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authorBjörn Stenberg <bjorn@haxx.se>2002-09-09 23:30:28 +0000
committerBjörn Stenberg <bjorn@haxx.se>2002-09-09 23:30:28 +0000
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Added wormlet manual
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+#define _PAGE_ Wormlet
+#include "head.t"
+#include "manual.t"
+
+<h2>Overview</h2>
+<p> Wormlet is a multi-user multi-worm game on a multi-threaded multi-functional
+rockbox console. You navigate a humgry little worm. Help
+your worm to find food and to avoid poisoned argh-tiles. The goal
+is to turn your tiny worm into a big worm as long as possible.</p>
+
+<h2>System requirements</h2>
+<p>To play Wormlet you need an Archos Jukebox Recorder upgraded with Rockbox open
+source jukebox firmware. Ensure that your version of Rockbox has games complied
+in. Note that not all Rockbox versions contain Wormlet as the games are a
+optional at compile time.</p>
+<p>For 2-player games a remote control is not necessary but recommended. If you
+try to hold the Jukebox in the four hands of two players you'll find out why.
+Games with three players are only possible using a remote control.</p>
+
+<h2>Start the game</h2>
+<p>Hit F1 on the jukebox to enter the menu. Use the arrow keys to select the
+entry 'Games' and then 'Wormlet'.</p>
+
+<h2>Game Options</h2>
+<p>Before the game starts a configuration panel appears. Here you select the
+number of players, the number of worms and the control mode of the game.</p>
+<h3>Players</h3>
+<p>With the up and down keys of the Jukebox you can adjust the number of
+players that take part in the game. To each player a worm will be assigned.
+If there are more worms than players in the game those worms will be
+steered by the Jukebox with artificial stupidity. This enables you to play
+against opponents if you lack of friends. If you are smart: maybe you should
+put away Wormlet every now and then to make new friends that can steer the
+worms more intelligently than artificial stupidity. Although: sometimes human
+stipidity outstupids artificial stupidity... But that doesn't apply to _your_
+friends.</p>
+<p>By specifying 0 players you enter the couch-potato-mode. All worms are
+controlled by artificial stupidity and thus out of control. Grab some popcorn
+and watch the worms fight each other. Maybe you feel like supporting a worm
+of your choice loudly.</p>
+
+<h3>Worms</h3>
+Adjust the number of worms that take part in the game. Note that you can have
+more worms than players but not more players than worms. Worms without a player
+are controlled by artificial stupidity.
+
+<h3>Control</h3>
+Using the F1 key you can select the control mode. The available control modes
+depend on the number of players taking part in the game. Only in single player
+games the 4 Key control is available. It would be unfair if you had to
+distinguish four keys while your opponent is already busy with only two ....
+<table border=1>
+ <tr>
+ <td>Players</td>
+ <td>Modes</td>
+ <td>Player 1</td>
+ <td>Player 2</td>
+ <td>Player 3</td>
+ </tr>
+ <tr>
+ <td>0</td>
+ <td>Out of control</td>
+ <th colspan=3>
+ With no player taking part in the game all worms are out of control and
+ steered by artificial stupidity.
+ </th>
+ </tr>
+ <tr>
+ <td rowspan=2>1</td>
+ <td>2 Key control</td>
+ <td>
+ on Jukebox<br>
+ left: turn worm left<br>
+ right: turn worm right
+ </td>
+ <td>-</td>
+ <td>-</td>
+ </tr>
+ <tr>
+ <td>4 Key control</td>
+ <td>
+ on Jukebox<br>
+ left: make worm creep left<br>
+ up: make worm creep up<br>
+ right: make worm creep right<br>
+ down: make worm creep down
+ </td>
+ <td>-</td>
+ <td>-</td>
+ </tr>
+ <tr>
+ <td rowspan=2>2</td>
+ <td>Remote Control</td>
+ <td>
+ on Jukebox<br>
+ left: turn worm left<br>
+ right: turn worm right<br>
+ </td>
+ <td>
+ on remote control<br>
+ Volume down: turn worm left</br>
+ Volume up: turn worm right<br>
+ </td>
+ <td>-</td>
+ </tr>
+ <tr>
+ <td>No rem. control</td>
+ <td>
+ on Jukebox<br>
+ left: turn worm left<br>
+ right: turn worm right<br>
+ </td>
+ <td>
+ on Jukebox<br>
+ F2: turn worm left</br>
+ F3: turn worm right<br>
+ </td>
+ <td>-</td>
+ </tr>
+ <tr>
+ <td>3</td>
+ <td>Remote control</td>
+ <td>
+ on Jukebox<br>
+ left: turn worm left<br>
+ right: turn worm right<br>
+ </td>
+ <td>
+ on remote control<br>
+ Volume down: turn worm left</br>
+ Volume up: turn worm right<br>
+ </td>
+ <td>
+ on Jukebox<br>
+ F2: turn worm left</br>
+ F3: turn worm right<br>
+ </td>
+
+ </tr>
+</table>
+
+<h3>Start the game</h3>
+<p>When you have finished selecting the game options you start the game by
+pressing the 'play' or 'on' button. The field is populated with food,
+argh tiles and of course the worms. According to your selectin up to
+three worms appear. All worms start creeping to the right.
+The worm of player 1 is the top most worm, player 2 controls the worm in
+the middle, the third worm is driven by player 3. </p>
+
+<h2>The game</h2>
+<p>Use the control keys of your worm to navigate around obstacles and find
+food. Worms can not stop creeping besides when dead. Dead worms are no fun.
+Be careful as your worm will try to eat anything that you steer it
+across. It doesn't distinguish wether it's eatable or not.</p>
+
+<h3>Food</h3>
+<p>The small quadratical hollow pieces are food. By creeping your worm over a
+food tile you make it eat. After you ate your worm grows. Each time a piece
+of food has been eaten a new piece of food will pop up somewhere.
+Unfortunately for each new food that appears two new argh pieces will appear,
+too.</p>
+
+<h3>Argh</h3>
+You surely wondered what the heaven an argh might be. An argh is a
+black quadratical poisoned piece - slightly bigger than food - that makes a
+worm say "Argh!" when creeping against. A worm that tried to eat an argh is
+dead. Thus you must avoid eating argh under any circumstances. Arghs have
+the annoying tendency to accumulate.
+
+<h3>Worms</h3>
+Thou shall not eat worms. Neither other worms nor yourself. Eating worms is
+plasphemic canibalism, not healthy and causes instant death. And it doesn't
+help you anyway: you can't hurt the other worm by biting it. It will go
+on creeping happily and eat all the food you left on the table.
+
+<h3>Walls</h3>
+Don't creep against the walls. Walls are not eatable. Creeping a worm against
+a wall causes it a headache it doesn't survive.
+
+<h3>Game over</h3>
+The game is over when all worms are dead. The longest worm wins the game.
+
+<h3>Pause the game</h3>
+Press the play key to pause the game. Hit play again to resume the game.
+
+<h3>Stop the game</h3>
+There are two ways to stop a running game.
+<ul>
+<li>If you want to quit Wormlet entirely
+simply hit the off button. The game will stop immediately and you will return
+to the game menu.
+<li>If you want to stop the game and still see the screen hit the on button. This
+freezes the game. If you hit the on button again a new game starts with the same
+configuration. To return to the games menu you can hit the stop button.
+A stopped game can not be resumed.
+</ul>
+
+<h2>The score board</h2>
+On the right side of the game field you can see the score board. For each worm
+it displays its status and its length. The top most entry displays the state of
+worm 1, the second worm 3 and the third worm 3. When a worm dies it's entry on the
+score board turns black.
+
+<h3>Len:</h3>
+Here the current length of the worm is displayed. When a worm is on food it
+grows by one pixel for each step it creeps.
+
+<h3>Hungry</h3>
+That's the normal state of a worm. Worms are always hungry and want to eat.
+It's good to have a hungry worm since it means that your worm is alive. But
+it's better to get your worm growing.
+
+<h3>Growing</h3>
+When your worm has eaten a piece of food it starts growing. For each step
+it creeps it can grow by one pixel. One piece of food lasts for 7 steps.
+After your worm has crept 7 steps the food is used up. If you encounter
+another piece of food while growing don't hesitate to eat it. It will increase
+your growing state for another 7 steps.
+
+<h3>Crashed</h3>
+This indicats that you crashed your poor worm against a wall. That was evil.
+Go and find something hard and smash it against your forehead so you feel
+what you did to your worm. And don't use your Jukebox. You might damage it and
+with its soft blue rubber edges that wouldn't hurt enough anyway.
+
+<h3>Argh</h3>
+If your score board entry displays "Argh" it means your worm is dead because of
+trying to eat an argh. Until we can make the worm say "Argh!" it's your
+job to say "Argh!" aloud.
+
+<h3>Wormed</h3>
+Your worm tried to eat another worm or even itself. That's why it's dead now.
+Maybe your opponent has managed to build a trap with his worm. Try to
+do the same with him in the next game.
+
+<h2>Hints</h2>
+<ul>
+<li>During the first games you will be busy with controlling your worm. Try to
+avoid other worms and creep far away from them. Wait until they curled up
+themselves and collect the food afterwards. Don't bother if the other worms
+grow longer than yours - you can catch up after they've died.
+<li>When you are more experienced watch the tactics of other worms. Especially
+those worms controlled by artificial stupidity head straight for the nearest
+piece of food. Let the other worm have it's next piece of food and head for
+the food it would probably want next. Try to put yourself between the opponent
+and that food. From now on you can 'control' the other worm by blocking it.
+You could trap it
+by making a 1 pixel wide U-turn. You also could move from food to food and make
+sure you keep between your opponent and the food. So you can always reach it
+before your opponent.
+<li>While playing the game the Jukebox still can play music. For single player
+game use any music you like. For berzerk games with 2 players use hard rock and
+for 3 player games use heavy metal or X-Phobie
+(<a href="http://www.x-phobie.de">http://www.x-phobie.de</a>).
+<li>Play fair and don't kick your opponent on the big toe or poke him in the eye.
+That's wouldn't be bad manners.
+</ul>
+
+#include "foot.t"