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authorAndree Buschmann <AndreeBuschmann@t-online.de>2011-08-07 20:01:04 +0000
committerAndree Buschmann <AndreeBuschmann@t-online.de>2011-08-07 20:01:04 +0000
commitacb0917556fc33681c1df5a530cf754193e67705 (patch)
tree052a47097009a210e4aed9c207bd6aa4828cc000 /apps/codecs/libgme/multi_buffer.c
parent93c6f1329a5691a8be158cefe15641bd1daf9ef8 (diff)
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Submit initial patch from FS#12176. Adds support for several new game music formats (AY, GBS, HES, KSS, SGC, VGM and VGZ) and replaces the current NSF and NSFE with a new implementation based on a port of the Game Music Emu library 'GME'. This first submit does not cover the full functionality provided by the author's original patch: Coleco-SGV is not supported, some GME-specific m3u-support has been removed and IRAM is not used yet. Further changes are very likely to follow this submit. Thanks to Mauricio Garrido.
git-svn-id: svn://svn.rockbox.org/rockbox/trunk@30264 a1c6a512-1295-4272-9138-f99709370657
Diffstat (limited to 'apps/codecs/libgme/multi_buffer.c')
-rw-r--r--apps/codecs/libgme/multi_buffer.c226
1 files changed, 226 insertions, 0 deletions
diff --git a/apps/codecs/libgme/multi_buffer.c b/apps/codecs/libgme/multi_buffer.c
new file mode 100644
index 0000000..26cb8cd
--- /dev/null
+++ b/apps/codecs/libgme/multi_buffer.c
@@ -0,0 +1,226 @@
+// Blip_Buffer 0.4.1. http://www.slack.net/~ant/
+
+#include "multi_buffer.h"
+
+/* Copyright (C) 2003-2006 Shay Green. This module is free software; you
+can redistribute it and/or modify it under the terms of the GNU Lesser
+General Public License as published by the Free Software Foundation; either
+version 2.1 of the License, or (at your option) any later version. This
+module is distributed in the hope that it will be useful, but WITHOUT ANY
+WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS
+FOR A PARTICULAR PURPOSE. See the GNU Lesser General Public License for more
+details. You should have received a copy of the GNU Lesser General Public
+License along with this module; if not, write to the Free Software Foundation,
+Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA */
+
+#include "blargg_source.h"
+
+#ifdef BLARGG_ENABLE_OPTIMIZER
+ #include BLARGG_ENABLE_OPTIMIZER
+#endif
+
+// Stereo_Buffer
+
+void Buffer_init( struct Stereo_Buffer* this )
+{
+ Blip_init( &this->bufs [0] );
+ Blip_init( &this->bufs [1] );
+ Blip_init( &this->bufs [2] );
+
+ this->chan.center = &this->bufs [0];
+ this->chan.left = &this->bufs [1];
+ this->chan.right = &this->bufs [2];
+
+ this->length_ = 0;
+ this->sample_rate_ = 0;
+ this->channels_changed_count_ = 1;
+ this->samples_per_frame_ = 2;
+}
+
+blargg_err_t Buffer_set_sample_rate( struct Stereo_Buffer* this, long rate, int msec )
+{
+ int i;
+ for ( i = 0; i < buf_count; i++ )
+ RETURN_ERR( Blip_set_sample_rate( &this->bufs[i], rate, msec ) );
+
+ this->sample_rate_ = Blip_sample_rate( &this->bufs [0] );
+ this->length_ = Blip_length( &this->bufs [0] );
+ return 0;
+}
+
+void Buffer_clock_rate( struct Stereo_Buffer* this, long rate )
+{
+ int i;
+ for ( i = 0; i < buf_count; i++ )
+ Blip_set_clock_rate( &this->bufs [i], rate );
+}
+
+void Buffer_bass_freq( struct Stereo_Buffer* this, int bass )
+{
+ unsigned i;
+ for ( i = 0; i < buf_count; i++ )
+ Blip_bass_freq( &this->bufs [i], bass );
+}
+
+struct channel_t Buffer_channel( struct Stereo_Buffer* this )
+{
+ return this->chan;
+}
+
+void Buffer_clear( struct Stereo_Buffer* this )
+{
+ this->stereo_added = 0;
+ this->was_stereo = false;
+ int i;
+ for ( i = 0; i < buf_count; i++ )
+ Blip_clear( &this->bufs [i], 1 );
+}
+
+void Buffer_end_frame( struct Stereo_Buffer* this, blip_time_t clock_count )
+{
+ this->stereo_added = 0;
+ unsigned i;
+ for ( i = 0; i < buf_count; i++ )
+ {
+ this->stereo_added |= Blip_clear_modified( &this->bufs [i] ) << i;
+ Blip_end_frame( &this->bufs [i], clock_count );
+ }
+}
+
+long Buffer_read_samples( struct Stereo_Buffer* this, blip_sample_t* out, long count )
+{
+ require( !(count & 1) ); // count must be even
+ count = (unsigned) count / 2;
+
+ long avail = Blip_samples_avail( &this->bufs [0] );
+ if ( count > avail )
+ count = avail;
+ if ( count )
+ {
+ int bufs_used = this->stereo_added | this->was_stereo;
+ //dprintf( "%X\n", bufs_used );
+ if ( bufs_used <= 1 )
+ {
+ Buffer_mix_mono( this, out, count );
+ Blip_remove_samples( &this->bufs [0], count );
+ Blip_remove_silence( &this->bufs [1], count );
+ Blip_remove_silence( &this->bufs [2], count );
+ }
+ else if ( bufs_used & 1 )
+ {
+ Buffer_mix_stereo( this, out, count );
+ Blip_remove_samples( &this->bufs [0], count );
+ Blip_remove_samples( &this->bufs [1], count );
+ Blip_remove_samples( &this->bufs [2], count );
+ }
+ else
+ {
+ Buffer_mix_stereo_no_center( this, out, count );
+ Blip_remove_silence( &this->bufs [0], count );
+ Blip_remove_samples( &this->bufs [1], count );
+ Blip_remove_samples( &this->bufs [2], count );
+ }
+
+ // to do: this might miss opportunities for optimization
+ if ( !Blip_samples_avail( &this->bufs [0] ) )
+ {
+ this->was_stereo = this->stereo_added;
+ this->stereo_added = 0;
+ }
+ }
+
+ return count * 2;
+}
+
+unsigned Buffer_channels_changed_count( struct Stereo_Buffer* this )
+{
+ return this->channels_changed_count_;
+}
+
+void Buffer_channels_changed( struct Stereo_Buffer* this )
+{
+ this->channels_changed_count_++;
+}
+
+void Buffer_mix_stereo( struct Stereo_Buffer* this, blip_sample_t* out_, blargg_long count )
+{
+ blip_sample_t* BLIP_RESTRICT out = out_;
+ int const bass = BLIP_READER_BASS( this->bufs [1] );
+ BLIP_READER_BEGIN( left, this->bufs [1] );
+ BLIP_READER_BEGIN( right, this->bufs [2] );
+ BLIP_READER_BEGIN( center, this->bufs [0] );
+
+ for ( ; count; --count )
+ {
+ int c = BLIP_READER_READ( center );
+ blargg_long l = c + BLIP_READER_READ( left );
+ blargg_long r = c + BLIP_READER_READ( right );
+ if ( (int16_t) l != l )
+ l = 0x7FFF - (l >> 24);
+
+ BLIP_READER_NEXT( center, bass );
+ if ( (int16_t) r != r )
+ r = 0x7FFF - (r >> 24);
+
+ BLIP_READER_NEXT( left, bass );
+ BLIP_READER_NEXT( right, bass );
+
+ out [0] = l;
+ out [1] = r;
+ out += 2;
+ }
+
+ BLIP_READER_END( center, this->bufs [0] );
+ BLIP_READER_END( right, this->bufs [2] );
+ BLIP_READER_END( left, this->bufs [1] );
+}
+
+void Buffer_mix_stereo_no_center( struct Stereo_Buffer* this, blip_sample_t* out_, blargg_long count )
+{
+ blip_sample_t* BLIP_RESTRICT out = out_;
+ int const bass = BLIP_READER_BASS( this->bufs [1] );
+ BLIP_READER_BEGIN( left, this->bufs [1] );
+ BLIP_READER_BEGIN( right, this->bufs [2] );
+
+ for ( ; count; --count )
+ {
+ blargg_long l = BLIP_READER_READ( left );
+ if ( (int16_t) l != l )
+ l = 0x7FFF - (l >> 24);
+
+ blargg_long r = BLIP_READER_READ( right );
+ if ( (int16_t) r != r )
+ r = 0x7FFF - (r >> 24);
+
+ BLIP_READER_NEXT( left, bass );
+ BLIP_READER_NEXT( right, bass );
+
+ out [0] = l;
+ out [1] = r;
+ out += 2;
+ }
+
+ BLIP_READER_END( right, this->bufs [2] );
+ BLIP_READER_END( left, this->bufs [1] );
+}
+
+void Buffer_mix_mono( struct Stereo_Buffer* this, blip_sample_t* out_, blargg_long count )
+{
+ blip_sample_t* BLIP_RESTRICT out = out_;
+ int const bass = BLIP_READER_BASS( this->bufs [0] );
+ BLIP_READER_BEGIN( center, this->bufs [0] );
+
+ for ( ; count; --count )
+ {
+ blargg_long s = BLIP_READER_READ( center );
+ if ( (int16_t) s != s )
+ s = 0x7FFF - (s >> 24);
+
+ BLIP_READER_NEXT( center, bass );
+ out [0] = s;
+ out [1] = s;
+ out += 2;
+ }
+
+ BLIP_READER_END( center, this->bufs [0] );
+}