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authorNils Wallménius <nils@rockbox.org>2006-05-31 14:18:24 +0000
committerNils Wallménius <nils@rockbox.org>2006-05-31 14:18:24 +0000
commitaca5c8044dbe7e1268c4612188bb0796d41695d4 (patch)
tree9ef238761357e3d8da4f3aff5ac59b482f6388be
parent2040a158734387641728d0e7941f30078c8f065a (diff)
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Patch by Jonas Häggqvist fixing keymap for star also add screenshot for star and pong
git-svn-id: svn://svn.rockbox.org/rockbox/trunk@10029 a1c6a512-1295-4272-9138-f99709370657
-rw-r--r--manual/plugins/images/ss-pong-160x128x16.pngbin0 -> 529 bytes
-rw-r--r--manual/plugins/images/ss-star-160x128x16.pngbin0 -> 1065 bytes
-rw-r--r--manual/plugins/main.tex2
-rw-r--r--manual/plugins/star.tex36
4 files changed, 25 insertions, 13 deletions
diff --git a/manual/plugins/images/ss-pong-160x128x16.png b/manual/plugins/images/ss-pong-160x128x16.png
new file mode 100644
index 0000000..b9f33ee
--- /dev/null
+++ b/manual/plugins/images/ss-pong-160x128x16.png
Binary files differ
diff --git a/manual/plugins/images/ss-star-160x128x16.png b/manual/plugins/images/ss-star-160x128x16.png
new file mode 100644
index 0000000..02db91b
--- /dev/null
+++ b/manual/plugins/images/ss-star-160x128x16.png
Binary files differ
diff --git a/manual/plugins/main.tex b/manual/plugins/main.tex
index f27e6b8..25de5ea 100644
--- a/manual/plugins/main.tex
+++ b/manual/plugins/main.tex
@@ -58,7 +58,7 @@ will carry on playing whilst plugins are being run.
\opt{HAVE_LCD_BITMAP}{\input{plugins/spacerocks.tex}}
-\opt{recorder,recorderv2fm,ondio,h1xx,h300,IPOD_4G_PAD}{\input{plugins/star.tex}}
+\opt{HAVE_LCD_BITMAP}{\input{plugins/star.tex}}
\opt{HAVE_LCD_BITMAP}{\input{plugins/tetrox.tex}}
diff --git a/manual/plugins/star.tex b/manual/plugins/star.tex
index 1cfb4c7..047a595 100644
--- a/manual/plugins/star.tex
+++ b/manual/plugins/star.tex
@@ -5,7 +5,7 @@ This is a puzzle game. It is actually a rewrite of Star, a game written
by CDK designed for the hp48 calculator.
Rules: Take all of the ``o''s to go to the
-next level. The on key allows you to switch between the filled circle,
+next level. You can switch control between the filled circle,
which can take ``o''s, and the filled square, which is used as a mobile
wall to allow your filled circle to get to places on the screen it
could not otherwise reach. The block cannot take ``o''s.
@@ -13,19 +13,31 @@ could not otherwise reach. The block cannot take ``o''s.
\begin{table}
\begin{btnmap}{}{}
\opt{RECORDER_PAD}{\ButtonOn}
- \opt{ONDIO_PAD,IRIVER_H100_PAD,IRIVER_H300_PAD,IPOD_4G_PAD,IAUDIO_X5_PAD}%
- {\fixme{TBD}} & Toggle control \\
+ \opt{ONDIO_PAD}{\ButtonMenu}
+ \opt{IRIVER_H100_PAD,IRIVER_H300_PAD}{\ButtonMode}
+ \opt{IPOD_4G_PAD,IAUDIO_X5_PAD}{\ButtonSelect}
+ & Switch control\\
\opt{RECORDER_PAD}{\ButtonFOne}
- \opt{ONDIO_PAD,IRIVER_H100_PAD,IRIVER_H300_PAD,IPOD_4G_PAD,IAUDIO_X5_PAD}%
- {\fixme{TBD}} & Previous level \\
+ \opt{ONDIO_PAD}{\ButtonMenu+\ButtonLeft}
+ \opt{IRIVER_H100_PAD,IRIVER_H300_PAD}{\ButtonMode+\ButtonLeft}
+ \opt{IPOD_4G_PAD}{\ButtonSelect+\ButtonLeft}
+ \opt{IAUDIO_X5_PAD}{\ButtonPlay+\ButtonDown}
+ & Previous level\\
\opt{RECORDER_PAD}{\ButtonFTwo}
- \opt{ONDIO_PAD,IRIVER_H100_PAD,IRIVER_H300_PAD,IPOD_4G_PAD,IAUDIO_X5_PAD}%
- {\fixme{TBD}} & Reset level \\
+ \opt{ONDIO_PAD}{\ButtonMenu+\ButtonUp}
+ \opt{IRIVER_H100_PAD,IRIVER_H300_PAD}{\ButtonMode+\ButtonUp}
+ \opt{IPOD_4G_PAD}{\ButtonSelect+\ButtonPlay}
+ \opt{IAUDIO_X5_PAD}{\ButtonPlay+\ButtonRight}
+ & Reset level \\
\opt{RECORDER_PAD}{\ButtonFThree}
- \opt{ONDIO_PAD,IRIVER_H100_PAD,IRIVER_H300_PAD,IPOD_4G_PAD,IAUDIO_X5_PAD}%
- {\fixme{TBD}} & Next level \\
- \opt{RECORDER_PAD}{\ButtonOff}
- \opt{ONDIO_PAD,IRIVER_H100_PAD,IRIVER_H300_PAD,IPOD_4G_PAD,IAUDIO_X5_PAD}%
- {\fixme{TBD}} & Exit the game \\
+ \opt{ONDIO_PAD}{\ButtonMenu+\ButtonRight}
+ \opt{IRIVER_H100_PAD,IRIVER_H300_PAD}{\ButtonMode+\ButtonRight}
+ \opt{IPOD_4G_PAD}{\ButtonSelect+\ButtonLeft}
+ \opt{IAUDIO_X5_PAD}{\ButtonPlay+\ButtonRight}
+ & Next level \\
+ \opt{RECORDER_PAD,ONDIO_PAD,IRIVER_H100_PAD,IRIVER_H300_PAD}{\ButtonOff}
+ \opt{IPOD_4G_PAD}{\ButtonSelect+\ButtonMenu}
+ \opt{IAUDIO_X5_PAD}{\ButtonPower}
+ & Exit the game \\
\end{btnmap}
\end{table}