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| author | Björn Stenberg <bjorn@haxx.se> | 2002-09-09 23:30:28 +0000 |
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| committer | Björn Stenberg <bjorn@haxx.se> | 2002-09-09 23:30:28 +0000 |
| commit | dad31ea86b98f7c4c8a58cf7994c3b44fd62d003 (patch) | |
| tree | 11cedfc5565f7549f77e4084b1907bfb691d4188 | |
| parent | 50053d11a0e7b48177ce97c6065237ed4b4084d0 (diff) | |
| download | rockbox-dad31ea86b98f7c4c8a58cf7994c3b44fd62d003.zip rockbox-dad31ea86b98f7c4c8a58cf7994c3b44fd62d003.tar.gz rockbox-dad31ea86b98f7c4c8a58cf7994c3b44fd62d003.tar.bz2 rockbox-dad31ea86b98f7c4c8a58cf7994c3b44fd62d003.tar.xz | |
Added wormlet manual
git-svn-id: svn://svn.rockbox.org/rockbox/trunk@2251 a1c6a512-1295-4272-9138-f99709370657
| -rw-r--r-- | www/manual/wormlet.t | 259 |
1 files changed, 259 insertions, 0 deletions
diff --git a/www/manual/wormlet.t b/www/manual/wormlet.t new file mode 100644 index 0000000..6f80b6b --- /dev/null +++ b/www/manual/wormlet.t @@ -0,0 +1,259 @@ +#define _PAGE_ Wormlet +#include "head.t" +#include "manual.t" + +<h2>Overview</h2> +<p> Wormlet is a multi-user multi-worm game on a multi-threaded multi-functional +rockbox console. You navigate a humgry little worm. Help +your worm to find food and to avoid poisoned argh-tiles. The goal +is to turn your tiny worm into a big worm as long as possible.</p> + +<h2>System requirements</h2> +<p>To play Wormlet you need an Archos Jukebox Recorder upgraded with Rockbox open +source jukebox firmware. Ensure that your version of Rockbox has games complied +in. Note that not all Rockbox versions contain Wormlet as the games are a +optional at compile time.</p> +<p>For 2-player games a remote control is not necessary but recommended. If you +try to hold the Jukebox in the four hands of two players you'll find out why. +Games with three players are only possible using a remote control.</p> + +<h2>Start the game</h2> +<p>Hit F1 on the jukebox to enter the menu. Use the arrow keys to select the +entry 'Games' and then 'Wormlet'.</p> + +<h2>Game Options</h2> +<p>Before the game starts a configuration panel appears. Here you select the +number of players, the number of worms and the control mode of the game.</p> +<h3>Players</h3> +<p>With the up and down keys of the Jukebox you can adjust the number of +players that take part in the game. To each player a worm will be assigned. +If there are more worms than players in the game those worms will be +steered by the Jukebox with artificial stupidity. This enables you to play +against opponents if you lack of friends. If you are smart: maybe you should +put away Wormlet every now and then to make new friends that can steer the +worms more intelligently than artificial stupidity. Although: sometimes human +stipidity outstupids artificial stupidity... But that doesn't apply to _your_ +friends.</p> +<p>By specifying 0 players you enter the couch-potato-mode. All worms are +controlled by artificial stupidity and thus out of control. Grab some popcorn +and watch the worms fight each other. Maybe you feel like supporting a worm +of your choice loudly.</p> + +<h3>Worms</h3> +Adjust the number of worms that take part in the game. Note that you can have +more worms than players but not more players than worms. Worms without a player +are controlled by artificial stupidity. + +<h3>Control</h3> +Using the F1 key you can select the control mode. The available control modes +depend on the number of players taking part in the game. Only in single player +games the 4 Key control is available. It would be unfair if you had to +distinguish four keys while your opponent is already busy with only two .... +<table border=1> + <tr> + <td>Players</td> + <td>Modes</td> + <td>Player 1</td> + <td>Player 2</td> + <td>Player 3</td> + </tr> + <tr> + <td>0</td> + <td>Out of control</td> + <th colspan=3> + With no player taking part in the game all worms are out of control and + steered by artificial stupidity. + </th> + </tr> + <tr> + <td rowspan=2>1</td> + <td>2 Key control</td> + <td> + on Jukebox<br> + left: turn worm left<br> + right: turn worm right + </td> + <td>-</td> + <td>-</td> + </tr> + <tr> + <td>4 Key control</td> + <td> + on Jukebox<br> + left: make worm creep left<br> + up: make worm creep up<br> + right: make worm creep right<br> + down: make worm creep down + </td> + <td>-</td> + <td>-</td> + </tr> + <tr> + <td rowspan=2>2</td> + <td>Remote Control</td> + <td> + on Jukebox<br> + left: turn worm left<br> + right: turn worm right<br> + </td> + <td> + on remote control<br> + Volume down: turn worm left</br> + Volume up: turn worm right<br> + </td> + <td>-</td> + </tr> + <tr> + <td>No rem. control</td> + <td> + on Jukebox<br> + left: turn worm left<br> + right: turn worm right<br> + </td> + <td> + on Jukebox<br> + F2: turn worm left</br> + F3: turn worm right<br> + </td> + <td>-</td> + </tr> + <tr> + <td>3</td> + <td>Remote control</td> + <td> + on Jukebox<br> + left: turn worm left<br> + right: turn worm right<br> + </td> + <td> + on remote control<br> + Volume down: turn worm left</br> + Volume up: turn worm right<br> + </td> + <td> + on Jukebox<br> + F2: turn worm left</br> + F3: turn worm right<br> + </td> + + </tr> +</table> + +<h3>Start the game</h3> +<p>When you have finished selecting the game options you start the game by +pressing the 'play' or 'on' button. The field is populated with food, +argh tiles and of course the worms. According to your selectin up to +three worms appear. All worms start creeping to the right. +The worm of player 1 is the top most worm, player 2 controls the worm in +the middle, the third worm is driven by player 3. </p> + +<h2>The game</h2> +<p>Use the control keys of your worm to navigate around obstacles and find +food. Worms can not stop creeping besides when dead. Dead worms are no fun. +Be careful as your worm will try to eat anything that you steer it +across. It doesn't distinguish wether it's eatable or not.</p> + +<h3>Food</h3> +<p>The small quadratical hollow pieces are food. By creeping your worm over a +food tile you make it eat. After you ate your worm grows. Each time a piece +of food has been eaten a new piece of food will pop up somewhere. +Unfortunately for each new food that appears two new argh pieces will appear, +too.</p> + +<h3>Argh</h3> +You surely wondered what the heaven an argh might be. An argh is a +black quadratical poisoned piece - slightly bigger than food - that makes a +worm say "Argh!" when creeping against. A worm that tried to eat an argh is +dead. Thus you must avoid eating argh under any circumstances. Arghs have +the annoying tendency to accumulate. + +<h3>Worms</h3> +Thou shall not eat worms. Neither other worms nor yourself. Eating worms is +plasphemic canibalism, not healthy and causes instant death. And it doesn't +help you anyway: you can't hurt the other worm by biting it. It will go +on creeping happily and eat all the food you left on the table. + +<h3>Walls</h3> +Don't creep against the walls. Walls are not eatable. Creeping a worm against +a wall causes it a headache it doesn't survive. + +<h3>Game over</h3> +The game is over when all worms are dead. The longest worm wins the game. + +<h3>Pause the game</h3> +Press the play key to pause the game. Hit play again to resume the game. + +<h3>Stop the game</h3> +There are two ways to stop a running game. +<ul> +<li>If you want to quit Wormlet entirely +simply hit the off button. The game will stop immediately and you will return +to the game menu. +<li>If you want to stop the game and still see the screen hit the on button. This +freezes the game. If you hit the on button again a new game starts with the same +configuration. To return to the games menu you can hit the stop button. +A stopped game can not be resumed. +</ul> + +<h2>The score board</h2> +On the right side of the game field you can see the score board. For each worm +it displays its status and its length. The top most entry displays the state of +worm 1, the second worm 3 and the third worm 3. When a worm dies it's entry on the +score board turns black. + +<h3>Len:</h3> +Here the current length of the worm is displayed. When a worm is on food it +grows by one pixel for each step it creeps. + +<h3>Hungry</h3> +That's the normal state of a worm. Worms are always hungry and want to eat. +It's good to have a hungry worm since it means that your worm is alive. But +it's better to get your worm growing. + +<h3>Growing</h3> +When your worm has eaten a piece of food it starts growing. For each step +it creeps it can grow by one pixel. One piece of food lasts for 7 steps. +After your worm has crept 7 steps the food is used up. If you encounter +another piece of food while growing don't hesitate to eat it. It will increase +your growing state for another 7 steps. + +<h3>Crashed</h3> +This indicats that you crashed your poor worm against a wall. That was evil. +Go and find something hard and smash it against your forehead so you feel +what you did to your worm. And don't use your Jukebox. You might damage it and +with its soft blue rubber edges that wouldn't hurt enough anyway. + +<h3>Argh</h3> +If your score board entry displays "Argh" it means your worm is dead because of +trying to eat an argh. Until we can make the worm say "Argh!" it's your +job to say "Argh!" aloud. + +<h3>Wormed</h3> +Your worm tried to eat another worm or even itself. That's why it's dead now. +Maybe your opponent has managed to build a trap with his worm. Try to +do the same with him in the next game. + +<h2>Hints</h2> +<ul> +<li>During the first games you will be busy with controlling your worm. Try to +avoid other worms and creep far away from them. Wait until they curled up +themselves and collect the food afterwards. Don't bother if the other worms +grow longer than yours - you can catch up after they've died. +<li>When you are more experienced watch the tactics of other worms. Especially +those worms controlled by artificial stupidity head straight for the nearest +piece of food. Let the other worm have it's next piece of food and head for +the food it would probably want next. Try to put yourself between the opponent +and that food. From now on you can 'control' the other worm by blocking it. +You could trap it +by making a 1 pixel wide U-turn. You also could move from food to food and make +sure you keep between your opponent and the food. So you can always reach it +before your opponent. +<li>While playing the game the Jukebox still can play music. For single player +game use any music you like. For berzerk games with 2 players use hard rock and +for 3 player games use heavy metal or X-Phobie +(<a href="http://www.x-phobie.de">http://www.x-phobie.de</a>). +<li>Play fair and don't kick your opponent on the big toe or poke him in the eye. +That's wouldn't be bad manners. +</ul> + +#include "foot.t" |