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authorMichael Giacomelli <giac2000@hotmail.com>2014-06-20 20:17:39 +0200
committerMichael Giacomelli <giac2000@hotmail.com>2014-06-20 20:17:39 +0200
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Explain the EQ settings in the manual more carefully. Also, fix a leftover from when we still had 5 EQ bands.
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+% $Id$ %
+\screenshot{configure_rockbox/images/ss-sound-settings}{The sound settings screen}{}
+
+The sound settings menu offers a selection of sound settings you may
+change to customise your listening experience.
+
+\section{\label{ref:volume}Volume}
+ This setting adjusts the volume of your music. Like most professional
+ audio gear and many consumer audio products, Rockbox uses a decibel scale
+ where 0~dB is a reference that indicates the maximum volume that the \dap{}
+ can produce without possible distortion (clipping). All values lower than
+ this reference will be negative and yield a progressively softer volume.
+ \nopt{iriverh100,iriverh300,ondavx777}{%
+ Values higher than 0~dB are available and can be used to raise the
+ volume more than would otherwise be possible. These volume levels will
+ ordinarily lead to distorted sound, but might work nicely for music that has
+ an otherwise low volume level.
+ }
+ The volume can be adjusted from a
+ \opt{player}{minimum of -78~dB to a maximum of +18~dB.}%
+ \opt{recorder,recorderv2fm,ondio}{minimum of -100~dB to a maximum of +12~dB.}%
+ \opt{iriverh100,iriverh300}{minimum of -84~dB to a maximum of 0~dB.}%
+ \opt{iaudiom3,iaudiom5,iaudiox5,ipod3g,ipod4g,gigabeatf,mrobe100,mpiohd200}{%
+ minimum of -73~dB to a maximum of +6~dB.}%
+ \opt{ipodnano}{minimum of -72~dB to a maximum of +6~dB.}%
+ \opt{ipodvideo,cowond2}{minimum of -89~dB to a maximum of +6~dB.}%
+ \opt{ipodnano2g,ipodcolor,ipod1g2g,iriverh10,iriverh10_5gb,sansa,sansaAMS}{minimum of
+ -74~dB to a maximum of +6~dB.}%
+ \opt{gigabeats}{minimum of -90~dB to a maximum of +6~dB.}%
+ \opt{gigabeatf,vibe500}{minimum of -74~dB to a maximum of +6~dB.}%
+ \opt{fuzeplus}{minimum of -100~dB to a maximum of +6~dB.}
+ \opt{ipodvideo}{\\Remark: Lowering the volume below -57~dB will also affect the line-out
+ and the recording gain.}
+ \opt{cowond2}{\\Remark: Lowering the volume below -57~dB will also affect the line-out.}
+
+\nopt{gigabeats}{
+\section{Bass}
+ This setting emphasises
+ \nopt{iriverh100,iriverh300}{or suppresses}
+ the lower (bass) frequencies in the sound. A value of 0~dB means that bass
+ sounds are unaltered (flat response).
+ \opt{masd}{The minimum setting is -15~dB and the maximum is 15~dB.}%
+ \opt{masf}{The minimum setting is -12~dB and the maximum is 12~dB.}%
+ \opt{iriverh100,iriverh300}{The minimum setting is 0~dB and the maximum is 24~dB.}%
+ \opt{ipodnano,ipodnano2g,ipodcolor,mpiohd200}{%
+ The minimum setting is -6~dB and the maximum is 9~dB.}%
+ \opt{ipodvideo}{The minimum setting is -12~dB and the maximum is 12~dB.}%
+ \opt{iaudiom3,iaudiom5,iaudiox5,sansa,sansaAMS,iriverh10,iriverh10_5gb,vibe500,fuzeplus}{%
+ The minimum setting is -24~dB and the maximum is 24~dB.}
+
+\section{\label{ref:volume_limit}Volume Limit}
+ This setting adjusts the maximum volume of your music. The setting is by
+ default set to the maximum volume which equals to no limit. To set a volume
+ limit, select a volume from the list and the maximum volume will be limited to
+ the selected value all over the system.
+
+\opt{ipodvideo}{
+\section{Bass Cutoff}
+ This setting controls the frequency below which the bass adjustment applies.
+ The setting has a range from 1 to 4, where a bigger number affects a bigger
+ range of bass frequencies. The actual cutoff frequency used for each setting
+ value will vary with sample rate.
+}
+
+\section{Treble}
+ This setting emphasises
+ \nopt{iriverh100,iriverh300}{or suppresses}
+ the higher (treble) frequencies in the sound. A value of 0~dB means that
+ treble sounds are unaltered (flat response).
+ \opt{masd}{The minimum setting is -15~dB and the maximum is 15~dB.}%
+ \opt{masf}{The minimum setting is -12~dB and the maximum is 12~dB.}%
+ \opt{iriverh100,iriverh300}{The minimum setting is 0~dB and the maximum is 6~dB.}%
+ \opt{ipodnano,ipodnano2g,ipodcolor,mpiohd200}{%
+ The minimum setting is -6~dB and the maximum is 9~dB.}%
+ \opt{ipodvideo}{The minimum setting is -12~dB and the maximum is 12~dB.}%
+ \opt{iaudiom3,iaudiom5,iaudiox5,sansa,sansaAMS,iriverh10,iriverh10_5gb,vibe500,fuzeplus}{%
+ The minimum setting is -24~dB and the maximum is 24~dB.}
+
+\opt{ipodvideo}{
+\section{Treble Cutoff}
+ This setting controls the frequency above which the treble adjustment applies.
+ The setting has a range from 1 to 4, where a bigger number affects a smaller
+ range of treble frequencies. The actual cutoff frequency used for each setting
+ value will vary with sample rate.
+}
+}
+
+\opt{gigabeats}{
+\section{Tone Controls}
+ There is a five-band equalizer built into your \dap{} that allows you to
+ control various different parameters for each band. This equalizer is
+ implemented in hardware, and therefore does not tax the processor when in use.
+ Rockbox also features a more advanced five-band equalizer (see
+ \reference{ref:EQ}) that is implemented in software and allows more fine
+ grained control, but also requires more processor time.
+
+ \begin{description}
+ \item[Band 1 Gain.]
+ This band acts as a low shelf filter that boosts or lowers all
+ frequencies below a certain frequency limit, much as a ``bass''
+ control found on ordinary stereo systems does. The ``gain'' parameter
+ controls how much the loudness of the band is adjusted. Positive
+ numbers make the EQ band louder, while negative numbers make that EQ
+ band quieter.
+ \item[Bands 2-4 Gain.]
+ These bands act as peaking filters that boost or lower a frequency
+ range centered at a certain frequency. Graphic equalizers in home
+ stereos are usually peaking filters. The ``gain'' parameter controls
+ how much each band is adjusted as with the the low shelf filter.
+ \item[Band 5 Gain.]
+ Band 5 acts as a high shelf filter, boosting or lowering all
+ frequencies above a certain frequency limit, much like a ``treble''
+ control found on ordinary stereo systems does. As with the other bands,
+ ``gain'' controls how much each band is adjusted.
+ \item[Advanced Tone Control Settings.]
+ This submenu allows you to change advanced parameters for each band.
+ \end{description}
+
+ As a general guide, EQ band 1 should be used for low frequencies, EQ bands 2
+ to 4 should be used for mids, and EQ band 5 should be used for highs.\\*
+
+ \subsection{Advanced Tone Control Settings}
+ As in the previous menu, the ``gain'' setting controls how much the
+ loudness of the band is adjusted. In addition the following parameters
+ can be adjusted:
+
+ \begin{description}
+ \item[Band 1 Frequency.]
+ The ``frequency'' parameter sets where the shelving starts to take
+ effect. For example, a cutoff frequency of 80~Hz will adjust only very
+ low frequencies. A cutoff frequency of 175~Hz, on the other hand, will
+ adjust a much wider range of bass frequencies.
+ \item[Bands 2-4 Frequency.]
+ The ``frequency'' parameter for these bands sets the centre frequency of
+ the range that is affected by the gain set.
+ \item[Bands 2-4 Width.]
+ This parameter sets the width of the range around the centre frequency
+ that is affected by the tone control. The possible settings are
+ ``wide'' or ``narrow''.
+ \item[Band 5 Frequency.]
+ This works just as for band 1 frequency, except that it affects the
+ high frequency end of the spectrum instead of the low.
+ \end{description}
+
+}
+
+\section{Balance}
+ This setting controls the balance between the left and right channels. The
+ default, 0, means that the left and right outputs are equal in volume.
+ Negative numbers increase the volume of the left channel relative to the
+ right, positive numbers increase the volume of the right channel relative
+ to the left.
+
+\section{Channels}
+ A stereo audio signal consists of two channels, left and right. The
+ \setting{Channels} setting determines if these channels are to be combined in
+ any way, and if so, in what manner they will be combined.
+ Available options are:
+ %
+ \begin{description}
+ \item[Stereo.]
+ Leave the audio signal unmodified.
+ \item[Mono.]
+ Combine both channels and send the resulting signal to both stereo
+ channels, resulting in a monophonic output.
+ \item[Custom.]
+ Allows you to manually specify a stereo width with the
+ \setting{Stereo Width} setting described later in this chapter.
+ \item[Mono Left.]
+ Plays the left channel in both stereo channels.
+ \item[Mono Right.]
+ Plays the right channel in both stereo channels.
+ \item[Karaoke.]
+ Removes all sound that is common to both channels. Since most
+ music is recorded with vocals being equally present in both channels
+ to make the singer sound centrally placed, this often (but not
+ always) has the effect of removing the voice track from a song. This
+ setting also very often has other undesirable effects on the sound.
+ \end{description}
+
+\section{Stereo Width}
+ Stereo width allows you to manually specify the effect that is applied
+ when the \setting{Channels} setting is set to ``custom''.
+ All values below 100\% will progressively mix the contents of one channel
+ into the other. This has the effect of gradually centering the stereo image,
+ until you have monophonic sound at 0\%. Values above 100\% will progressively
+ remove components in one channel that is also present in the other. This has
+ the effect of widening the stereo field. A value of 100\% will leave the
+ stereo field unaltered.
+
+\opt{masf}{
+ \section{Loudness}
+ When listening at low volumes, the ear will tend to make bass and treble
+ frequencies sound quieter than they really are. To compensate for this,
+ \setting{Loudness} is an effect which emphasises bass and treble in a fashion
+ suited to the human ear. Frequencies in the vocal range are unaffected, since
+ the human ear picks these up very easily at any sound level.
+ It is of course also possible to use this effect at higher volumes for
+ enhanced bass and treble.
+}
+
+\opt{masf}{
+\section{Auto Volume}
+ Auto volume is a feature that automatically lowers the volume on loud parts,
+ and then slowly restores the volume to the previous level over a time
+ interval. This setting allows this time interval to be configured. Short
+ values like 20~ms are useful for ensuring a constant volume for in-car use and
+ other applications where background noise makes a constant loudness desirable.
+ A longer timeout means that the change in volume back to the previous level
+ will be smoother, so there will be fewer sharp changes in volume level.
+}
+
+\opt{masf}{
+\section{Super Bass}
+ This setting changes the threshold at which bass frequencies are affected by
+ the \setting{Loudness} setting, making the sound of drums and bass guitar
+ louder in comparison to the rest of the sound. This setting only has an
+ effect if \setting{Loudness} is set to a value larger than 0~dB.
+}
+
+\opt{masf}{
+\section{MDB {}-- Micronas Dynamic Bass}
+ The rest of the parameters in this menu relate to the Micronas Dynamic
+ Bass (MDB) function. MDB is designed to enable the user to hear bass
+ notes that the headphones and/or speakers are not capable of reproducing.
+ Every tone has a fundamental frequency (the ``main tone'') and also several
+ harmonics, which are related to that tone. The human brain has a mechanism
+ whereby it can actually infer the presence of bass notes from the higher
+ harmonics that they would generate.
+
+ The practical upshot of this is that MDB produces a more authentic sounding
+ bass by tricking the brain into believing it is hearing tones that the
+ headphones or speakers are not capable of reproducing.
+
+ The MDB parameters are as follows:
+ %
+ \begin{description}
+ \item[MDB enable.]
+ This turns the MDB feature on or off. For many users this will be the
+ only setting they need, since Rockbox picks sensible defaults for the
+ other parameters. MDB is turned off by default.
+ \item[MDB strength.]
+ How loud the harmonics generated by MDB will be.
+ \item[MDB Harmonics.]
+ The percentage of the low notes that is converted into harmonics.
+ If low notes are causing speaker distortion, this can be set to 100\%
+ to eliminate the fundamental completely and only produce harmonics in the
+ signal. If set to 0\% this is the same as turning the MDB feature off.
+ \item[MDB Centre Frequency.]
+ The cutoff frequency of your headphones or speakers. This is usually
+ given in the specification for the headphones/speakers.
+ \item[MDB shape.]
+ It is recommended that this parameter be set to 1.5 times the centre frequency.
+
+ This is the frequency up to which harmonics are generated. Some of the
+ lower fundamentals near the cut{}-off range will have their lower
+ harmonics cut, since they will be below the range of the speakers.
+ Fundamentals between the cut{}-off frequency and the lower frequency
+ will have their harmonics proportionally boosted to compensate and restore
+ the `loudness' of these notes.
+
+ For most users, the defaults should provide an improvement in sound
+ quality and can be safely left as they are. For reference, the defaults
+ Rockbox uses are:
+ %
+ \begin{table}[h!]
+ \begin{rbtabular}{0.5\textwidth}{Xc}{Setting & Value}{}{}
+ MDB Strength & 50~dB \\
+ MDB Harmonics & 48\% \\
+ MDB Centre Frequency & 60~Hz \\
+ MDB Shape & 90~Hz \\
+ \end{rbtabular}
+ \end{table}
+
+ \end{description}
+}
+
+\opt{swcodec}{
+\section{Crossfeed}
+ Crossfeed attempts to make the experience of listening to music on
+ headphones more similar to listening to music with stereo speakers. When you
+ listen to music through speakers, each ear will hear sound originating from
+ both speakers. However, the sound from the left speaker reaches your right
+ ear slightly later than it does your left ear, and vice versa.\\
+
+ The human ear and brain together are very good at interpreting the time
+ differences between direct sounds and reflected sounds and using that
+ information to identify the direction that the sound is coming from. On the
+ other hand, when listening to headphones, each ear hears only the stereo
+ channel corresponding to it. The left ear hears only the left channel and
+ the right ear hears only the right channel. The result is that sound from
+ headphones does not provide the same spatial cues to your ear and brain as
+ speakers, and might for that reason sound unnatural to some listeners.\\
+
+ The crossfeed function uses an algorithm to feed a delayed and filtered
+ portion of the signal from the right channel into the left channel and vice
+ versa in order to simulate the spatial cues that the ear and brain receive
+ when listening to a set of loudspeakers placed in front of the listener. The
+ result is a more natural stereo image that can be especially appreciated in
+ older rock and jazz records, where one instrument is often hard-panned to
+ just one of the speakers. Many people will find such records tiring to listen
+ to using earphones and no crossfeed effect.\\
+
+ Crossfeed has the following settings:
+ \begin{description}
+ \item[Crossfeed.]
+ Selects whether the crossfeed effect is to be enabled or not.
+ \item[Direct Gain.]
+ How much the level of the audio that travels the direct path from a speaker
+ to the corresponding ear is supposed to be decreased.
+ \item[Cross Gain.]
+ How much the level of the audio that travels the cross path from a speaker
+ to the opposite ear is to be decreased.
+ \item[High-Frequency Attenuation.]
+ How much the upper frequencies of the cross path audio will be dampened.
+ Note that the total level of the higher frequencies will be a combination
+ of both this setting and the \setting{Cross Gain} setting.
+ \item[High-Frequency Cutoff.]
+ Decides at which frequency the cross path audio will start to be cut
+ by the amount described by the \setting{High-Frequency Attenuation}
+ setting.
+ \end{description}
+
+ Most users will find the default settings to yield satisfactory results, but
+ for the more adventurous user the settings can be fine-tuned to provide a
+ virtual speaker placement suited to ones preference.
+ % TODO: adapt the guidelines for crossfeed settings found here?
+ % http://www.ohl.to/interests-in-audio/crossfeed-and-eq-for-headphones/
+ Beware that the crossfeed function is capable of making the audio distort
+ if you choose settings which result in a too high output level.
+}
+
+\opt{swcodec}{
+\section{\label{ref:EQ}Equalizer}
+ \screenshot{configure_rockbox/images/ss-equalizer}{The graphical equalizer}{}
+ Rockbox features a parametric equalizer (EQ). As the name suggests, a
+ parametric EQ lets you control several different parameters for each
+ band of the EQ. \nopt{gigabeats}{In some ways the EQ is similar to the
+ \setting{Bass} and \setting{Treble} settings described earlier, but the EQ
+ allows you to control the sound much more carefully. Note that the parameteric
+ EQ bands will be applied in addition to any bass or treble tone controls.
+ } \opt{gigabeats}{The EQ is similar to the \setting{Tone Controls} described
+ above, but allows more delicate control.}\\
+
+ \note{A maximum of 10 EQ bands are possible on most devices, but using more
+ than are required will waste battery and introduce additional rounding
+ noise. For best results, use the fewest number of bands required.}
+
+ Rockbox's parametric EQ is composed of five different bands:
+ \begin{description}
+ \item[Band 0: Low shelf filter.]
+ The low shelf filter boosts or lowers all frequencies below a certain
+ frequency limit, much as the ``bass'' control found on ordinary
+ stereo systems does.
+ Adjust the ``cutoff'' frequency parameter to decide where the shelving
+ starts to take effect. For example, a cutoff frequency of 50~Hz will
+ adjust only very low frequencies. A cutoff frequency of 200~Hz, on the
+ other hand, will adjust a much wider range of bass frequencies.
+ The ``gain'' parameter controls how much the loudness of the band is
+ adjusted. Positive numbers make the EQ band louder, while negative
+ numbers make that EQ band quieter.
+ The ``Q'' parameter should always be set to 0.7 for the shelving
+ filters. Higher values will add a small boost around the cutoff
+ frequency that is almost always undesirable.
+ \item[Bands 1-8: Peaking filters.]
+ Peaking EQ filters boost or lower a frequency range centered at the
+ centre frequency chosen.
+ Graphic equalizers in home stereos are usually peaking
+ filters. The peaking filters in Rockbox's EQ lets you adjust three
+ different parameters for EQ bands 1 through 8. The ``centre'' parameter
+ controls the centre frequency of the frequency range that is affected
+ as described above.
+ The ``gain'' parameter controls how much each band is adjusted, and
+ works as for the low shelf filter.
+ Finally, the ``Q'' parameter controls how wide or narrow the affected
+ frequency range is. Higher Q values will affect a narrower band of
+ frequencies, while lower Q values will affect a wider band of
+ frequencies.
+ \item[Band 9: High shelf filter.]
+ A high shelf filter boosts or lowers all frequencies above a certain
+ frequency limit, much as the ``treble'' control found on ordinary
+ stereo systems does.
+ The high shelf filter is adjusted the same way as the low shelf filter,
+ except that it works on the high end of the frequency spectrum rather
+ than the low end.
+ \end{description}
+ As a general guide, EQ band 0 should be used for low frequencies, EQ bands 1
+ through 8 should be used for mids, and EQ band 9 should be used for highs.
+
+\begin {description}
+ \item[Enable EQ.]
+ This option controls whether the EQ is on or off.
+
+ \item[Graphical EQ.]
+ This option brings up a graphic EQ screen, which allows adjustment of each of
+ the three parameters described above (gain, centre frequency, and Q) for each
+ of the five EQ bands.
+
+ \begin{btnmap}
+ \opt{IRIVER_H100_PAD,IRIVER_H300_PAD,IAUDIO_X5_PAD,GIGABEAT_PAD%
+ ,GIGABEAT_S_PAD,SANSA_C200_PAD,IAUDIO_M3_PAD,MROBE100_PAD%
+ ,SANSA_CLIP_PAD,SANSA_FUZEPLUS_PAD}{\ButtonRight}
+ \opt{SANSA_E200_PAD,SANSA_FUZE_PAD,IPOD_4G_PAD,IPOD_3G_PAD}{\ButtonScrollFwd}
+ \opt{IRIVER_H10_PAD}{\ButtonScrollUp}
+ \opt{PBELL_VIBE500_PAD}{\ButtonUp}
+ \opt{MPIO_HD200_PAD}{\ButtonVolUp}
+ \opt{MPIO_HD300_PAD}{\ButtonScrollUp}
+ \opt{touchscreen}{\TouchMidRight}
+ &
+ \opt{HAVEREMOTEKEYMAP}{
+ \opt{GIGABEAT_RC_PAD}{\ButtonRCFF}
+ \opt{IAUDIO_RC_PAD}{\ButtonRCRight}
+ &}
+ Raises the highlighted parameter.
+ \\
+ %
+ \opt{IRIVER_H100_PAD,IRIVER_H300_PAD,IAUDIO_X5_PAD,GIGABEAT_PAD%
+ ,GIGABEAT_S_PAD,SANSA_C200_PAD,IAUDIO_M3_PAD,MROBE100_PAD%
+ ,SANSA_CLIP_PAD,SANSA_FUZEPLUS_PAD}{\ButtonLeft}
+ \opt{SANSA_E200_PAD,SANSA_FUZE_PAD,IPOD_4G_PAD,IPOD_3G_PAD}{\ButtonScrollBack}
+ \opt{IRIVER_H10_PAD}{\ButtonScrollDown}
+ \opt{PBELL_VIBE500_PAD}{\ButtonDown}
+ \opt{MPIO_HD200_PAD}{\ButtonVolDown}
+ \opt{MPIO_HD300_PAD}{\ButtonScrollDown}
+ \opt{touchscreen}{\TouchMidLeft}
+ &
+ \opt{HAVEREMOTEKEYMAP}{
+ \opt{GIGABEAT_RC_PAD}{\ButtonRCRew}
+ \opt{IAUDIO_RC_PAD}{\ButtonRCLeft}
+ &}
+ Lowers the highlighted parameter.
+ \\
+ %
+ \opt{IPOD_4G_PAD,IPOD_3G_PAD,PBELL_VIBE500_PAD}{\ButtonLeft}
+ \opt{IRIVER_H100_PAD,IRIVER_H300_PAD,IAUDIO_X5_PAD,SANSA_E200_PAD,SANSA_C200_PAD%
+ ,SANSA_FUZE_PAD,GIGABEAT_PAD,GIGABEAT_S_PAD,IAUDIO_M3_PAD,MROBE100_PAD%
+ ,SANSA_CLIP_PAD,SANSA_FUZEPLUS_PAD}{\ButtonUp}
+ \opt{IRIVER_H10_PAD,MPIO_HD200_PAD,MPIO_HD300_PAD}{\ButtonRew}
+ \opt{touchscreen}{\ActionStdPrev}
+ &
+ \opt{HAVEREMOTEKEYMAP}{
+ \opt{IRIVER_RC_H100_PAD}{\ButtonRCRew}
+ \opt{GIGABEAT_RC_PAD}{\ButtonRCVolUp}
+ \opt{IAUDIO_RC_PAD}{\ButtonRCUp}
+ &}
+ Moves to the previous EQ band.
+ \\
+ %
+ \opt{IPOD_4G_PAD,IPOD_3G_PAD,PBELL_VIBE500_PAD}{\ButtonRight}
+ \opt{IRIVER_H100_PAD,IRIVER_H300_PAD,IAUDIO_X5_PAD,SANSA_E200_PAD,SANSA_C200_PAD%
+ ,SANSA_FUZE_PAD,GIGABEAT_PAD,GIGABEAT_S_PAD,IAUDIO_M3_PAD,MROBE100_PAD%
+ ,SANSA_CLIP_PAD,SANSA_FUZEPLUS_PAD}{\ButtonDown}
+ \opt{IRIVER_H10_PAD,MPIO_HD200_PAD,MPIO_HD300_PAD}{\ButtonFF}
+ \opt{touchscreen}{\ActionStdNext}
+ &
+ \opt{HAVEREMOTEKEYMAP}{
+ \opt{IRIVER_RC_H100_PAD}{\ButtonRCFF}
+ \opt{GIGABEAT_RC_PAD}{\ButtonRCVolDown}
+ \opt{IAUDIO_RC_PAD}{\ButtonRCDown}
+ &}
+ Moves to the next EQ band.
+ \\
+ %
+ \opt{IRIVER_H100_PAD,IRIVER_H300_PAD,GIGABEAT_PAD,GIGABEAT_S_PAD,IAUDIO_X5_PAD%
+ ,SANSA_C200_PAD,IPOD_4G_PAD,IPOD_3G_PAD,IPOD_VIDEO_PAD,SANSA_E200_PAD%
+ ,SANSA_FUZE_PAD,MROBE100_PAD,SANSA_CLIP_PAD,SANSA_FUZEPLUS_PAD}{\ButtonSelect}
+ \opt{MPIO_HD200_PAD}{\ButtonFunc}
+ \opt{MPIO_HD300_PAD}{\ButtonEnter}
+ \opt{PBELL_VIBE500_PAD}{\ButtonOK}
+ \opt{IRIVER_H10_PAD}{\ButtonRight}
+ \opt{IAUDIO_M3_PAD}{\ButtonPlay}
+ \opt{touchscreen}{\TouchCenter
+ \opt{COWON_D2_PAD}{/ \ButtonMenu}}
+ &
+ \opt{HAVEREMOTEKEYMAP}{
+ \opt{IRIVER_RC_H100_PAD}{\ButtonRCSelect}
+ \opt{GIGABEAT_RC_PAD,IAUDIO_RC_PAD}{\ButtonRCPlay}
+ &}
+ Toggles the cursor among the three parameters (gain, centre frequency,
+ Q) for the selected EQ band
+ \\
+ %
+ \opt{IRIVER_H100_PAD,IRIVER_H300_PAD}{\ButtonMode}
+ \opt{IPOD_4G_PAD,IPOD_3G_PAD,MPIO_HD300_PAD}{\ButtonMenu}
+ \opt{IAUDIO_X5_PAD}{\ButtonPower/\ButtonRec}
+ \opt{IAUDIO_M3_PAD,MPIO_HD200_PAD}{\ButtonRec}
+ \opt{SANSA_E200_PAD,SANSA_FUZE_PAD,IRIVER_H10_PAD}{\ButtonLeft}
+ \opt{GIGABEAT_PAD,GIGABEAT_S_PAD,SANSA_C200_PAD,MROBE100_PAD,SANSA_CLIP_PAD}{\ButtonPower}
+ \opt{PBELL_VIBE500_PAD}{\ButtonCancel}
+ \opt{SANSA_FUZEPLUS_PAD}{\ButtonBack}
+ \opt{touchscreen}{\TouchTopLeft
+ \opt{COWON_D2_PAD}{/ \ButtonPower}}
+ &
+ \opt{HAVEREMOTEKEYMAP}{
+ \opt{IRIVER_RC_H100_PAD}{\ButtonRCStop}
+ \opt{GIGABEAT_RC_PAD}{\ButtonRCDsp}
+ \opt{IAUDIO_RC_PAD}{\ButtonRCRec}
+ &}
+ Exits the graphic EQ screen.
+ \\
+ \end{btnmap}
+
+ \item[Pre-cut.]
+ If too much positive gain is added through the graphical EQ, your music may
+ distort. The \setting{Precut} setting allows you to apply a global negative
+ gain to decoded audio, cancelling out positive gain from the EQ. This will
+ prevent distortion when boosting certain frequency ranges, at the expense of
+ making audio quieter.
+
+ Alternatively, precut can be used with a flat EQ curve to implement a volume
+ cap. For example, on a player that allows overdriving the headphone output
+ to +6dB, maximum volume can be capped to +0dB by applying 6dB of precut. Note
+ that precut is not applied if EQ is disabled.
+
+\item[Simple EQ.]
+This option provides an easier alternative for those who are daunted by all of
+the parameters that can be adjusted using the graphical EQ. With the
+\setting{Simple EQ}, the only parameter that can be adjusted is the gain.
+
+\item[Advanced EQ.]
+This sub menu provides options for adjusting the same parameters as the
+\setting{Graphical EQ}. The only difference is that the parameters are
+adjusted through textual menus rather than through a graphic interface.
+
+\item[Save EQ Preset.]
+This option saves the current EQ configuration in a \fname{.cfg} file.
+
+\item[Browse EQ Presets.]
+This menu displays a list of EQ presets, as well as any EQ configurations saved
+using the \setting{Save EQ Preset} option. Users unfamiliar with the
+operation of a parametric EQ may wish to use the presets instead of trying to
+configure the EQ, or use the presets for designing their own custom EQ
+settings.
+
+\end{description}
+}
+
+\opt{swcodec}{
+\section{Dithering}
+This setting controls the dithering and noise shaping functionality of Rockbox.
+
+Most of Rockbox' audio file decoders work at a higher bit depth than the 16 bits
+used for output on the \daps{} audio connectors. The simplest way to
+convert from one bit depth to another is simply discarding all the surplus bits.
+This is the default behaviour, and adds distortion to the signal that will
+vary in character along with the desired sound.
+
+Dithering adds low-level noise to the signal prior to throwing away the surplus
+bits, which gives the resulting signal a uniform noise floor which is
+independent of the signal. Most people find this noise preferable to the
+time-varying noise heard when not performing dithering.
+
+After dithering, noise shaping is performed. This basically just pushes the
+dithering noise to the parts of the frequency spectrum humans cannot hear so
+easily. In Rockbox' case, some of the noise is pushed up to above 10~kHz.
+
+This setting will be put to its best use when listening to dynamic music with
+frequently occuring quiet parts, classical music being a typical example. It is
+worth noting that the effects of dithering and noise shaping are very subtle,
+and not easily noticable.
+
+Rockbox uses highpass triangular distribution noise as the dithering noise
+source, and a third order noise shaper.
+}
+
+\opt{swcodec}{%
+\opt{pitchscreen}{%
+\section{Timestretch}
+Enabling \setting{Timestretch} allows you to change the playback speed without
+it affecting the pitch of the recording. After enabling this feature and
+rebooting, you can access this via the \setting{Pitch Screen}. This function is
+intended for speech playback and may significantly dilute your listening
+experience with more complex audio. See \reference{sec:pitchscreen} for more
+details about how to use the feature.
+}
+}
+
+\opt{swcodec}{
+\section{Compressor}
+The \setting{Compressor} reduces, or compresses, the dynamic range of the audio
+signal. This makes the quieter and louder sections closer to the same volume
+level by progressively reducing the gain of louder signals. When subsequently
+amplified, this has the effect of making the quieter sections louder while
+keeping the louder sections from clipping. This allows listening to the quiet
+sections of dynamic material in noisy environments while preventing sudden loud
+sections from being overbearing.
+
+There are several settings associated with the compressor. The first, and most
+important, is the \setting{Threshold}. The threshold is the audio input level
+at which the compressor begins to act. Any level louder than the threshold
+will be compressed to some extent. The maximum amount of compression, or the
+quietest level at which the compressor will operate, is -24~dB. The default of
+Off disables the compressor.
+
+The \setting{Makeup Gain} setting has two options: Off and Auto. Off means
+that the compressed audio will not be amplified after compression. The default
+of Auto will amplify the signal so that the loudest possible signal after
+compression will be just under the clipping limit. This is desirable because
+the compressed signal without makeup gain is quieter than the input signal.
+Makeup Gain in Auto restores the signal to the maximum possible level and
+brings the quieter audio up with it. This is what makes it possible to hear
+the quieter audio in noisy environments.
+
+The \setting{Ratio} setting determines how aggressively the compressor reduces
+gain above the threshold. For example, the 2:1 setting means that for each
+two decibels of input signal above the threshold, the compressor will only
+allow the output to appear as one decibel. The higher the ratio, the harder
+the signal is compressed. The ratio setting of Limit means essentially a ratio
+of infinity to one. In this case, the output signal is not allowed to exceed
+the threshold at all.
+
+The \setting{Knee} setting determines how abrupt the transition is from a
+non-compressed signal to a compressed signal. Hard Knee means that the
+transition occurs precisely at the threshold. The Soft Knee setting smoothes
+the transition from plus or minus three decibels around the threshold.
+
+The \setting{Attack Time} setting sets the delay in milliseconds between the
+input signal exceeding the activation threshold and acting upon it.
+
+The \setting{Release Time} setting sets the recovery time after the signal is
+compressed. Once the compressor determines that compression is necessary,
+the input signal is reduced appropriately, but the gain isn't allowed to
+immediately return to normal levels. This is necessary to reduce artifacts
+such as ``pumping.'' Instead, the gain is allowed to return to normal at the
+chosen rate. Release Time is the time for the gain to recover by 10~dB.
+}