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authorThomas Martitz <kugel@rockbox.org>2009-06-02 01:31:16 +0000
committerThomas Martitz <kugel@rockbox.org>2009-06-02 01:31:16 +0000
commit4aec45e68f8d94d1a2c96915b9797d47be63b3d5 (patch)
tree8b5b0b8cf65c108d15ae4acb81249585550d8ca3
parent9c3e679d188ec6c117a33ef280d81943a8e37bc8 (diff)
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Revisite Sansa fuze button driver:
*Correct/update some comments *Make BUTTON_REPEAT generation more relable (do it like the e200v2, but with a shorter repeat intervall) *adjust button_delay *remove unecessary wait for fifo empty (no lcd function returns with fifo not empty) git-svn-id: svn://svn.rockbox.org/rockbox/trunk@21166 a1c6a512-1295-4272-9138-f99709370657
-rw-r--r--firmware/target/arm/as3525/sansa-fuze/button-fuze.c67
1 files changed, 38 insertions, 29 deletions
diff --git a/firmware/target/arm/as3525/sansa-fuze/button-fuze.c b/firmware/target/arm/as3525/sansa-fuze/button-fuze.c
index efa1c59..f8c489c 100644
--- a/firmware/target/arm/as3525/sansa-fuze/button-fuze.c
+++ b/firmware/target/arm/as3525/sansa-fuze/button-fuze.c
@@ -23,8 +23,8 @@
/* Basic button driver for the Fuze
*
- * TODO: - Get the wheel working with interrupts
- * - find that Home button
+ * TODO: - Get the wheel working with interrupts (seems to be impossible
+ * so far)
*/
#include "system.h"
@@ -32,6 +32,8 @@
#include "button-target.h"
#include "backlight.h"
+#define WHEEL_REPEAT_INTERVAL (HZ/5)
+
/* Buttons */
static bool hold_button = false;
#ifndef BOOTLOADER
@@ -58,13 +60,22 @@ static void scrollwheel(unsigned short dbop_din)
static unsigned old_wheel_value = 0;
static unsigned old_btn = BUTTON_NONE;
- /* getting BUTTON_REPEAT works like this: We increment repeat by 2 if the
- * wheel was turned, and decrement it by 1 each tick,
- * that means: if you change the wheel fast enough, repeat will be >1 and
- * we send BUTTON_REPEAT
+ /*
+ * Getting BUTTON_REPEAT works like this: Remember when the btn value was
+ * posted to the button_queue last, and if it was recent enough, generate
+ * BUTTON_REPEAT
+ */
+ static long last_wheel_post = 0;
+
+ /*
+ * Providing wheel acceleration works as follows: We increment accel
+ * by 2 if the wheel was turned, and decrement it by 1 each tick
+ * (no matter if it was turned), that means: the longer and faster you turn,
+ * the higher accel will be. accel>>2 will actually posted to the button_queue
*/
- static int repeat = 0;
- /* we omit 3 of 4 posts to the button_queue, that works better, so count */
+ static int accel = 0;
+ /* We only post every 4th action, as this matches better with the physical
+ * clicks of the wheel */
static int counter = 0;
/* Read wheel
* Bits 13 and 14 of DBOP_DIN change as follows:
@@ -79,7 +90,7 @@ static void scrollwheel(unsigned short dbop_din)
if(hold_button)
{
- repeat = counter = 0;
+ accel = counter = 0;
return;
}
@@ -95,39 +106,39 @@ static void scrollwheel(unsigned short dbop_din)
{
if (btn != old_btn)
{
- /* direction reversals nullify repeats */
+ /* direction reversals nullify acceleration and counters */
old_btn = btn;
- repeat = counter = 0;
+ accel = counter = 0;
}
/* wheel_delta will cause lists to jump over items,
* we want this for fast scrolling, but we must keep it accurate
* for slow scrolling */
int wheel_delta = 0;
- /* generate repeats if quick enough, scroll slightly faster too*/
- if (repeat > 1)
+ /* generate BUTTON_REPEAT if quick enough, scroll slightly faster too*/
+ if (TIME_BEFORE(current_tick, last_wheel_post + WHEEL_REPEAT_INTERVAL))
{
btn |= BUTTON_REPEAT;
- wheel_delta = repeat>>2;
+ wheel_delta = accel>>2;
}
- repeat += 2;
+ accel += 2;
- /* the wheel is more reliable if we don't send ever change,
- * every 4th is basically one "physical click" is 1 item in
- * the rockbox menus */
+ /* the wheel is more reliable if we don't send every change,
+ * every 4th is basically one "physical click" which should
+ * make up 1 item in lists */
if (++counter >= 4 && queue_empty(&button_queue))
{
buttonlight_on();
backlight_on();
queue_post(&button_queue, btn, ((wheel_delta+1)<<24));
- /* message posted - reset count */
+ /* message posted - reset count and remember post */
counter = 0;
+ last_wheel_post = current_tick;
}
}
- if (repeat > 0)
- repeat--;
- else
- repeat = 0;
+ if (accel > 0)
+ accel--;
+
old_wheel_value = wheel_value;
}
#endif /* !defined(BOOTLOADER) && defined(SCROLLWHEEL) */
@@ -139,8 +150,8 @@ bool button_hold(void)
static void button_delay(void)
{
- int i = 32;
- while(i--);
+ int i = 24;
+ while(i--) asm volatile ("nop\n");
}
unsigned short button_read_dbop(void)
@@ -155,7 +166,6 @@ unsigned short button_read_dbop(void)
}
/* Set up dbop for input */
- while (!(DBOP_STAT & (1<<10))); /* Wait for fifo to empty */
DBOP_CTRL |= (1<<19); /* Tri-state DBOP on read cycle */
DBOP_CTRL &= ~(1<<16); /* disable output (1:write enabled) */
DBOP_TIMPOL_01 = 0xe167e167; /* Set Timing & Polarity regs 0 & 1 */
@@ -211,8 +221,7 @@ static int button_gpio(void)
GPIOC_DIR &= ~(1<<2|1<<3|1<<4|1<<5|1<<6);
/* small delay needed to read buttons correctly */
- int delay = 0;
- while(delay++ < 32);
+ button_delay();
/* direct GPIO connections */
if (!GPIOC_PIN(3))
@@ -251,7 +260,7 @@ int button_read_device(void)
hold_button = false;
/* read power on bit 8, but not if hold button was just released, since
* you basically always hit power due to the slider mechanism after releasing
- * hold (wait ~1 sec) */
+ * hold (wait 1 sec) */
if (power_counter)
power_counter--;
if (!power_counter && dbop & (1<<8))