@ -299,11 +345,10 @@ void button_init_device(void)
char product_id[RMI_PRODUCT_ID_LEN];
rmi_read(RMI_PRODUCT_ID, RMI_PRODUCT_ID_LEN, product_id);
- /* adjust sensitivity based on product ID like the OF */
- if(product_id[1] > 2)
- rmi_write_single(RMI_2D_SENSITIVITY_ADJ, 0);
- else
- rmi_write_single(RMI_2D_SENSITIVITY_ADJ, 13);
+ /* The OF adjust the sensitivity based on product_id[1] compared to 2.
+ * Since it doesn't to work great, just hardcode the sensitivity to
+ * some reasonable value for now. */
+ rmi_write_single(RMI_2D_SENSITIVITY_ADJ, 13);
rmi_write_single(RMI_2D_GESTURE_SETTINGS,
RMI_2D_GESTURE_PRESS_TIME_300MS |
diff --git a/firmware/target/arm/imx233/sansa-fuzeplus/button-target.h b/firmware/target/arm/imx233/sansa-fuzeplus/button-target.h
index 686872d..2e5e6c1 100644
--- a/firmware/target/arm/imx233/sansa-fuzeplus/button-target.h
+++ b/firmware/target/arm/imx233/sansa-fuzeplus/button-target.h
@@ -29,21 +29,26 @@ int button_read_device(void);
bool button_debug_screen(void);
/* Main unit's buttons */
-#define BUTTON_POWER 0x00000001
-#define BUTTON_VOL_UP 0x00000002
-#define BUTTON_VOL_DOWN 0x00000004
+#define BUTTON_POWER 0x00000001
+#define BUTTON_VOL_UP 0x00000002
+#define BUTTON_VOL_DOWN 0x00000004
/* Virtual buttons */
-#define BUTTON_LEFT 0x00000008
-#define BUTTON_UP 0x00000010
-#define BUTTON_RIGHT 0x00000020
-#define BUTTON_DOWN 0x00000040
-#define BUTTON_SELECT 0x00000080
-#define BUTTON_PLAYPAUSE 0x00000100
-#define BUTTON_BACK 0x00000200
+#define BUTTON_LEFT 0x00000008
+#define BUTTON_UP 0x00000010
+#define BUTTON_RIGHT 0x00000020
+#define BUTTON_DOWN 0x00000040
+#define BUTTON_SELECT 0x00000080
+#define BUTTON_PLAYPAUSE 0x00000100
+#define BUTTON_BACK 0x00000200
+#define BUTTON_BOTTOMLEFT 0x00000400
+#define BUTTON_BOTTOMRIGHT 0x00000800
+/* Touch the touchpad with two fingers */
+#define BUTTON_TWO_FINGERS 0x000001000
#define BUTTON_MAIN (BUTTON_VOL_UP|BUTTON_VOL_DOWN|BUTTON_POWER|BUTTON_LEFT| \
BUTTON_UP|BUTTON_RIGHT|BUTTON_DOWN|BUTTON_SELECT| \
- BUTTON_PLAYPAUSE|BUTTON_BACK)
+ BUTTON_PLAYPAUSE|BUTTON_BACK| \
+ BUTTON_TWO_FINGERS|BUTTON_BOTTOMRIGHT|BUTTON_BOTTOMLEFT)
#define BUTTON_REMOTE 0
diff --git a/uisimulator/buttonmap/sansa-fuzeplus.c b/uisimulator/buttonmap/sansa-fuzeplus.c
index bd78274..40a4d21 100644
--- a/uisimulator/buttonmap/sansa-fuzeplus.c
+++ b/uisimulator/buttonmap/sansa-fuzeplus.c
@@ -49,7 +49,9 @@ int key_to_button(int keyboard_button)
case SDLK_KP9:
new_btn = BUTTON_PLAYPAUSE;
break;
- case SDLK_INSERT:
+ case SDLK_KP0:
+ new_btn = BUTTON_TWO_FINGERS;
+ break;
case SDLK_KP7:
new_btn = BUTTON_BACK;
break;
@@ -66,23 +68,28 @@ int key_to_button(int keyboard_button)
new_btn = BUTTON_VOL_DOWN;
break;
case SDLK_HOME:
- case SDLK_KP1:
new_btn = BUTTON_POWER;
break;
+ case SDLK_KP1:
+ new_btn = BUTTON_BOTTOMLEFT;
+ break;
+ case SDLK_KP3:
+ new_btn = BUTTON_BOTTOMRIGHT;
+ break;
}
return new_btn;
}
struct button_map bm[] = {
- { SDLK_KP8, 70, 265, 35, "Scroll Back" },
- { SDLK_KP9, 141, 255, 31, "Play" },
- { SDLK_KP_MULTIPLY, 228, 267, 18, "Home" },
+ { SDLK_KP8, 70, 265, 35, "Up" },
+ { SDLK_KP9, 141, 255, 31, "Play/Pause" },
{ SDLK_LEFT, 69, 329, 31, "Left" },
{ SDLK_SPACE, 141, 330, 20, "Select" },
{ SDLK_RIGHT, 214, 331, 23, "Right" },
- { SDLK_KP3, 142, 406, 30, "Menu" },
- { SDLK_DOWN, 221, 384, 24, "Scroll Fwd" },
- { SDLK_KP_MINUS, 270, 299, 25, "Power" },
- { SDLK_h, 269, 358, 26, "Hold" },
+ { SDLK_KP1, 69, 406, 30, "Bottom Left" },
+ { SDLK_KP3, 142, 406, 30, "Bottom Right" },
+ { SDLK_DOWN, 221, 384, 24, "Down" },
+ { SDLK_KP_MINUS, 270, 150, 25, "Volume -" },
+ { SDLK_KP_PLUS, 270, 180, 25, "Volume +" },
{ 0, 0, 0, 0, "None" }
};