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| author | Mohamed Tarek <mt@rockbox.org> | 2010-08-07 17:55:02 +0000 |
|---|---|---|
| committer | Mohamed Tarek <mt@rockbox.org> | 2010-08-07 17:55:02 +0000 |
| commit | 4ff2cf4f0c96908f28c5037521251e0c809130bb (patch) | |
| tree | a7aaacd8ad380bd842bef4ef1cf3c1861a62fa70 /apps/codecs/libasf | |
| parent | eb369699c6b7258df92169d0e1721aa5b2c108d8 (diff) | |
| download | rockbox-4ff2cf4f0c96908f28c5037521251e0c809130bb.zip rockbox-4ff2cf4f0c96908f28c5037521251e0c809130bb.tar.gz rockbox-4ff2cf4f0c96908f28c5037521251e0c809130bb.tar.bz2 rockbox-4ff2cf4f0c96908f28c5037521251e0c809130bb.tar.xz | |
WMA Voice now plays and seeks in the sim. The code is still in floating point, and is not added to the main build. There's still a bug with the decoder in the current state that it outputs a fewer number of samples than ffmpeg's.
git-svn-id: svn://svn.rockbox.org/rockbox/trunk@27744 a1c6a512-1295-4272-9138-f99709370657
Diffstat (limited to 'apps/codecs/libasf')
| -rw-r--r-- | apps/codecs/libasf/asf.h | 3 |
1 files changed, 2 insertions, 1 deletions
diff --git a/apps/codecs/libasf/asf.h b/apps/codecs/libasf/asf.h index b0adb7d..a7d384c 100644 --- a/apps/codecs/libasf/asf.h +++ b/apps/codecs/libasf/asf.h @@ -7,6 +7,7 @@ #define ASF_CODEC_ID_WMAV1 0x160 #define ASF_CODEC_ID_WMAV2 0x161 #define ASF_CODEC_ID_WMAPRO 0x162 +#define ASF_CODEC_ID_WMAVOICE 0x00A enum asf_error_e { ASF_ERROR_INTERNAL = -1, /* incorrect input to API calls */ @@ -33,7 +34,7 @@ struct asf_waveformatex_s { uint16_t bitspersample; uint16_t datalen; uint16_t numpackets; - uint8_t data[18]; + uint8_t data[46]; }; typedef struct asf_waveformatex_s asf_waveformatex_t; |